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A Flame In The North




SteveA
Mon Nov 19 19:03:53 2018
Star - optimum ending reached
This has been quite an impressive adventure. The starting from the Shadow of the North reminded me of times when I'd just installed a new fantasy game on my computer (i.e. Everquest or Dark Age of Camelot) and the epic buildup in Flame of the North reminds me some of the Dragon Reborn series. The city defense theme was also particularly enjoyable to see, especially considering I'd actually been thinking of creating an adventure with some similar elements. Kudos to you Sir or Madam. Between these 2 adventures I've probably spent at least 10 hours. Thanks to FFPROJECT.COM as well for making the material so accessible.

paul
Sat Mar 23 22:04:08 2019
Skull - non-optimum ending reached
should have used words rather than action :(

Thalantyr
Fri Aug 23 16:55:45 2019
Where's the final part?

I love these books. :)

Brent
Thu Mar 12 02:48:26 2020
Skull - non-optimum ending reached
Very well written but Titan fight provide's no options that result in anything other than death. Final battle is not heavily impacted by character actions.

Andyzero
Thu Aug 6 00:56:44 2020
Star - optimum ending reached
Very good. Shame the third story was never made.

Joonseok
Mon Dec 7 21:09:28 2020
Can you get the download links for the Doc versions of "A Shadow in the North" and "A Flame in the North" working again? I would much prefer to print out the adventures and read them.

Brob
Mon Apr 12 12:00:16 2021
Hello, is the sequel "A Light in the North" available?
As far as I know it is not yet written.

Brob
Fri Apr 16 12:28:56 2021
Thanks, I hope we can read the completed sequel soon! Looking forward to the epic conclusion!

ZMFC
Wed Jun 7 20:43:23 2023
Well I messed up real quick but this is very well made.

MPerera
Fri Sep 8 01:56:35 2023
Star - optimum ending reached
This was a challenge and I died quite a few times, but it felt great to finally win that awful battle in the end!

Too bad there isn't a third book, this journey really deserves completion.

YARD
Mon Sep 18 13:02:43 2023
Star - optimum ending reached
Finally saw all the four endings!

I must say, this seems like the primary candidate for a suggestion I voiced earlier, about "intermediate" ending markers. For all the other stories, they would promote some of the endings which currently give skulls even though you survive and are not doing too badly at the end of them, but here, they would demote the

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Since it's really, really clear that they are not meant to be seen as "successful", even if it can still take quite a bit of effort to win in those ways.

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Speaking of:

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YARD
Mon Sep 18 13:33:56 2023
Less important weirdness:

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And some continuity.

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With these comments out of the way, I'll concur with everyone else that this is very much a worthy follow-up to A Shadow in the North, one which retains its strengths and improves upon it as well. The city really is in a desperate situation, as you can see even from afar, with the rain of ash at 101. Once inside, the numerous times you can stumble into traps (or at least tricks/shakedowns) laid by the seemingly friendly characters only underscore that. Same goes for even more minor details, like the way herbalist’s stall is laid out at 159. The "taxation" option, and the response to it, is excellent. And I am not even getting into the "core" encounters required to either escape or to mitigate Necromancer's hordes. Perhaps the only exception is that 110 feels surprisingly idealistic.

YARD
Mon Sep 18 13:43:46 2023
I should also say that the Talrasian Mage/Defender is a much better defined protagonist now, and his dialogue/internal monologue is actually pretty great when you make the right choices. More importantly, even many of the wrong/less-desirable choices have internal monologue that is convincing, which is no easy thing to do. In general, the addition of a timer, with quite a range of options being "feel-good" but offering you nothing substantial and taking up time, is certainly a step forward from there being effectively no benefits to avoiding rest and speeding along in the first part (other than that one time you get ambushed for more STAMINA than if you had just walked through the night.)

There's clearly been more of an effort to add modifiers and such to battles as well: while they can sometimes go a bit too far (i.e. the Wraiths up until you guess the one option which works the best on them), when they work well (i.e. Acolytes of the Blade). it stands out. (And also makes the ways you get to bypass those encounters, like the really awesome one at 277, all the more precious.)

Further, I was already impressed how even the goblin army in A Shadow in the North actually thought through military tactics properly (in fact, they were smarter than the Wildlings/Starks in A Game of Thrones, never letting their prized trolls go anywhere without armour, while Wun Wun was infamously wasted in a completely predictable manner), but the Necromancer's army takes this much, much further.

The only exception, ironically, is the Titan: the one time where "game" REALLY visibly overpowers "book", and the logic of power curve (bosses must be last) overwhelms the military logic (there is ABSOLUTELY NO REASON not to send out the Titan first, since it is literally completely useless outside of a siege or a massive pitched battle, while the basic ghouls, the fancier chitinous creatures and especially the fliers have far, FAR greater day-to-day utility, and all are wasted pointlessly if a Titan can do the job either way.) That aside, the siege is still an awesome moment: while Hunger of the Wolf also had a pretty good one, with similar mechanics, this is clearly on another level.

Unfortunately, it seems extremely unlikely that we are ever going to get A Light in the North nowadays, almost a decade since these two instalments. It reminds me of a story you probably don't know of (but really should): a free RPG Maker game called A Blurred Line - that one had a more sci-fi/science fantasy setting, but it was also quite dark, and remarkable for having a substantially branching plot, particularly for a JRPG-style game. Like here, it was only done to about two-thirds, and the final third is over 20 years past the initially promised date.

I wonder if for both of these cases, it's the same issue as what befell Berserk and A Song of Ice and Fire - the authors started out without too many ambitions, and readily embraced genre conventions along the way, but once they got going, they became so engrossed in the worlds they made, that to write out an ending which everyone could see from the start, an ending which the genre conventions they used as building blocks had demanded, began to feel like an unthinkable chore rather than as a triumphal conclusion, and so it never happened. Perhaps the parallels with Dark Souls and with The Banner Saga (which is much more group-focused, yet follows practically the same structure of "journey-capital city siege-cleanse heart of darkness") ended up weighing too much. Or perhaps it was the dreaded logic of the power curve again: how do you top fighting a hydra, a Titan and winged undead beings, in addition to the elementals and wyrms of the first part?

YARD
Mon Sep 18 13:47:01 2023
And now, proofreading. Split into sets once again.

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YARD
Mon Sep 18 13:48:51 2023
The other set.

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