The chokepoint is the run or die fighting scene. Something to do with a triangular key looks to be the solution. I'm guessing I need to rouse the captain into action to get the key but I can't figure out how?
C-Star Sun Dec 16 11:34:14 2012
I had the exact same problem as you. The door with the triangle lock is a 'bittersweet' ending, and not the true one. If you rouse the captain, you won't take this route at all. I'll give you a hint.
SPOILER
In the very begining, do not follow the small space ship. Dock straight into Djeleven. Then chase the guy that shoots you.
END SPOILER
If you need more hints, ask.
Ibrahim Tue Dec 18 11:58:18 2012
@C-star Thank you for that, I figured that the guy you needed to chase at the beginning was key because he
SPOILER
introduces you to one of the figures in the deep sleep chamber who in turn gives you the name of the captain I think, however when I reach the captain I cant rouse him and I've tried multiple times.
END SPOILER
C-Star Tue Dec 18 17:36:20 2012
SPOILER
If you chased the man in the beginning then met the other man in the deep sleep chamber, you should be asked the captain's name when you eventually meet him. The guy in Deep Sleep mentions it briefly in conversation.
END SPOILER
Ibrahim Wed Dec 19 03:13:36 2012
@c-star Thanks again, I managed to complete the game, I just had to pay attention a little more closely to the conversation with the man in the deep sleep chamber. The irony of what happens to you after you defeat the alien leader though beggers belief and left a sour taste in my mouth. I still prefer Soul Trapper, a much more satisfying work with multiple pathways to the happy ending, Devil's flight depends too much on being successful with your observation and cybernetics.
C-Star Wed Dec 19 08:04:46 2012
Yeah i know, that part was really stupid. And as for the fear score, I was scared to death several times, but all those times I was taking the wrong path. On the true path, I didn't come close to 10 fear.
Gaetano Wed Dec 19 18:26:18 2012
Hi Ibrahim, are you referring to the end, when you can either
SPOILER
fight the leader or board the craft? If so, yes, it's rather rough to be trapped on board the ship while everyone escapes. My justification , though, is that the captain explained on section 238 that there would barely be enough time to escape, since the countdown sequence had just been activated. And once you meet the leader, the captain cannot remind you of this without giving it away. Perhaps I should have made the captain try a little harder to convince you to not fight the alien.
END SPOILER
As far as choosing your skills, you're correct that
SPOILER
two of them are more crucial. But the game is set up so that players may assign more points to these skills, once they figure this out, thus giving themselves a better chance of succeeding the skill tests.
END SPOILER
Thank you for your comments, as always- feedback is always appreciated.
Ibrahim Thu Dec 20 09:21:26 2012
@Gaetano Your welcome, it was a good game if rather rough going, but to me it doesn't have the appeal of Soul Tracker which I've played through a number of times. If you asked me to put my finger on what makes ST tick for me, I couldn't though congratulations on such a fabulus game.
Aiken Fri Dec 21 15:26:16 2012
@ Ibrahim/Gaetano
To be fair, without at least one astonishingly annoying and unfair snatching-defeat-from-the-jaws-of-victory instadeath of furious doom, FF just isn't FF.
If you don't like it, there's always choose your own adventure. ;-)
pi4t Tue Feb 12 13:21:03 2013
Section 161 of Devil's Flight seems to have a broken Fear point, which isn't added to the player's stats.
Jesse Wed Mar 20 04:01:11 2013
Greetings! I just found this site and took a liking to the first game I tried "Devil's Flight". I was wondering if it is even possible to win this game or if there are no good endings? I only get 4 fear points before I die of fright (7 if you count neurostuff) but it runs out too fast for you to want to fully explore everything. Aside from that and the med kits I haven't really found any use for any of the items either. Best I can do is kill the enemy leader and go down in a blaze of glory. No walkthrough or information on this game either. Any one ever beat this game?
pi4t Thu Mar 21 11:27:29 2013
Yes, it is beatable. Could you tell me (using spoiler tags, so people don't have to see it) where you're trying to beat him? Most likely, you haven't got the assistance of certain people.
I'll give you a few hints in different spoilers. I'd suggest looking at only one at a time, and only looking at the next one if you get stuck.
To get the best ending,
SPOILER
you need to get the captain to trust you by finding out his name. If you've already done that and you're now following him, incidentally, just try a few different options right at the end.
