Can someone give me a hint as to which item I need to solve the middle path in midnight deep? I know it was somewhere in one of the earlier pages, but really don't want to spend all the time it would take to find it.
john Tue Apr 12 13:12:34 2011
Alright, you can disregard my earlier post. I've figured out what it was, but must say that I think balance and evil should have been reversed.
O H Tue Jul 17 19:20:58 2012
I am having trouble with midnight deep. I Keep dying as soon as I enter one of the black doors the the cube and the serpent and the other thing.
Glen Sun Jul 22 18:13:44 2012
@Ulysses: I can't wait! Actually, I lie: yes of course I can wait, and please take your time to perfect it to your complete satisfaction. Still, I must say: I can't wait!
@O H: Sorry I didn't see your message before. Which part exactly of Midnight Deep is giving you trouble? You can click on "spoiler" to write invisible text, and explain the part of the story you can't overcome in more detail. In particular:
SPOILER
Did you already obtain the sword of dusk?
END SPOILER
O H Sun Jul 22 22:28:09 2012
I am having trouble getting through the three doors after entering the ruins. I do not seem to be getting any of the tokens that I need to pass.
Glen Tue Jul 24 10:36:43 2012
@O H:
There are a couple of things you need to do to get past this point. Let me give you an example of one way to proceed. Just tell me if you're still having trouble and I'll provide some more details, but remember it is always the most fun to work these things out on your own.
SPOILER
Near the beginning of the story you will be visited in a vision by the White Goddess who will let you choose either the path of light, balance, or dark. Each path is different. If you choose the path of balance, you will see Logaan and he will give you a steel cube. In this case, you should make sure to meet up with a group of monks on the way to the ruins. Help them fight off the raiders and you will receive a shuriken, helpfully embedded in your shoulder. Then in the ruin select the misty door and so long as you have the steel cube and the shuriken you will proceed. The group of monks can be found easiest just after rescuing Varna from the MALUK.
END SPOILER
Yurio Sun Dec 9 17:48:43 2012
Hey i need help on midnight deep how do i get past the 2nd dream with the doors
pheonix Sun Oct 20 22:56:34 2013
wot happend
Rich Thu Nov 14 21:04:14 2013
While climbing the Greyspires, around about the time of shaking a Tiemuraz supporter with a rockslide from pursuing, my skill was set to a value of zero, making the next fight impossible. Frustrating, as it took about 6 attempts to get that far.
Far too many different results, not enough explanations. The sAme paths produce different results. An impossible story that is simply confusing and I'll defined. No win is possible due to a lack of understanding in the story. What has to be done is not explained nor can it be worked out. Do not play at the cost of hours of wasted time
Jin Tue May 27 18:03:57 2014
When posing riddles in the game, they must be answerable. The riddle posed by the dood halfway through cannot be answered without prior knowledge of the system. All riddles have logical thought processes attached to them. This on does not explain the days of the year, nor the months yet the reader is expected to know them.....how??? The read is also expected to randomly work out the growth rate...again, how?? There is also a logic fail in the question which doesn't work. The reader is told that the lilies grow every year however when you investigate the riddle it is apparent that the riddles cannot grow every year and only bi annually. It is also eternally frustrating when there is only 1 and 1 path only you can follow or you will die without any chance at all.....because that's so realistic
C Sat Nov 29 08:52:30 2014
Died: "To walk upon this path, you must possess the tokens of balance, whose significance only Lord Logaan the Trickster may fathom."
But I've got the Steel Cube in my inventory.
Is this a bug? What, I need other stuff? I wasn't left a lot of time to explore...
You do need the cube, but you need another item as well.
Early on you make a choice between three doors - light, misty or black - and receive either an ankh, a steel cube or a bird's skull. This commits you to a particular choice of door at Shadnezzar, but you also need to have found something else along the way. It's a different item for each of the three paths :
Excellent adventure! Perfect atmosphere, good work. Quite a bit of work too;)
LesseZ Fri Jan 9 17:46:47 2015
Man, I hate it when I die in some random 1v1 fight, because of bad dice rolls. :P Oh well, I really enjoyed the story (as far as I got) and will definitely play this again until I reach the end.
John Dow Thu Oct 6 13:39:02 2016
Great. Loved it.
Lucas Garcia Tue Nov 29 19:33:44 2016
Amazing! Very imersive, its my first time playing this genre on browser.
$ouhail Tue Feb 14 07:14:57 2017
what the hell are the tokens
$ouhail Tue Feb 14 14:27:42 2017
i did it
no name Tue Jun 13 07:39:13 2017
I do wish this would have been longer, more traps, and the ending is meh.
Archaeoptyrex Tue Oct 10 14:54:20 2017
"he read is also expected to randomly work out the growth rate."
The mazemaster says that the lilies double every night.
bluejuice915 Tue Nov 21 22:55:54 2017
Engaging story line, variety of paths, beginning skill choice that can be important later on. This is amazing. The skill with which important items and clues are scattered is impressive. Due to the length and high number of paths and items, I'm not sure if I improbably managed to stumble across the one correct path, or one of several. Good job. This was awesome. 99/100
RogueOne Thu Nov 23 19:32:23 2017
Done!
meschlum Fri Nov 30 01:16:26 2018
The download claims that one of the faction choices grants a bonus to Skill, which did not happen in the electronic version.
