Well done. Make sure to play each new episode with the Continue link to retain your character and build up bonuses. You can bookmark your progress at the start of each episode to keep your character in the event of unfortunate choices.
nag Wed Sep 23 16:18:46 2015
ahah spent so much time on this but the conclusion was worth a laugh, let's see what chapter 2 is hiding :p
Zero_Cool235 Fri Oct 16 00:01:56 2015
Stupid Elevator
Hanky Tue Oct 27 22:46:33 2015
The elevator is the stupidest idea ever.
It starts well, then this ... thing completly broke the rythm and put you out of the story.
So after 15 attempts to get the good floor, I just quit.
Ulysses Wed Oct 28 11:09:32 2015
Hi Hanky.
Glad you're enjoying WWGB!
Hints:
SPOILER
If you're stuck trying to get back to the floor with the Nightclub, talk to the ship's computer at the start and watch out for the location.
END SPOILER
Unfortunately there will be more frustration to come. The rest of the series is not so unfair.
gavman Sun Jun 19 16:32:50 2016
just lost 20x in a row, closest i got was a utility locker and maint tunnels
Yaztromo Fri Jul 8 19:02:48 2016
Hello Ulysses, if you have a look here https://www.kickstarter.com/projects/2036759092/stellar-adventures you will notice that Arion Games funded a version of Advanced Fighting Fantasy RPG rules dedicated sci-fi settings and already opened the playtesting forum even if there are still more than ten days for supporting the game (and be included in the playtesting forum). I don't know what your point of view is on this, but I'd love you collaborate with Arion Games to make sure that your gamebook adventures can be easily converted into a RPG adventure. In particular, I'd love being able to use the cool weapons used in WWGB saga!
Well.... now I told you, so you can't pretend you don't know! ;-)
Shadow Mon Aug 22 12:16:21 2016
Is there any way to tell what battery you need for the screwdriver?
Ulysses Mon Sep 5 12:05:13 2016
@Shadow
Yes.
SPOILER
Select the screwdriver and click on USE.
END SPOILER
t Tue Dec 13 16:18:24 2016
I keep going into the sun
burnt Sat Jan 7 11:13:32 2017
HOW DO YOU FINISH THIS GAME I KEEP FLYING INTO THE SUN!
burnt Sat Jan 7 11:25:51 2017
I flew into the sun after only thirty minutes.
Ulysses Thu Jan 12 10:20:57 2017
Hi burnt.
You go into the sun early if you've skipped vital steps and can't win.
In retrospect the gamebook is a bit unfair, but it is definitely beatable. It relies a lot on using objects in the right time and place, and there are clues for most of these.
Good luck!
Al Toro Fri Jun 30 19:10:50 2017
Hi guys,
I just couldn't get how is "go mo" = 50? I'd appreciate if someone has figured it up and can share the knowledge :)
Ulysses Sat Jul 1 06:50:54 2017
@ Al Toro
When you assign numbers to letters starting at A=1, B=2 and so on you get:
g=7, o=15, m=13, o = 15
7+15+13+15 = 50
Wrong Way Go Back has too many leaps of logic like that, and I would like to go back and rewrite it - but the rest of the series gets more reasonable.
Al Toro Sat Jul 1 09:28:41 2017
Thank you for the support, I figured it out just a bit after writing the question here.
I just finished the editing of the gamebook translation in Bulgarian, btw. I think it is a pretty cool one, both light for reading, with enjoyable sense of humor, but with gameplay and story as well. I changed only this "puzzle", since I think very few readers will figure it out, even if they know the password, which makes no sense - it would be more difficult for the reader than the character, so I added instruction in the spirit of "If you know the password, sum the numbers, corresponding to its letters (A=1, B=2...)" Also I added sections for "Items" and separated the usage of "time" in the rules. Finally, I rounded up the minutes used. It seems like a fun idea, but after few chapters it gets extremely annoying to sum up the seconds and rounding it to 10 seems like a good idea.
I do not know whether you were contacted regarding the translation, but if not - there are some friends here from "Gamebooks" magazine (Bulgaria), which will definitely be interested in publishing it. It is not distributed in bookstores and is in small quantities, 100-200, sold just to cover the expenses, usually in crowdfunding manner. If you are interested to be published here on paper, you definitely can be :)
Salrik Wed Aug 9 03:16:09 2017
I appreciate a good challenge. But screw you for not only putting a different floor level and making any kind of screwdriver (a traditionally hand-powered tool) require electricity. Or, like, adding in more options that let you go back would help immensely.
RogueOne Fri Dec 8 19:12:03 2017
Done!
Bob Fri May 18 10:28:21 2018
I should hate this kind one one path exact follow style........
but damn if it isnt funny!!!
bluejuice915 Sun Jun 3 01:19:15 2018
This was a weird gamebook. I don't like the linearity and need to get lucky on dice at one point very much, but it was engaging and fun to have to find the right items. I also really liked the Trial of Champions reference. Nice sarcastic ending too. 98/100
paul Wed Mar 13 10:36:43 2019
whoops, took too long!
RelaxedOrange Fri Oct 9 00:33:26 2020
I’m sure that other commenters have mentioned it already, but this is the very definition of “a mixed bag”. I hate to state the obvious, but gamebooks are divided into two parts: games and books.
The “book” part has some legitimately hilarious writing. This guy has talent and after reading the opening I was really excited to read more.
The “game” part, however, is legitimately horrible. It’s like the absolute worst of the old text adventure games that are based on either luck or noticing incredibly obscure details.
HERE IS MY ADVICE: You should either A.) play until the twist where they reveal the “villain” of the story, then just give up, or B.) was through the other comments here and just cheat, because you are probably NEVER going to figure this out on your own.
I’m eager to play the sequel to this and I desperately hope the creator has altered his approach, because there actually is a lot of potential.
NUE Wed Jan 26 14:15:43 2022
well, dang.
Andy P Sun Aug 28 23:40:54 2022
If I am the last crewmember on the ship, are the deckchair-rearranging stewards hallucinations?
YARD Fri Sep 22 18:33:16 2023
Well, I did have to eventually resort to consulting this section to go through this - but only because of the interface. I think the only other time when "Continue" wasn't just "go to next ref" (like it is here too, by the time you are about to reach 100, or if your pockets get full when looting the locker) and had actually meant "USE an item now or die later" was in Hellfire, and I completely forgot about it. Almost as awkard as A Flame in the North suddenly caring about the difference between owned and equipped at the very end.
Or perhaps, I thought that if he can call out the code automatically, he would figure out how to try the screwdriver on his own, and that what I was really lacking was the right combination of a power pack and a connecting cable (or two power packs in case it needed combined power, or even grease if that's what would help the screws) for it to occur automatically once it got assembled.
For that matter, there was also a period of guessing that the robot dog blowing some stuff up with missiles could reveal something useful later on, or even that the medbay sobering you up was a necessary precondition to enabling the ship's controls. Oh well.
Not sure what to say about the rest. A lot of it is certainly amusing, but other moments, like the Titanic reference or the twist, are way too ludicrous for the few laughs they add. Together with that mandatory fight with an effectively equal chance of insta-winning or insta-losing, it kinda cancels out.