I've encountered what I assume is a programming bug.
Halfway through the adventure, the "USE" button disappears from below my inventory. This makes doing things like
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finding the hidden locker
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impossible!
I have continued into the Golden Crate from the previous installments, if that makes any difference.
I've fixed it now. The USE button is meant to disappear at that point (to stop you switching weapons) but it now returns immediately after the DOG-BOT fight. Thanks for pointing this out.
RogueOne Wed Dec 13 18:37:20 2017
Done!
Joel Thu Jan 11 17:14:00 2018
Can someone please just say the code for the Golden Crate? I can't remember it and I will lose my place if i restart. I keep seeing people asking for it and the only answers they get are "Oh you saw it earlier". If I wanted to go back and look I would have done that already
bob Mon May 21 13:29:14 2018
the adventure, the awesomeness, the frustration and despair continue.
im strangely inclined to like this even though i should hate it. marvellous writing
jermaine jenas Wed Jan 2 05:06:32 2019
i had a 6 shot blaster in a knife fight and got killed?
Aquacassiae Wed Jan 16 14:10:10 2019
What does a member of the Galactic Board cannot be seen without?
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I've tried "credentials", "glb credentials", "card", "id", even stuff like "suit", "tie", etc. lol. Nothing seems to work...
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You learn this in Planet Of the Spiders.
paul Thu Mar 14 20:01:53 2019
killed in combat :( these are great gamebooks though.
oakley Sun Mar 22 03:50:15 2020
cool
William Sat Nov 21 03:38:49 2020
Hi, I'm not sure if anyone's maintaining this anymore but I just wanted to say that it's actually impossible to get advanced blast rod/energy whip training because basic training apparently doesn't carry over from WWGB. In fact, it doesn't seem possible to even get basic blast rod training since you apparently need to have the energy whip with you for the option for energy whip training to show, and you don't get the blast rod until killing the space pirate guard. In addition, I'm unable to buy any of the weapons at the shop, but maybe they're just there for flavor? I'm not sure if there's something I'm missing, but I just wanted to let you know.
There is no basic training in Wrong Way Go Back. I'll look into the other things.
William Sun Nov 22 05:41:49 2020
Oh oops, I meant Planet of the Spiders. Thanks for correcting me! Also, I just realized that I didn't actually have the energy whip with me when I was checking if my training carried over, which means that either way I wouldn't have seen that option, so I'm not sure about that and will have to check.
William Mon Nov 23 22:53:52 2020
Okay, confirmed: You can get the advanced training if you have the energy whip with you, my mistake. The other things I said still stand, though.
charlotte Fri Nov 12 12:08:21 2021
didnt understand it
YARD Mon Sep 25 18:33:26 2023
In some ways, this actually felt somewhat easier than the previous installment. Granted, that was probably mostly due to getting used to the series' tricks than anything else. Some time was probably saved by reading the comments on Planet of the Spiders, which revealed a small, yet useful detail
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That is, that the blaster is actually useful this time, and not a total waste and a sign you are doing things wrong and are destined to fail, like in the previous two.
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And the experience of Hellfire helped too, partly due to the same "you keep finding things on various paths that are really useful, but not useful enough vibe" (though the previous instalments also had that, it didn't feel remotely as extensive) and partly due to a (thankfully?) rarer element, that of
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Violence and cruelty you can avoid in the moment being ultimately necessary to win. Granted, Hellfire also placed a lot more gravity on those slayings than this does when it comes to those two poor tribesmen, but then again, the series has an altogether different tone, and all that. Though, refs 32 and 76 compensate for that, with some standout writing for what are ultimately trap options, and not even particularly compelling ones.
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Altogether, though I would say that in a way, it actually feels like a better Hellfire (not to mention a substantial improvement over its own predecessor) in that you have to do some comparable things to win (including one parallel that is a bit of a spoiler, yet immediately obvious once you get there), but it feels far more satisfying here to get closer and closer to the winning path, simply because this does not have a final boss who effectively does much of the work of removing their own defences for you. Plus, the check that avoids you failing post-boss-battle in Planet of the Spiders and the pathway to neutralize it was undoubtedly funny, yet also truly arbitrary. Here, it actually feels pretty clever once you figure it out. Plus, while the antagonists here are less interesting than in the previous one, and the runnning gags continue to be very hit-and-miss, robot encounters (including that completely skippable one) more than offset this with their impeccable logic (or "logic").
Mechanical things.
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Raft remains in your inventory even though 37 says that it floats away?
At 227, trying to talk immediately locks you out of using the smoke bomb?
The ref shown when you equip the Comet for the first time says it does 4 damage, yet it actually seems to be 5?
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And proofreading.
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Background you were blinded by love.Upon arrival + thank-you note.As you + lord Gablentite.If you + That Pomplompotom become your girlfriend! 2, 224, 248 – no question marks after options? 4, 10, 11, 24, 41, 46, 51, 64, 107, 113, 116, 126, 127, 128, 135, 148, 149, 150, 176, 177, 186 188, 194, 202, 220, 222, 241, 244, 255, 277 – occasional issues with punctuation & direct speech At 175, why are you at -2 even if you do have a laser knife? At 179, we are only allowed to use a blaster on our counterpart if we also have an energy whip? 4 you first saw the pirates on deck C , and so 27 After you unappetising meal 30 You are awakened from your peaceful dozing see something ahead. + down the swift flowing canal. 42 the large purple leaches 64 presumably the space-pirate's own. + Just follow the space pirates shuttle + a fee of 50 galactic Roubles (capitalization). 70 you have to pull off the large purple leaches 76 technological superiority you posses in the form of the blaster. + half vaporised + a number of golden skinned fruits 79 Fear of consumption proves the greater motivator that desire to consume 83 the large purple leaches 95 across the leach-ridden waters. 105 "That is almost 2 years from now!" you exclaim (missing period.) 107 it's a Comet : a wi-fi-controlled 114 for more combinations that you can punch 116 into the Pirate's shuttle. 130 and light candles on then other side of the room 144 You sit up in alarm, but it is just your fried. + She is brought to sit at your side.Suddenly, something clicks in your mind
165 has seared closed the wound 187 but it seems you have out paced them! 209 fragments of bejewelled goad leaf
246 just as it has you in its' sights
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YARD Mon Sep 25 19:18:17 2023
I have avoided checking out the comments for this one and the previous one after resorting to it for the first, where I got stumped by certain items being at "Continue" prompts instead of getting used automatically. Here, though, I still discover something new that way. Namely:
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That the electronic strait jacket is not just actually useful in the first place, but happens to be the best way to deal with the Death Bot?! I thought that tossing a smoke bomb and then relying on your luck was the best option available to you.
This is certainly NOT what I expected the strait jacket would be for. My first guess was that you would throw it at the burly man who is "owned by Harry" and beat the right combination to the safe out of him, because come on, that seemed like an obvious use! (And certainly more obvious than just having to restart, one way or another, until you stumble upon the right combination)
The other guess was that you could use it on the pirate leader on the path where you kill the shuttle guard and take his place, thus getting to stay alone with the leader for a while, and this was how you would get the daughter's location. Oh well.