exit. There you must answer a difficult and admittedly ambiguous riddle. The answer is
SPOILER
soul
END SPOILER
Then you'll get the spell, but don't use it yet. Go to the hellfire and pass beyond it to take the
SPOILER
northeast
END SPOILER
exit, then meet the
SPOILER
man
END SPOILER
and
SPOILER
offer him as much gold as you dare
END SPOILER
he'll give you
SPOILER
a key and 2 open door spells
END SPOILER
Use the
SPOILER
time spell
END SPOILER
now and make a note of where you are, then go back to the first section automatically and
SPOILER
open the secret door
END SPOILER
get the
SPOILER
reveal invisible spells
END SPOILER
use one of them at the pit.
Gregg Sat Dec 31 12:29:15 2011
Thanks a lot
Bill Tue Jan 3 13:52:39 2012
Been playing Hellfire for a long time and it is an amazing game but still cannot find the rusty gauntlets. Can anyone help?
asgardian Tue Jan 3 13:59:15 2012
Best to wait for Phil to answer. Yes, it is highly enjoyable, if perhaps a tad too hard. The only thing that really detracts from the adventure is the silly encounter with the humans and the snake. If the adventurer instead found an idol they had to sacrifice to for benefits then that would make more sense and be in keeping with the tone of the story.
Phil Sadler Wed Jan 4 09:21:01 2012
Bill. For the rusty gauntlets you need to do the things in the above spoiler, this will get you the things you need.
Then you need to travel west after the
SPOILER
password door
END SPOILER
and head to the
SPOILER
dead end
END SPOILER
Use the reveal invisible spell spell there and then the open door spell.
Bill Thu Jan 5 01:10:18 2012
Thanks for the rusty gauntlets help. But now I have a follow- up question. Once I meet the Trinitour I am asked for Plate Armour but I believe if you defeat the Bloodbeast and obtain the Armour then you are unable to travel to get the timespell or am I doing someting wrong?
Phil Sadler Thu Jan 5 11:09:51 2012
I don't think the beast stops you from using the spell? Just use it where you get the other spells and follow the above spoilers. You can use the time spell anywhere, mind you.
Michael Schreiber Mon Feb 6 10:45:47 2012
Hi, I have some questions about the layout of Hellfire because I think I've found two problems in the game. The first is just inconvenient for a player who rolls a low Skill character, the other is game-breaking because it
SPOILER
prevents acquisition of a necessary item
END SPOILER
1)
SPOILER
The Abomination fight near the very end of the game is extremely difficult for a character lacking high skill because his weakness, the Mirror, doesn't seem to exist in the website version of the game. In the Word version you can obtain the Mirror immediately after opening the 'Treasure' door at the beginning of the game. When used on the Abomination it dies immediately and you proceed to the final fight with the Trinitour. I know there are many little alterations made between the Word versions of these gamebooks and their online versions since certain elements may be overly complex, but I wonder if this item and function couldn't be returned to the online version to offer mercy for lower Skill characters?
END SPOILER
2)
SPOILER
The Rusty Gauntlets, which you NEED to fight the Trinitour at all, and beat the game, appear unobtainable without cheating, both in the Word version and website version. I've read Phil Sadler's old comments about how this item is supposed to be obtained by going to the dead-end after the Password door and using a 'Reveal Invisible' spell followed by the 'Open Door' spell. The problem I've run into here is that the logic of Hellfire prevents backtracking in this way. There is no way I've been able to find in both the online or Word versions of Hellfire to reach this "dead-end" area of the game while possessing 'Reveal Invisible' spells. The 'Reveal Invisible' spells are only obtained after using the Time Spell in the acid trap room (which comes AFTER the Password door and dead-end) to return to the beginning of the game and then using 'Open Door' on the 'Treasure' door. After gaining the new spells you are returned to the acid room where you're supposed to use 'Reveal Invisible' to make a bridge appear over the acid so you may proceed safely. That you reappear in the acid room, NOT at an earlier point where you could reach the dead-end area again makes sense with the game's logic. The Time Spell is supposed to return you to where you originally used it, not some earlier area. This creates an issue as you are only given the option to proceed forward out of the acid room, not backwards. This makes it impossible to ever get back to the Password door or the dead-end after it ever again, meaning the player will never obtain the Rusty Gauntlets and will be killed by the Trinitour for not having them at the final battle.