END SPOILER
To find this out, you need to
SPOILER
talk to two other crew members on the ship.
END SPOILER
The
SPOILER
people in question can be found in the main docking area, and the cryogenic storage (or whatever it's called), but you'll need to get them to trust you.
END SPOILER
Personally, I always died of lack of options or stamina long before my fear got too high. Avoid things which increase your fear, such as investigating someone who's probably dead, if you can help it, and you should be fine.
ben Thu Dec 19 12:55:09 2013
awesome
Krossx Sat Jan 17 20:05:24 2015
I Kept Dying From Fear?
isaac Thu Jun 11 01:35:59 2015
lame
Jason Mon May 23 12:51:14 2016
Yet another game from Gaetano Abbondanza that I just can't stop playing. Wish I'd found out about this game a long time ago. I keep frightening myself to death, or receive what I like to call the "embrace of acid death," but after reading some comments, I'll try some other options. Finally, I'd like to extend my thanks once again to Andy for creating this great site with all these cross-platform games. Being able to play these games on my Mac and iPhone with VoiceOver using the Alex voice really adds to the experience for me, as it's almost like it introduces something close to emotion a human narrator would, if he or she were reading these games as stories. Anyway before I ramble, I'll end here.
Jack Mon Aug 29 11:42:05 2016
How can you can get the battery AND captains name?
SPOILER
Because you need them both for good end
END SPOILER
Gaetano Fri Sep 2 15:17:31 2016
@ Jack
If you scroll through the previous comments, you can get hints regarding the captain's name. As far as the battery,
SPOILER
There is a section as a I recall where the ship "scans" you. You have to shoot the system down, and then pass an observation check.
END SPOILER
intense Sun Sep 4 18:07:50 2016
I got scared to death by some aliens
spider from mars Tue Sep 13 16:10:23 2016
I was doing well until I...har har har
bluejuice915 Sun Mar 26 18:39:53 2017
Great story. While having to find the correct path was annoying, as mentioned by others, the elaborate understory was genius. The fear level was slightly low for exploring and killed me several times, but proved to be fine for the right path. The battles were tough, but searching and mapping were pleasant. Good job, if tough and somewhat unlikeable for some people. Grade: 98
RogueOne Mon Oct 23 21:36:05 2017
Done!
Wilf Sat Jun 2 17:31:07 2018
Section 167 contains incorrect spellings of "Lambda". Also, you reach it by administering a dose of Neuroxin to a woman, but no deduction of Neuroxin doses is made on your Possessions list.
Thanks, this is now dealt with. I have assumed that "Lamda" is the correct version as there are more instances of this spelling throughout.
yuu Thu Sep 27 10:36:17 2018
good game because you can speck out yours skill point were you want and its a good story
paul Tue Mar 19 17:43:34 2019
bums, dehydration in the brig :( i like ths one, nice and mysterous.
YARD Tue Sep 19 06:46:25 2023
Well, I had pretty high expectations for this after Soul Tracker, which I enjoyed quite a lot, and knowing that this was written some time after. Promisingly, it also has no names like Drago Darkheart, though naming your ship a Norwegian word for Devil is almost equally on the nose. Unfortunately, I found this to be a real disappointment altogether. I would go as far as to say that I hated it by the point I won for the first time, but then checking out the other, dead-end options helped to redeem it somewhat.
One of the issues is actually to do with the way it was adapted. I downloaded the text version to check, and saw that you had TEN FEAR points. Having finished the whole thing, I agree with the earlier comments that's too much, but reducing it to just 4 FEAR points goes way too far in the other direction. In practice, it means that on one of the two paths, your Astro-Geologist keels over and dies after seeing just a couple of dead bodies (yes, I know you are supposed to minimize your exposure to them to win), unless you chug basically all of that Neuroxin almost immediately, and it just feels wrong - not scary, but merely annoying and implausible. I think it would be way better to have it at 6 points, but make a few more events give FEAR points. I.e.
SPOILER
Somehow, seeing the woman who had just pretended to be a medic turn to an alien at 230 does NOT give any FEAR points, even though a very similar transformation at 219 gives two?
And as was already pointed out many years earlier, 161 says it adds a point, but it doesn't. Once it does, 6 point capacity would be a lot more reasonable.