Wielding a Pike does not appear to impede combat rolls after the first few fights (and impales from time to time anyway).
paul Thu Mar 7 16:30:20 2019
dead in the sewers :( a good gamebook so far tho'.
oakley Sun Mar 22 04:30:46 2020
cool
Yaztromo Tue Apr 28 04:36:56 2020
Very nice adventure, but eventually I died due to a single test of LUCK failed while I was entering the town of Tempest... :(
Jay Tue Jan 19 16:52:32 2021
SPOILER
Asking for tokens which are nowhere to be found.
END SPOILER
Yaztromo Sat Mar 6 13:50:01 2021
I noticed that the link on the first page of this adventure (the one that takes you to a kind of gazetteer of Shabak http://www.fightingfantasy.org.uk/ShabakRealms.htm) doesn't work anymore. Is there any way to re-instate it? it would be sad to lose that nice stuff. Maybe the author can be contacted and the same information can be made available in some other way?
I don't know if it exists outside of archive.org any more. I had already changed the link on the links page to point to the archived version, now I have updated the one on the first page of the adventure as well.
Mage Tue Oct 19 02:46:29 2021
Enjoyed this, but still wish this could have had 3 different successful endings in accordance with the 3 alignment paths that you can choose in the beginning.
YARD Sun Aug 27 09:23:24 2023
There's always an interesting sense of history when you comment on an online work that is now two decades old.
When I first saw the title, I kept thinking of Midnight Special. Then I actually read the background and the first ref, and with a sigh, I realized this was going to be the Eragon of Fighting Fantasy Project. Unfortunately, my suspicions were proven correct later down the line as well, since several key plot beats are very obviously taken from far more famous works, with the kind of chutzpah most closely associated with Eragon. The internal narrative logic avoids some contradictions as glaring as in certain other gamebooks (i.e. ) but is hardly free of them.
SPOILER
If the three swords are meant to have similar power, how come the Sword of Night can draw thousands of followers to it, yet the Sword of Day didn't do much of anything until Tiemuraz took it? How come you fail to wake up when trying to enter the door of a wrong alignment, yet it's fine for Tiemuraz to wield blades of opposite alignments? Similarly, how come it drains you to have the Sword of Dusk, yet Tiemuraz has two swords at once, and suffers few consequences?
END SPOILER
For all that, I must say that the descriptions are good, and the final stretches are genuinely tense, which relatively few gamebooks manage to do. As long as you stick to the intended path, the writing is usually quite effective - and by intended path, I mean the route of Good, since there is just no real narrative logic to having the Good goddess speak directly to you, then pick one of the other two and THEN, if you succeed in stumbling onto the path they need, STILL undertake the trial as the Champion of Good. (For that matter, it feels like there's little narrative logic in the answer you must pick right before reaching the room of the final confrontation as well - it feels lifted out of a completely different kind of story.)
It's obvious that the Good route got by far the most attention and the encounters there are genuinely pretty impressive. You also get to fight with the Pike there, which might be the coolest weapon I have seen in these gamebooks. (Perhaps it is cool, even, as it doesn't actually seem to subtract 1 from your Skill.) Certainly much better than the mace (which I hoped would at least be of use vs. the stone war machine, but to no avail) or the battle axe. I gave up on searching for the Neutral token after finding out that you'll be the Champion of Good no matter what, but the evil path is obviously an afterthought. That whole double choice of doors is at best a bow towards conventions and at worst there to pad out the number of references.
Some other notes.
SPOILER
Weird that finding a coil of rope (probably the most powerful mundane item in the gamebook) is as uneventful as simply entering a random cave and finding it unattended with no real choice involved besides going on the right route.
Even the stealth skill does not actually allow you to sneak up on the two raiders, or bypass the sleeping one? It does not protect you at 81 either?
Hector comes across somewhat less grateful than one is likely to be after having been rescued from their likely fate.
In 353, the goddess is on a balcony, and presumably stands a floor above you, yet still manages to touch your chin from that position? Does she have freakishly long arms?
336 and 267 doesn't change if you had already learnt from the Tinker that Varna is under siege?
If you get killed fighting the Marluk Queen, you may not get "you have been killed in combat" message, just nothing at all between the dice rolls and the comment box. She also appears immune to the Pike's impalement: while that could be intentional, I don't see any ref explicitly mentioning that?
I was also hoping Woodsman could allow you to fix the Lantern.
317 is such an anticlimactic instakill, it balances somewhere between awful and brilliant.
I wonder if there's a use for things like the Wolf Pelt, Frying Pan, Fish Hook or the Pewter Statue? Perhaps I might have seen those if I tried taking more routes in the final stretch, but as it was, I found the acceptable one quite quickly. (I also briefly wondered if a Fish Hook + a Rope would let you pull away Tiemuraz's Sword of Day, but once the LOTR twist emerged, that appeared irrelevant.)
