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ffproject Sat Dec 12 10:01:21 2015
Bloodsworth Bayou
Frenchman Street had been decked with lanterns last night, and the jazz clubs thronged with revellers, their faces made oddly skull-like by the half-lights. A bottle of Restoration Ale firmly in hand, you accidentally trod on somebody's foot when exiting the Black Cat. The girl was Creole, and young, and startlingly beautiful, but her mouth twisted into a snarl, and she muttered something under her breath...
This atmospheric gamebook by Cian Gill set in the swamps of Louisiana, which has been on the downloads page for several years, is now ready for online play.
Im enjoying the story but not quite sure what actually the quest is.
It's in the introduction - you're hoping to get rid of the curse that the girl has placed on you.
Paul Mc Sat Dec 12 15:20:04 2015
Ahh I see, I missed that when i read it.
Tammy Sun Dec 13 02:47:50 2015
A voodoo game? Finally! I love my voodoo *Cheers aloud* I did die though at the hands of a ZOMBI PLANTATION WORKER, so I'll have to try again later. This game is slightly eerie, so much so that it requires scary background music.
A.E. Johnston Mon Dec 14 08:45:49 2015
That was fun- it definitely made me want to learn more about voodoo and the ideas behind it. Creepy and clever story, that had a good blend of a classic "Deep South" atmosphere and modern touches to the storyline.
wightfall Mon Dec 14 10:48:12 2015
no comment
Amir Mon Dec 14 23:47:26 2015
Great setting and ambience, really solid side characters, and suitably gruesome deaths.
SPOILER
I especially liked the confederate soldier debate, the rolling in a thumbtack filled barrel, and the encounter with the trickster Voodoo King.
END SPOILER
Perhaps loses a point for the actual gameplay itself being rather unremarkable though.
Paul Mc Thu Dec 17 07:07:18 2015
Ive done it!! Great adventure
Cian Gill Sun Dec 20 16:56:05 2015
Hey all,
Big thanks to everyone who checked this adventure out!
I wrote it back in 2011, sent it to this site and completely forgot it even existed until a few weeks ago when I got an email to say it was now live!
An older Wordpress version of the game exists, and if you go to Bloodsworthgame.wordpress.com/about you can read a little about the movies and games I had in my head as I wrote it.
I still think it's too wordy, with more atmosphere than gameplay, but I'm still proud of it.
Chris Lane Sun Jan 3 10:58:38 2016
Not bad! I died a few times, but when I found the correct path, the game was fairly short. But I enjoyed the unique twist on similar fighting fantasy stories.
Jordan Sat Jan 16 17:02:32 2016
I loved this adventure! The descriptions of the smells and sights of the swamp made me feel as if I were there trying to save myself from the horrid curse. Nicely done!
Andrč M. Pietroschek Sat Mar 26 14:07:32 2016
Interesting and atmospheric story!
Jason Thu Apr 14 00:28:29 2016
I succeeded on the first try! I like that. They shouldn't write these things with the idea that their like video games. I mean, in the sense that you die a whole bunch of times before you figure it out. They should feel more like a table top rpg where character death means you never play that adventure again. I've never actually succeeded on the first try with a fighting fantasy gamebook before. This was a good horror adventure. I felt an enjoyable level of vicarious fear for my character. Very suspenseful! Just one question. What were the fear points for? I must have missed reading the rules regarding their use.
Robert Douglas Thu Apr 14 21:12:29 2016
Hi Jason, You make a fair point regarding the difficulty of gamebooks. It can prove frustrating getting killed for the twentieth time or so! However, I would say that part of a gamebook's charm is the variety of ways an adventurer can die. There was a time when fans went mad for what was termed 'death entries'. And there's also the challenge many gamebook readers enjoy. Well done for succeeding first try - but perseverance is another trait gained by determining the true path. Most of Jonathan Green's books, for example, are very hard!
YukkuriLord Sat Jun 25 20:16:14 2016
Very interesting and good GB, I'll definitely play it again.
Brad Wed Jun 29 14:20:00 2016
Spooky and believable.
Glenn Robinson Wed Aug 10 18:13:01 2016
Excellent! Died quite early on but very impressed with what I read!
