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Blake Thu Feb 20 06:13:49 2014
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This was a very, very short story... I liked it though. |
Kyran Tue Mar 11 04:56:01 2014
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Awesome but too easy. |
Stuart Lloyd Tue Mar 11 16:50:25 2014
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I like the fact that every likes the idea. I also appreciate that everyone thinks that it is too short/easy. One day (I don't know when yet) I will expand my short FF books. |
Yaztromo Wed Mar 12 21:56:16 2014
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I think that for this medium it's better having relatively short gamebooks, so you don't need to abandon a game if you need to go away from your PC etc. |
Stuart Lloyd Thu Mar 13 19:39:59 2014
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Good point, Yaztromo - I still think that I can expand on Tomb of the Ancients - it has 50 paragraphs, which can be enough if the gamebook is fairly linear, but since in Tomb of the Ancients, you have lots of mutually exclusive routes, so you probably play through about 20 paragraphs (not sure, but it's not much). There's probably an optimum number of paragraphs to play with. |
Yaztromo Thu Mar 13 21:54:03 2014
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Recently I've been tracking how many paragraphs I see when I solve a gamebook. Insofar typical values are between 20 and 25%, sometimes up to 30%.
In your case, 20 paragraphs out of 50 are 40%: quite a lot. |
Yaztromo Thu Mar 13 22:01:43 2014
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Mr. Mason (one of my favourite authors) seems definitely on the high side compared to most other gamebooks authors: Black Vein Prophecy scores 36% in that particular chart and Slaves of the Abyss 39%!!! |
Robert Douglas Fri Mar 14 00:20:45 2014
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Of course, having multiple paths requires a larger quantity of paragraphs (although personally I prefer to call them entries while the 'turn to' parts are references). But this shouldn't be a problem if the author is willing to make a lot of work for him/herself. Depending on their spare time and writing speed, creating the adventure itself would take longer yet prove that bit more interesting. For example, entries of the gamebook I'm writing at the moment average around 20-30 lines; a good dozen or so measure a page and a half which often marks a descriptive or dialogue keystone in the adventure.
It's taking a while as I'm also reading Peter F Hamilton's latest novel, volunteering twice a week, and doing a distance learning course. On top of which I enjoy walking the peaceful fen roads near my home (exercise aids thinking when planning out adventures ideas in my head) and games on the PC. |
Jerry Fri Mar 14 12:15:45 2014
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a bit short |
GIGS Wed Apr 9 18:09:39 2014
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I have just finesed this! Spoilers soon... |
#connor142 Sat May 10 14:04:58 2014
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a nice Little gamebook to Play threw. |
Stewart Innes Tue Jun 17 06:19:41 2014
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A fun, quick fighting fantasy that's ideal for a lunch break or time killer. The story was solid and engaging and the back story of the city and your ancestors was interesting. |
Stoner_wars Sat Jul 19 17:06:46 2014
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A Short fun adventure, not too tricky, fast paced with lots of action.
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Lell Fri Jul 25 05:00:53 2014
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I win Bitches. |
Devon Fri Jul 25 06:40:04 2014
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Quite short, but good economy of language. I feel the tomb itself was a pretty underutilized location. Would have liked to see more freedom/exploration of that area. But I suppose this wasnt a very ambitious story. (I don't intend to sound condescending when I say that, just making observation is all.) |
connor Thu Jul 31 04:11:21 2014
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short |
Stephen Wed Aug 27 17:56:52 2014
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I appreciate that no one is probably getting paid to do this, but boy, that was easy. The writing was good and the story ok, but it was short and very linear. Just expanding on the story and providing more of a dungeon would be a vast improvement. |
JJ Sun Sep 28 13:14:38 2014
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Short but pretty sweet. The battles I encountered weren't difficult and it didn't feel unfair at any point. |
ted Fri Oct 10 19:27:28 2014
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Simple yet brilliant |
hunt Mon Oct 20 08:20:51 2014
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good |
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