Ulysses Ali i've just started ur books and i'm having trouble with Wrong way go back
SPOILER
i need help with the elevators. is the floor the club on random or fixed and if it's fixed wath is it
END SPOILER
Ulysses Tue Apr 28 22:43:49 2009
It's random, but there is a way to find out which level it is.
Goodisbad Mon May 4 08:59:14 2009
Ulysses i need some more help
SPOILER
when i get to the ship in wrong way go back my guy doesn't know what to do
END SPOILER
Ekaterin Mon May 4 09:19:28 2009
Goodisbad, here are a couple of tips for Wrong Way Go Back:
SPOILER
Be alert for situations where Using your items may help. You need to do this several times during the adventure.
END SPOILER
If that's not enough then read this:
SPOILER
Your parent-bot knows the answer to your question, but it won't tell you unless you reprogram it.
END SPOILER
Goodisbad Mon May 4 09:25:35 2009
thanks
Khadrim Sat Jun 27 17:19:17 2009
Hoping for some help on wrong way go back.
SPOILER
I have the screwdriver and can open the parent-bot but how do you reprogram it?
END SPOILER
@ dark There is a yahoo group that around the fabled lands series. I think they have pdfs of it. I actually have the physical books myself but am reluctant to have them leave my possesion.
Ulysses Sat Jun 27 22:50:42 2009
Khadrim:
SPOILER
You need to use an item. If you don't have this item, its because you didn't use a different item earlier. If you don't have that item, it's because you didn't find it when you were looking for another item... A perhaps more helpful comment is that when I originally wrote WWGB as a text adventure I used secret passages a lot. Almost all of the items have a number associated with them in their name (e.g. the Spinalot 16 electric screwdriver, which in the text version meant to turn to reference 16 to use it. So be mindful of names and numbers during your adventure, and you should find the way through.
END SPOILER
Good luck
Sarah Fri Jul 31 17:16:46 2009
I'm stuck on "Wrong way go back" (which by the way I am finding hilarious, great Douglas Adams style here)
SPOILER
I am stuck where you have to enter a letter from A to Z to get the lift to the right floor. I feel pathetic to be out so near the beginning of the game.
END SPOILER
Can someone help me?
Ulysses Sat Aug 1 01:44:44 2009
Sarah: Glad you are enjoying the adventure. The information you need is available somewhere. Just try some options you haven't tried before.
gamebook freak Sat Oct 10 21:50:10 2009
can someone tell me what lever the club is on? I can't seem to find it
Ulysses Sun Oct 11 01:05:20 2009
Gamebook Freak:
If this is a question about Wrong Way Go Back, then the location of the club is given somewhere in the text. You just need to read more carefully.
Bert Thu Feb 3 10:20:30 2011
I think Wrong Way Go Back has an inconsistency almost right at the start.
SPOILER
I followed route 1-12-31 and thus missed the information at 43 that the clubs are located on deck J. Since I've gone to the clubs "many days" and currently only suffer a hangover surely I should know the decknumber, regardless of the route!
END SPOILER
Ulysses Thu Feb 3 12:32:49 2011
Bert:
The Attila the Hon was designed by members of the Hedonistic Engineers Association, who were given the design brief in the form of a photo of the CEO of Galactic Cruises lying in a puddle of his own ecstatic drool with a huge grin on his face. This happy snap was from a recent fact-finding mission to a number of worlds, including Orgasmotron 9 (it turns out that most of the mission was spent there, but that's understandable, given how much there is to see and do on the delightful world; and at such reasonable prices!) Consequently the engineers did their best to create deck after deck of pleasure and indulgeance. Being a respectable businessman (and with the sombering experience of returning home to his wife, whose looks, it has been said, can best be described as sombering), the CEO of Galactic Cruises carefully marketed the Attila as a ship of luxury, love and romance. Despite the high price of tickets, the ship has proven very popular thanks to its mobility, veneer of respectibility, and tax-free status. After all, travel through space is rather boring. The average businessman owes it to his clients to arrive refreshed and vitalised after his journey, eager to conclude a deal as efficiently as possible so he can travel home again as without delay. After all, one can hardly experience everything the massive ship has to offer in one trip. Each deck explores opulant indulgeance in a different way! There are some universal constants, and one of them seems to be alcohol! Removal of inhibitions is an important step if one is to fully indulge in the luxurious delights of the Attila. Consequently, clubs and bars fill every level of the ship, offering intoxication in more ways and in more flavours than you can poke a stick at!
