I get turned into a vegetable? That's because of so many years playing as a man.
damien richards Sat Apr 18 11:41:01 2015
What's up with the skill man
Gigs64 Thu Jul 16 07:29:24 2015
killed but a giant centipede
James Mon Apr 25 10:35:11 2016
Definitely very cool to play next to Lancelot. I died and must retry however. When you reach the stone statue room, do this:
SPOILER
Take the passage behind the statue just for curiosity sake. On the left, you are trapped and forced to fight a rotting corpse monster. That is where I died, and I suggest you regain some stamina from previous fights before going to check out what lies past the corpses. Just trying to keep you out of trouble.
END SPOILER
Graveland Tue Jun 7 17:37:51 2016
Great story
Great Guy Tue Jun 14 02:42:25 2016
Rip. Killed by giant... Never accomplished much. Press f to pay respects
f
Great Guy Tue Jun 14 03:12:46 2016
Became a vegetable for the 2nd time
Player Sat Aug 6 09:30:42 2016
A centipede is not an insect it is a Myriapod.
MikeFont Tue Aug 9 00:08:15 2016
Not one medkit or meal to restore any health at all. ugh, that was rough. lol But fun!
i was so close Sun Sep 4 17:41:21 2016
i almost slayed the dragon but it didn't really give me choice to fight him
TaranWanderer Mon Feb 6 22:45:02 2017
SPOILER
roll under the first attack. block the next to get 3 skill points.
END SPOILER
bluejuice915 Wed Mar 15 20:46:44 2017
??? Um, ok. That was good. The subtle hints towards the ending, and the downright reveal when you lose, is incredibly clever. The plot was good, as were the battles and choices. Needing to get the two specific items was slightly irksome, although it did force me to explore everywhere, which was good. Grade: 98
Robert Douglas Thu Mar 16 10:33:45 2017
'Slightly irksome'. If I'd done that my gamebook would have been ungraded. 'Exploring' is part of the gamebook, after all. Ian Livingstone's style has something like eight or nine essential items to find, Deathtrap Dungeon for example - considered an FF classic.
Atraf Wed Jun 20 12:21:56 2018
i tried forever but i couldnt get all 3 items. suggestions?
meschlum Wed Jun 20 23:14:45 2018
You need a modicum of luck to succeed, or be willing to take a gamble and win.
Traditionally, the depths of a dungeon are to the north - don't go deep before you must.
Courage is a virtue.
If you played many times, avoiding things that automatically hurt you makes the combats easier and just costs you hints you've read in previous passes.
And then things get spoilery.
Katemz Thu Aug 23 10:42:35 2018
Interesting
paul Wed Mar 20 14:42:19 2019
shouldn't have touched the sphere :(
Jupiter Botz Tue Sep 10 02:26:39 2019
I have enjoyed the game but have yet to win. It's very frustrating and after 20 tries I am moving on. Good game but, c'mon, you should make an easier path to slay dragon. After failing a number of times, I can guess the story but it sucks that i can't experience the win. I have tried repeatedly bit to no avail. And not because of bad decision. I have done every decision and still no victory. You have to make it possible for someone to win.
meschlum Fri Sep 13 01:04:47 2019
Possible, but getting the right path can be challenging and depends on luck. LUCK, combat skill, and pure luck if your LUCK fails.
Face your fears and oppose authority trying to set you on the right path Follow clues If you're unlucky, a gamble might give you a chance at winning
Jasper Sun Mar 1 15:23:38 2020
That was awesome!
god Wed May 27 07:06:26 2020
too hard
Mad SNowrider Fri Dec 16 13:26:30 2022
A good play, but very very hard to get the final outcome! you have to get everything correct or you die every time! so missing other options
Jimbo Tue Feb 21 22:21:09 2023
Great stuff!
Anonymous Fri Mar 10 04:15:11 2023
Took a few goes, but finally succeeded. Was a fun play through!
YARD Fri Aug 25 11:55:13 2023
So, when I commented on Waiting for the Light just earlier, it was mainly to suggest that this kind of a story would have worked better if its underlying purpose was better concealed by genre trappings. It appears that Kieran had reached the same conclusion himself only a few years later (and over a decade ago) with this work!
Now, I'll have to say that one of my favourite parts of Kieran's best works (A Princess of Zamarra, The Word Fell Silent and A Strange Week For King Melchion The Despicable - possibly Hunger Of The Wolf too, which is next on my list) is the subversive humour, the "grime" of his worlds and the frequently ambiguous moral standings of his characters (both leading roles and the supporting cast.) As such, I cannot enjoy this one as much for the simple reason that the Arthurian setting is obviously rather inhospitable to those three elements. It's not impossible for an Arthurian story to incorporate them (Pendragon does a pretty good job with all three, even if other flaws compromise it in the long run), but not in combination with the particular twist used here.
I still think that this is a good work, and certainly superior to Waiting for the Light (let alone A Midwinter Carol) - just not one of my personal favourites. It being a Windjammer entry means I cannot really criticize it too harshly either, considering the time limits of that competition. The other, 100-ref limit, thankfully causes almost no situations when you feel overly constrained in the options available. Only exceptions I can think of is the inability to simply tip over the barrel of skulls at 48, or to try any of the heavier armour at 27.
Mechanically, my only concern is that the complete lack of any healing might be taking the theme a little too far. You can know everything you need to do to win, and still be sure just enough rolls wouldn't turn against you at any point. In some gamebooks, this can be a source of tension (i.e. Nye's Song), but for whatever reason, this doesn't really come through here. At the same time, I thought highly of the way you first need to elevate your starting skill, and then might end up seeing it reduced in various encounters which reinforce the theme.
Finally, proofreading.
13
" but you walk straight into another wall.Suddenly the walls" (missing space)
+ "their resistance ceases laving you to"
20
"You the figure" (?)
34
" "than you have any logical reason to do." (is "do" needed here?) + " some battles need (to?) be fought alone"
39
"As you walk in between each pair thought," (?)
40
"cheer the imps on unison,"
41
"The handsome knights shakes his head."
43
That run-on sentence which takes up almost four lines feels in need of extra punctuation - perhaps something between "play with" and "there is"?
60
"This is it the day we've been working towards for months: your trial." (Possibly a missing comma?)
61
"extend from the tripods base"
68
"No sooner have you picked up this book than the other fall to the ground with a dull thud." (Probably others?) + "Apparently to find the sword you need (to?) "follow the written word." "
74
"a section of the eastern wall slide back to reveal"
76
"The hideous undead monstrousity" + "As you look on, the foul former woman he battles" (unneeded comma?)
90
"ice-cold talon seizing ahold of"
I love this.
83
"'An arbitrary decision,' remarks Lancelot. 'But sometimes our fate is in the hands of such things. Which route shall we take?' "
and this.
58
"you stand in sullen silence, too ashamed to join the conversation now, feeling like a child among adults; no warrior at all."
103
"If you win," - should probably be "as you win"?
Kieran Fri Sep 8 22:54:28 2023
Now if King Melchion got lukewarm reviews at the time, this one was pretty much universally panned! So glad to see you liked it. My idea was just to do a standard Livingstonian gamebook with some Arthurian window dressing but I panicked that it was too generic and so rehashed some ideas from Waiting For The Light as well as making some meta-comments about Livingstonian gamebooks in general. I am quite proud of how I structured the maze even if the rest of it wasn't wholly successful.