I think i lost interest in ff book as a kid because some were also too damn hard.
BOB Sat Nov 26 07:36:58 2016
How do you complete it?
MadRol420 Sat Mar 11 12:28:56 2017
HOLLY S***. That was hard... I finnaly made it, looking at almost all the spoilers but hell i would never finish it without checking them. It was an awsome experience.
Migo Tue May 16 02:40:01 2017
That was a lot of fun and better than the previous ones in this series.
The sandwich thing is my only complaint. There were no clues as to which is the correct sandwich.
Thumbs up!
RogueOne Tue Dec 12 19:11:45 2017
Done!
AA Thu Jan 4 06:14:35 2018
The chess game luck roll is impossible. Failed 10 times consecutively.
Bob Fri May 18 14:01:25 2018
The adventure continues.
oh man i love that stats really don't matter all that much and its decisions that make it. and the writing means you don't mind getting your options wrong as it is funny!!!
Johnathon Wise Thu Sep 27 09:39:20 2018
Poor ending
Spider of the Planet Thu Sep 27 09:43:36 2018
I got rekt by a palace guard
paul Wed Mar 13 20:40:21 2019
should have learned some arachnonese :( this is a verygood one!
bluejuice915 Mon Jul 1 20:11:24 2019
That took far longer than I was expecting. Took a while to get the right ending because I kept finding things that worked but were ultimately wrong. Namely
SPOILER
Killing the warrior on the balcony for the key
END SPOILER
and
SPOILER
never going to the ward first and thus never getting the blue data stick
END SPOILER
. Overall though a very good challenge, though certainly not one I could beat without the help of previous comments. I liked this.
Grade: 96
RelaxedOrange Sun Oct 11 17:48:03 2020
This was a step in the right direction from the prequel, but not much of one.
The writing continues to be very humorous and original, and this time there is a lot more content to the story as well. All of this was a welcome addition and I did end up enjoying it overall.
Having said that, the “game” part remains virtually unbeatable. The biggest problem is that it requires repeated trial-and-error in order to awkwardly stumble your way across the finish line. There is no way that you could make your way through this using only logic, skill, planning, or even just by being lucky! The only way to win is by losing over and over again, and even then you probably won’t figure it out.
I did actually enjoy the story in the end, but my advice is once again to just cheat and read the comments after you run out ideas.
YARD Sun Sep 24 08:23:48 2023
..........................
All I have to say is: how is this rated "medium" in difficulty, again? Yes, it's not as arbitrary as the first one, where you have something like a 16% chance of failing midway through REGARDLESS of your stats (with an additional chance of failing due to poor skill alone) and THEN an additional, completely unavoidable 33% chance of failing that's due to completely arbitrary limitations alone
SPOILER
Why can't we try attaching power packs to the Screwdriver BEFORE we step away from the locker? (Just like here, YOU CAN'T ACTIVATE THE WHIP YOURSELF - only the spider handmaiden can.) Or indeed, why can't we place our things INTO the locker to free up pocket space? Of course, the whole series is absurdist BS aiming for Hitchhiker yet landing somewhere closer to Rick and Morty, so unlike the other stories, there's not much point in asking these questions.
END SPOILER
Yet, it ultimately has an extremely narrow path to victory all the same, where only a couple of deviations are TECHNICALLY allowed, yet in practice leave you with negligible chances of winning fairly, and you have to make incredibly arbitrary guesses to find out the true path.
SPOILER
Literally the only thing which even remotely counts as a hint that the "right" sandwich at the end is salad is getting that one VERY UNLUCKY roll on the false path, I suppose. Otherwise, it is in fact basically Rick & Morty prank: "Starving guy who wants solid food really likes salad the most! Didn't expect that, did you! Gottem!" I also semi-hoped you would have the option to give him those 5 credit crisps but haha, no.
And once you already know that you need a minimum of 100 credits to get any chance of winning, it's asking for a lot to guess that spending 10 to be able to beat the arachnid without a blaster (once you even figure out that's how it works, that is) will end up giving you 50. For a while, I was convinced the whole thing with the music was a trap option as much as being able to use the blaster at any point was.
The spirit guide reroll also seems to be next to useless. It doesn't work when you REALLY need it, which is either if you lose the final fight, or turn out not to know the answer to the last question. When it does get triggered, it seems that you'll most often end up thrown to the lift, with the whip but WITHOUT the ability to visit the barbican (presumably, to stop you from constantly inputting the code?), which ALSO means you cannot get to the vending machine, and so you are not only thrown into another reroll, but get your stats drained as well.
END SPOILER
I decided to check the other works' ratings here again, and altogether, they feel less explicable than ever. Completely trivial Curse Of The Yeti and Any Port In A Storm are rated with the same difficulty as this one? HOW?! So are A Saint Beckons, Beggars Of Blacksand, Below Zero Point, Bloodsworth Bayou and Garden of Bones, which do have some trap paths, but it's way, way easier to spot them and you spend much, much less time on them before getting to the right path, which is trivial. Hunger Of The Wolf and Shrine Of The Salamander are a bit harder than those, but still much easier than this one: you are much less likely to find yourself guessing "what am I doing wrong now?"
I am also REALLY unsure about A Knight's Trial, A Princess Of Zamarra, Midnight Deep and Rebels Of The Dark Chasms rated harder than this one. I feel that they are at most the same. Maybe it's hindsight speaking, but the House of Horror felt much easier: once you get to the wrong path which gives you meta-knowledge (which I don't THINK requires anything much more than to stumble upon the right room), then winning becomes a matter of passing a LUCK check and not getting mauled too badly in an even-skill fight early on (plus making the right choice close to the end, obviously) with the rest largely sorted by then. And the only thing which makes Bodies in the Docks even close to "fairly hard" is the balancing of the final fights, so you at most need to throw a few runs against the wall doing the same things until the dice fall in your favour.
YARD Mon Sep 25 18:02:06 2023
Did I forget to post the proofreading entry after it failed to fit the word count as usual, or did it just get caught up in the filter again? Either way...
SPOILER
1, 5, 11, 20, 27, 45, 63, 76, 81, 83, 93, 112, 115 - extra spaces before question marks.
26, 100 – no question marks at all
2 - a tree growing out of the ground!" you say.
46 which you failed to see previous + "Let me do the talking!" your lawyer-bot hisses at you,
57 An arachnaphobic!
62 But all means + lack of
63 - Such people have been sent of for fluid extraction
65 a satisfied 'Ahhh!' Soon you are feeling great! + by a regal looking spider queen.
71 she is saying : 'It's your life.'
72 you eat it , stealing glances
76 the official sudden calls out your number
80
as you pull it tight as you can.
88 a levitation red orb than ducks and weaves randomly. + You flop over the spiders head + right down in from
100 then take and experimental sip
102 looking gup and down
112 "You?" the Arachnonan looks at you sceptically. + wrapped in the cacoons of death that they perished in.
118 reaches your ears "Make way for your masters, or be crushed!"
134 Nice Suit is priced in just Roubles, not Galactic Roubles (The implications inherent in the word Galactic Rouble make me experience so many feelings.)