Bert Thu Feb 3 22:17:35 2011
Thank you Ulysses. Must have frequented more clubs on the ship than I remember :-)
Aiken Fri Feb 4 15:05:55 2011
Ulysses: that was what I had always assumed. But I was pondering a different question. Given the well known multiplicity of clubs on Attila the Hon, how does the enseign realise he has gone to the wrong one if he lacks the information to locate the correct one?
Ulysses Sat Feb 5 03:42:09 2011
Aiken:
As you may know from the last time you were in a multilevel hovercarpark, shopping complex or spaceship, it is easy to get disorientated when everything looks the same. Hovercarparks do a good job of getting around this problem by colour-coding the walls and even numbering the spaces, however in a shopping complex or spaceship (the Attila is kind of both), this kind of customer-friendly marking is not usually seen because each vendor wants the freedom to furnish their allotment is they see fit. The unattractiveness of such crude idicators is also unfavoured by centre management, since the opulance and asthetics of the complex or spaceship often justify higher rates. The HEA staff were well aware of these difficulties, and many options were discussed with Galactic Cruises. The simulations showed that for a certain size of complex, having customers lose their way was advantageous; since this exposed them to more shops, more products and more impulse purchases. However, once the complex grows beyond a certain size, customers tended to pause less frequently, the shops all blurring together, the probability of better prices elsewhere in the complex increasing to the point where customers didn't buy just in case there was a bargain at a similar store around the corner. The engineers toyed with dividing the ship into sections of such size to maximise fund-extraction from the passengers, but Galactic Cruises didn't like this. The ship needed to be grand! To overwealm and impress! That's what would bring the passengers in the first place. People needed to be able to find their way around so they could find what they were looking for and start spending money, not wandering around lost and exhausted. Some of the suggestions were: having scantily clad women of all species wandering around carrying large glittering cards displaying the current location (too many overheads), periodic announcements by a pleasant artificial voice (not classy!); unique lighting for each level (makes it harder to refurbish). After these suggestions and more, it became clear that the ideal solution would distinguish each level and section without being noticable at all. How the engineers were to achieve this subliminal information propagation perplexed them for many days. Then one day one of the engineers burst in excitedly, pointing at his swollen nose that had just been stung by a bee. "It's an apple-on-the-head moment!" he said excitedly. This required explanation. The engineer had gone for a walk to seek inspiration. Passing a patch of roses, he recalled the saying about stopping to smell the roses, so he stuck his nose in one and gave it a sniff. The fragrance of the rose brought back a sudden memory of when he was a child, sitting on a bench with his mother. His father had just brought her roses, and as his parents hugged, he sniffed the roses as his mother had done. The memory had given him an idea: They could use the air ventilation system to flood each level with a subtle but unique fragrace. Whatever the passengers saw or did would be linked with the scent in their brains, and so they would 'just know' somehow if they were in the same place or not. "But what about the bee-sting?" his colleagues asked. "Oh, that just made my realisation feel more dramatic! There was a bee in the rose. I'm actually in quite a lot of pain..." They built frangrance into the models and ran the simulatuion. The passengers still wandered about lost, but they 'just knew' right away they were in the wrong place, and so made for the lifts and transport tubes much sooner to search elsewhere. The engineers discovered that with less undiirected wandering, the impulse purchases made a leap! Galactic Cruises were very pleased and approved the system...
So it is that when you were searching for the club, you knew something was not right. The scent indicator is subtle, so you didn't know how you knew, you just knew...
Bert Sun Feb 6 13:08:23 2011
I finally managed to finish Wrong Way Go Back. That is quite a difficult story! I particularly like the twist at the end, devious. Thanks Ulysses for this great adventure!
Ulysses Mon Feb 7 01:13:56 2011
Bert:
You're welcome. Episode 2 awaits you...
Ed Thu Jun 23 11:53:33 2011
I´m stuck on wrong way go back! I can get to the escape ship, but cant start it up? I managed to blast both robots and get here on time, what now? Can anyone help?
john Thu Jun 23 16:09:21 2011
As much as the sections for destroying things are nice, you actually don't want to destroy everything. That book is one of the harder ones to figure out, congratulations to you if you manage it without reading the download.