Zagor Sat Aug 13 17:41:13 2016
Ouch I got eaten By zombi farmer but it was great game
Ryan Thu Aug 18 18:37:44 2016
A good book overall but I would like pictures to show me what the area and monsters look like. A good story though
Nayr Thu Aug 18 20:23:05 2016
Anyone know how to achieve the good ending? I try but always die after picking one of the two mirrors which each seem to end in death for me..
Glen Davidson Sun Aug 28 18:58:52 2016
A very well put together story. It almost felt like I was in the deep South of the United States.
Oak Thu Sep 29 17:46:41 2016
Immersive experience. My death via barrel of nails was novel. :)
Jan Sun Oct 23 09:21:46 2016
well written
Quorrah Wed Dec 14 21:58:19 2016
SPOILER
I used my lighter in the story but had actually already lost it. ???
END SPOILER
The thin white duke Sun Jan 1 12:47:13 2017
Excellent adventure, good prose and a novel take on the gamebook format, meeting Robert Johnson on the way was an unexpected bonus!😎
bluejuice915 Sat Jan 14 01:32:01 2017
A good quick play. I was surprised at this. The playing I found was good, although since I won on my first try I can't be sure. Good use of New Orleans as a setting and historical background. Grade: 93
Roy Lazarovich Sun Feb 12 09:18:45 2017
First time playing on ffproject.com and I've enjoyed myself
Peter Pan Fri Apr 14 04:50:36 2017
I did it... Woohoo... I'm a winner
Yaztromo Sun Sep 10 21:27:54 2017
Great atmosphere!
Jake Thu Oct 12 15:41:54 2017
Very atmospheric - I liked this one!
RogueOne Fri Nov 17 21:59:49 2017
Done!
Peter Fri Dec 22 06:26:32 2017
Well written.
mungo lobsterpot Mon May 7 00:37:52 2018
Killed by a ghost confederate- what a way to (attempt1)
prudence kitchen Mon May 7 01:16:26 2018
excellent stuff- challenging and chilling.
Caylee Tue Jun 19 11:01:50 2018
It was alright I guess but a bit bleak
Flitch Mon Jan 7 02:52:45 2019
Is there any way to
SPOILER
Keep Baron Smaedi's creature from being banished?
END SPOILER
paul Sun Mar 24 21:55:51 2019
ant man got me :(
Sean F. Smith Mon Nov 8 22:43:14 2021
I ended up being scared to death by a field of zombi -- I feel that's the perfect way to go! Excellent modern tale :D
YARD Fri Aug 11 12:25:25 2023
First won this one a few weeks ago. Decided to try again recently, to see if I can catch any typos or the like (none found to date, unlike a few other works on here, long and short - you have my respect!) and if I can get an alternate way to win. Instead, I have so far discovered several more ways to lose I didn't even suspect existed - all of them quite memorable, to boot.
I wonder if anyone else had discovered that getting reduced to 1-2 HP when fighting the Alligator allows you a way to not only continue playing, but even provides you with a cool (if not necessarily helpful) item? That was such an unexpected touch, but I'm glad it's there.
In general, I really like the atmosphere here. I mainly wish it was a little longer - perhaps about the length of Golem Gauntlet? Granted, Golem Gauntlet is also almost completely linear, but I think it's achievable when the player apparently walks for hours without much happening in some of the refs, and considering that there whole mirror worlds, but which are simply a short (for the reader) walk to the boss.
Someone else had described the combat as "unremarkable" or something earlier on. While this can be interpreted in different ways (i.e. a request for more Outsider-style unblockable enemy abilities, which are a bit of a double-edged sword, and excellent gamebooks like A Princess of Zamarra had functioned fine without them), I would agree that some way to enhance combat power for a fight's duration or get a fighting companion who is not lost in a cutscene would not go amiss.
Lastly, I would say that while the optional sequence with the Civil War soldiers is clearly well-intentioned, it's unfortunately the most wooden part by far. Their lines, and your dialogue responses, all feel like you are tweeting at each other from different parts of the country, rather than as something ghosts dead for over 150 years and a tired, cursed, probably wounded man in an unfamiliar area would say on the spot.
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