Ulysses Tue Dec 16 12:32:57 2014
Tales From The Bird Islands Development
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Hello authors.
There is one part of the Blackfort Island gamebook where after a feat of prowess the Baron decides to capture you rather than kill you. He then gives you the choice to drink some cursed blood or die. If you drink the cursed blood, my idea is that this basically allows an evil spirit to possess you and do some evil deed through your body. As far as the player is concerned, they drink the cursed blood, then black out and wake up days later on another island completely, not knowing what they have done.
This could serve as the premise for a gamebook if anyone is stuck for ideas, or maybe there is a suitable part of an existing gamebook this can lead into. They can wake up anywhere with a codeword attached, and then experience the consequences of whatever they have done.
If no one wants to take up this opportunity, then I'll just deposit the player on an existing island for now, and leave what they have done a mystery until I have time to write something later.
The 'outer shell' of my gamebook is nearly complete, so soon you'll be able to visit Blackfort and take advantages of the facilities there, and do some piracy under the Baron's protection for sweet, sweet treasure!
I've also nearly completed a short gamebook set on an atoll that I wrote most of while I was travelling a lot for work recently,so you'll see that soon as well. I included in that a lead-in to Silhouette Island which is basically: you reach the atoll after being shipwrecked, on the atoll you find messages from someone who hid the sleeping dragon on Silhouette island, you are rescued and taken to Silhouette island where you can then start the quest.
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