END SPOILER
However, the more fundamental issue is that you are an Astro-Geologist, you were sent out to investigate a ship where, as you are told in the very first ref, potentially every system could be broken...and you go ahead and do that WITHOUT EVEN A FLASHLIGHT, without rubber-insulated gloves (according to ref 105), and, more importantly, WITH NO OXYGEN MASK OF ANY KIND, even though by far the most plausible reason for what happened to the ship is that it suffered a breach and/or air purification broke? A whole instakill skill check only exists because of this stupidity, as well as one of the ways to get captured for a midway encounter, one which REALLY doesn't justify all the railroading leading up to it.
SPOILER
In that encounter, at ref 237, they tie us up and even bother to remove our backpack, yet they somehow do NOT remove our pistol? This is just peak stupidity, even worse than untying you for literally no reason. Plus, having that backpack supposedly removed still doesn't stop you from reaching either the capsule or the solvent. Then, at 271, the alien "staggers back against the wall"…and we just leave, and don’t get to follow up and keep shooting at it on the ground until we are convinced it's dead? Same goes for 216 or 250. For that matter, why do we have to stand and watch and not shoot immediately at 219? Or indeed, why is an alien obviously talking to the other aliens in English at 276?
That's not even to mention just how random that option 271 is. One does have to wonder why, if bottle of solvent worked so well at 271, we can’t use it against the Elders (and presumably the Leader, though I haven't tried checking since it's essentially worthless.) Or the desperate railroading in the Deep Sleep: again, if they could vent a sedative at 179, why even bother with risking one of their own in the first place? Seeing whoever you freed get shot in the exact same way every time is annoying (in a "Hondo, get TF down on the floor!" way), and not remotely scary.
END SPOILER
As I said, it's unfortunate that not only is there only one path to victory, but it's the path that's a lot less interesting and altogether worse-written. It involves more crew interaction (particularly on the dead-end paths) and it feels so constrained. I.e.
SPOILER
At 156, we can open fire at whoever shot at us or chase after them or ignore them, but we cannot try to call out and talk? And then, at 160, we cannot go back to the ship and report that at least one person is already dead? (Even though we do get the option to report at 22.) Further, If we don’t administer Neuroxin to the Communications crewwoman, why do we just leave her in the docking bay? Can’t we restrain her and get her to our own ship? Perhaps leave her there until we return, or even actually leave the ship already with just her, in a sub-optimal, yet ultimately completely plausible ending?
There is also no skill check at 153? And it's interesting you get a skill check to save yourself at 130, even though that's ultimately a dead end, yet all the perception and dexterity in the world won’t save you at 203?
END SPOILER
It also has what might be the worst-detailed ref - ref 134. Mounted on what? Drops down through what? Was it loud or quiet? Is that normal for ships like that to have that kind of thing, or is it jury-rigged? You don't really get many answers.
YARD Tue Sep 19 06:49:09 2023
One thing I do like is that you cannot render yourself completely safe to any skill checks. I had a run where the virtual dice have really hated me, and so even with 10 Perception and Cybernetics, I still failed three of those checks in a row. For a horror game, that feels appropriate, and the ultimately optimal build to maximize your odds of victory
SPOILER
No points into Targeting whatsoever, but get Perception to 10 and the other two to 9.
END SPOILER
is just the right kind of counter-intuitive.
Proofreading:
SPOILER
7 a harsh, bright white glare (comma?) + A middle aged woman + strong looking man
9 completely off guard.
13 half heartedly
14 something odd- the monitor
21 very well fitting
24 the higher pitched voice
26 It's well stocked
27 animal like
43 extending several inches forward, all the (way?) through your boot + a fast acting tranquilizer
56 of well trained lasers
58 They're 'scientists, all right.
62 comfortable looking beds
77 to actually shoot heror fight hand-to-hand.
78 extra uniform (apparently belonging to someone in the science department (no closing parenthesis.)
80 a very fast acting
90 a middle aged, bearded man
103 as fast as safety will allow before jumping leaping clear the last few feet.
106 The robot breaks shatters into several pieces
109 That's the only for me + That's the only (way?) for me
131 middle aged man
138 Adminster a dose of Neuroxin?
146 to half walk, half slide + a powerful looking
150 in a bone crushing grasp
152 to you?" you inquire
156 approach the still unmoving gate attendant. (hyphen?)
170 the worst case scenario' Well
185 Shaking your head rubbing your arms + that it knocks you backward and while slightly burning your arms and torso
186 before pointing to the woman "Ensign Parker" and the other man (comma?) + still operational?" asks Neilund.