It was all very confusing. Never found out what was going on with the strange beast, have no idea what all that was about at the end. Very confusing indeed.
Robert Kingett Thu Nov 9 21:21:07 2017
I can't seem to get the right ending. Here is what I have done so far...
SPOILER
In the red light, I take the fallen gun and try shooting the beast. In the green light, I take the gun from one of the fallen twins and kill the beast. In the yellow light, I take the car after having won the game. In the pink light, I tell the couple that having kids is a great idea and the woman pays me. what am I missing?
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what am I missing?
RogueOne Wed Nov 29 19:16:11 2017
Done!
ki Tue Feb 6 13:12:23 2018
it was good
ChillWithMill Tue Mar 20 20:45:22 2018
Had fun
ur mom Wed Aug 1 13:44:24 2018
Finished!
paul Sat Mar 16 17:22:28 2019
what a loser! but what is going on here?!
mcg Wed Nov 20 21:01:35 2019
Don't know what to think 'bout that one... Sort of a psychological/stubbornness game/test?
Mage Mon Oct 18 01:26:47 2021
I still wish there's some kind of in-depth psychological analysis for this on the paths you choose. Interesting content, but it's hard to feel good about "winning" when one doesn't really understand why or how.
ffproject Mon Apr 25 19:54:19 2022
I've used NeuralBlender.com which apparently "uses state-of-the-art AI technology to generate images from text input" to come up with some pictures for Waiting For The Light.
Sean Sun Nov 13 03:33:21 2022
Played this again after what must be a decade. Good stuff and thanks for adding the pictures!
Harry Paratestes Tue Mar 14 20:24:23 2023
What on Earth was all that about??
YARD Sun Aug 20 13:31:37 2023
An interesting experiment, and I do not regret the experience, although I think it's a bit too "in your face" about its psychoanalytical nature. A larger work with more "layers of obfuscation" would probably be more impactful altogether. (Though I see some commenters were impressed as it was, but at least as many were just confused.)
I.e. most Silent Hill games since the second one have been about the protagonist's psyche, which was approached with varying levels of skill by different studios. When I just started, I thought it would present itself as more clearly recognizable horror throughout, like Silent Hill 2 itself. Instead, it's more like Silent Hill: Shattered Memories with how apparent it is about its ultimate purpose. If my point is not yet clear: Silent Hill 2 remains considered a classic, and a remake would have never been announced if there wasn't a lot of demand for it. Shattered Memories had a reasonably positive reception and you can still find its fans out there, yet it's largely forgotten by now.
Granted, I'll admit that I still had to resort to reading the comments here to win. Mostly because
SPOILER
I didn't realize that you had to flee from the fighting immediately, even though in hindsight, it's obvious that there is the same theme of resisting peer pressure as in the game show, and that the whole battle with "Wolfenstein supersoldier" is effectively a parody of such power fantasies.
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It's also interesting that this is apparently the first, and so far only, work on here to be almost entirely illustrated, thanks to AI image generation? (Almost - some "interstitial" game show and forest refs are still "bare".) I wonder if any others on here are slated for such treatment, or if the "dreamy" nature of this one would make it a one-off? In either case, I think the pictures might already influence narrative judgement.
SPOILER
Someone commented that they didn't understand why shooting, rather than sparing, the beast in the forest was the right choice. With that image, it's rather hard to understand Bianca's logic.
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I think the only typo I saw was
6 "You answer before your opponents has a chance"
Lastly; I keep suggesting the addition of filters to the main page/sidebar, but I think being able to sort by the number of refs would be an excellent feature for when one is set on whether they want a short experiment like this, a somewhat longer trial, a standard-length adventure or a sweeping epic. It's not exactly easy to glimpse that information from the titles alone. In addition to sorting by author and by the number of comments, I think it could really be one of those changes helping to breathe more life into this hidden gem of the internet.
If I can get a better grip on AI image generation there could be some more extensive use of it here, as it stands it only really makes sense for the less 'real' scenarios. I've also put some in Escape The Asylum, for example.
There's a limited amount of filtering, realistically I'm not going to add any more.
If you click on a year, for example http://www.ffproject.com/year2014.htm, that year's gamebooks are shown (the year the online version was added, not when they were written).
YARD Mon Aug 21 09:36:52 2023
To ffproject: I see. Perhaps it would be a good idea to place a version of this answer in the FAQ?
I should also say that unless you explicitly decide to hover the author's name, there's really no way to tell that it is clickable - after all, it's written exactly the same as the rest of the heading, with the same font, same colour and no underline/italics/etc.
MPerera Sun Sep 3 06:29:12 2023
Finally won this!
SPOILER
Not easy. Needed to go through the downloadable version to figure out that I had to retreat immediately and kill the beast. The most annoying part was counseling the couple.
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Kieran Fri Sep 8 22:41:18 2023
My inspiration for writing this was I was watching the movie Inland Empire and thinking 'I'm enjoying this without having the faintest clue what's going on' and figured I'd write a gamebook in this manner. My idea was that people could make their own interpretations of what it was all about even though I had a clear idea in my own head what it was about. But to be honest, I'm probably kidding myself that people thought it worth thinking about that deeply and it's more a case that people are just mystified why they have to take certain actions
SPOILER
like killing the poor beast
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in order to win. While I left a couple of clues in the quiz show segment, they're probably too obtuse to be helpful.
For anyone who's curious about what it actually is all about:
SPOILER
The gamebook takes place inside the head of a patient committed to a mental health facility due to emotional instability. The four scenarios are based on Robert Plutchik's emotional wheel of 4 pairs of opposite emotions ie joy or sadness; acceptance or disgust; fear or anger; and surprise or anticipation. In each scenario the reader must make a decision that assigns one of these simpler emotions (flee from the super soldier = fear while fighting him = rage; repair the couple's relationship = joy while failing = sadness; spare the beast = acceptance while killing it = disgust; failing at the quiz or taking the mystery prize = surprise while taking the jackpot = anticipation. Plutchik argued that these simpler emotions combined to make more complex ones - so acceptance + joy = love; joy + anticipation = optimism; anticipation + rage = aggressiveness; rage + disgust = contempt; disgust + sadness = remorse; sadness + surprise = disapproval; surprise + fear = awe; fear + acceptance = submission. The goal is to gather the 4 basic emotions so the only complex emotion formed is optimism as that is the only one that's healthy for the patient in their current situation. To do that you need to gather fear, joy, anticipation and disgust (which is why you have to kill the poor beast).
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YARD Sat Sep 9 08:04:12 2023
Yeah, I read the comments after getting stumped on the military part, so I found someone laying out
SPOILER
Plutchik's Wheel and its relevance to the proceedings in a comment written years ago. The issue is that I think the concept is probably obscure for a reason, and the scenarios are not only too short to develop sufficient investment into them, but some of them can also be seen plausibly related to multiple emotions. I.e. running away from the beast gets you consumed by darkness, so it's unclear why running away would be the right thing for the "Wolfenstein" episode. As in, why is the fear of the beast less valid than the fear of supersoldiers?
For that matter, you can easily argue that abandoning a whole squad and whatever they were defending would evoke far more disgust than shooting a beast who did, after all, just tore off someone's arm, with his sister's (and unintentional accomplice in his likely death) cries still ringing in your ears. This is why I remain surprised more people apparently failed the beast part than the military one.