END SPOILER
If anybody's curious how I got to the
SPOILER
Abomination
END SPOILER
since I just expressed how it seems impossible, I did so by
SPOILER
cheating to gain the Rusty Gauntlets, by "teleporting" myself to the dead-end area so I could use the 'Reveal Invisible' and 'Open Door' spells on it and then teleporting myself back to the junction after the acid trap room.
END SPOILER
If I've missed something that anybody experienced with Hellfire is aware of that could remedy either of these things, please let me know. I bring these things up only because I've exhausted my imagination for finding a solution.
It's difficult, but it was certainly possible at one point. It's not inconceivable that I could have broken it by mistake though - I will have a look. The item mentioned in 1) is definitely obtainable though because I have just checked.
asgardian Mon Feb 6 13:42:35 2012
Michael, sorry to hear you are stuck. Phil doesn't appear to be on hand, so here's the part of the solution in question:
I have the entire solution, and from memory mapped it out from the online version. Hope it helps.
asgardian Mon Feb 6 13:43:59 2012
P.S - Also looking forward to playing The Earl of Drumer!
Michael Schreiber Mon Feb 6 20:45:05 2012
Thanks for encouraging be to recheck my first question. I found the item this time,
SPOILER
never thought to open the 'Treasure' door and try to leave right away without taking anything. That sign about 'regretting it later' for taking the gold at last makes sense.
END SPOILER
asgardian, thanks. I'm going to try and run through the game again with your solution. I expect it'll reveal something I've missed,
SPOILER
those gauntlets are all that stand in the way of my first fair completion!
END SPOILER
Michael Schreiber Tue Feb 7 03:01:41 2012
And so I finally understand the solutions with all of your help, thank you!
SPOILER
Using the Time Spell in anticipation of revealing the hidden door in the dead end. Amazing.
END SPOILER
asgardian Tue Feb 7 04:05:25 2012
Michael, no problem. I can send you the entire solution if you are still stuck. From memory I think the only thing that is a tad unfair about that whole sequence is knowing when to use the Time Spell.
Here's the first part of the adventure that gets you off to the right start:
Note that you ALSO need a Skill/Luck of 12 and must take the Potion of Luck. All in all an enoyable adventure that just needs a few slight tweaks.
Michael Schreiber Tue Feb 7 21:46:14 2012
I did finally complete Hellfire. As a purely challenging dungeon adventure it can really stomp even a character with high stats easily, but I feel that there's too much emphasis on the crushing difficulty at times with the abundance of instant death traps. If we're talking about tweaks I'd suggest slightly more mercy, stealing Stamina or Skill for mistakes is easier to swallow than dying
SPOILER
because my Luck failed when I met the Bloodbeast, even though afterwards you can poof him away with Dispel Illusion when the real fight starts.
END SPOILER
There's also a LOT of emphasis on the Luck stat, I agree that the Potion of Fortune is almost an absolute necessity.
I like some of the puzzle mechanics
SPOILER
like collecting the seemingly cursed or useless equipment pieces for the final battle, and the Time Spell now that I understand it better
END SPOILER
and how certain major enemies can be dealt with in multiple ways. I'm impressed by just how painstakingly intricate the whole adventure is, the references are a dungeon in and of themselves.
I wish there were more narrative. I love a gamebook that can provide strong storytelling as well as fun game mechanics, but Hellfire is really meant to be the end-all-be-all of dungeon adventures and its style suits it well. I enjoyed the challenge.
asgardian Wed Feb 8 15:52:17 2012
Glad you also enjoyed it Michael. As for the tweaks, I felt it just needed:
SPOILER
A change from the silly characters and snake to an idol one sacrifices to; a clue via hidden mosiac as to why the spiders are benign and help, more definition for the NPCs and why they are there and a better hint on the Time Spell.
END SPOILER
pi4t Tue Apr 24 00:01:13 2012
In Hellfire, on section 263, the text indicates that the Spider Man is mean to kill you if he hits you at all. I was hit and nothing special happened. Is this a bug?
Yes it's a bug. I have fixed it now and it works as in the original : you test your luck to see whether you live or die. Thanks for bringing it to my attention.
Phil Sadler Tue Apr 24 07:16:21 2012
You can avoid death if you are lucky.
Phil Sadler Wed Apr 25 09:15:26 2012
OK Andy, I spoke too soon. Thanks for fixing it.
mcsmith Mon Apr 30 11:34:45 2012
thanks Andrew.
Where can you found the bone bracelet in hellfire?
And is it true that when you are at the portcullis with the rat/snake/devil/demon signs every choice leads to death?
And the guy who wants to trade spells wants to trick you so that you lose your unidentified spell?