END SPOILER
YARD Sun Aug 27 09:34:51 2023
Now, proofreading. I must note that this gamebook has a strange tendency not to use any periods or commas at the end of any quotations. I checked some other gamebooks, and this seems to be the only one like that. The next set is only about the missing punctuation.
3
"We'll starve, soon" + "don't know how much longer Varna has left" + " out of sight of the gates" + "maybe together you can do something"
19
"while I work" + he'd not have tolerated this" + "I hope you enjoy the bracelet. (missing quotation mark.)
44
"they attack our engineers" + " no escape by sea either" + "you need some sleep" + "in your errand"
46
"It's free" he tells you + "everybody indoors"
49
"Champion of Evil/Good/Neutrality" + "be upon each of you" (punctuation for all)
55 "Glantanka's rays"
90 "to destroy him"
111 "nothing to you"
118 "just stay and chat"
124 "the Champion of Good" + " for The Test" + "the Sword of Dusk" + "blessings upon another"
126 "out of the path of the onrush of mud."
128
to this place" + "if so I chose" + "Take this"
144
"You will need it" she whispers
170 "I am sorry"
199
"of the Good within" + "the symbol of healing and fertility"
201 "Let the child in, Osvaldo" + "looking for a handout"
208 "the Sword of Dusk" + "three Blades" + "able to proceed" + "unless your need is great" + "they did not" + "for himself" + "in fact" + "will be destroyed"
212 "and ourselves"
289
"or as good as" + " a gift suitable to a defender" + "by the might of Kulak himself" + "a friend here in Varna"
305 "yet never forgotten"
318
"this way"
364
"thank Kulak" + the harbour side district"
365
"not without alerting the entire horde" + "some other gap in the wall" + "you will be successful"
368 ""Looks tough for a refugee" one remarks.
373
"call on the mercy of Vanyr"
389 "your fate"
393 "until he is dead"
399 "he who serves himself"
400 "brave warrior" + "awaits you"
401 "I only hope I have taught you enough" (both subsequent quotations in that ref as well)
468
"to them" a man mutters
YARD Sun Aug 27 09:36:09 2023
And this is mostly about grammar.
SPOILER
30 "from it hang a vast, grotesque carpet"
81 "and you several of them are close enough"
87 "but without any really malice" + "wild out West, child" + " would want to be out in this weather" + "After a few hour's walk,"
89 "soothing the aches of your cuts and bruised."
93
"introducing you as a childhood friend comes to help." (who came to?) + "It was terrible" + "nowhere near enough to stop Tiemuraz's dastardly legions" + "although he's returned since then" + "a strong destiny ahead of you" (period.) + "bids you close your eyes." (to?)
95 "before starting awake" (startling?) + "are the Sun and the Moon" + "and you cannot fail" (period.) + " a small sharp edged" (sharp-edged?)
138 "Gioan the jovial fisherman's sun" + " For all you know his hoards may be nearby already."
143 " "You haven't changed" is his response." + "but we fear that the hoards are attacking" + "with an ebony black hilt" + "There are few houses which are still safe" + "a place to rest for the night" + "Agreeing that this sounds (like?) the best course of action"
148 "After an only an hour of travel," + "through the blasting rain as best you can,"
150 "Peacefully" is A BIT of a misnomer for that option. + "into the things needle-toothed mouth."
152 - weird paragraph break in the middle of a sentence?
161 "A long, whip thin shadow"
186 "You have lost your weapons.As you climb" + "I'm Grimoald" (punctuation).
218
"by the look of you" (punctuation) "And an able one by the look of it." (perhaps looks, in both cases?) + I can't offer it" + "damned be honest contract" (punctuation)
222 "Do you not understand? (missing quotation mark.)
233 "signs of a reason rockfall"
237 "Wedged into a lose space"
245
"The town Electors are beside themselves" (town's?)
"my companion, Yvet" (period.)
251 "will enter its final stage" + "be put to its purpose" + "to continue" + " and you see that, rather than pupils and irises, tiny starscapes peering at you from beneath his brows." (either "that" is unnecessary, or there's a word missing.) + "would be sad" + "to know"
253
" You affirm your determination to go (to?) the Shadnezzar ruins"
"does not commune with her worshippers lightly" + "must know you have a chance" + "get you out at dawn tomorrow" (periods.)
254 "you meet the things gaze" + "it lungs forward"
275
"his whip coiled around his waste,"
295 - another weird paragraph break.
320
"but their flesh... and its head"
353
"committed such an Evil," (is "an" necessary?)
+ "will know of the Sword of Dusk's location," (shouldn't it be present tense?) + although you must chose it" (period, and tense.)
""I am sorry, young warrior" + "I am sure he would be proud of you" + "a message I must carry to you" + "draw the evil-hearted to his side" + "none would come to dominate the world" + "the Sword of Night" + "tortured and barren" + "if Tiemuraz reunites all three blades" + is at stake" + "and he, too, will seek it out" (punctuation.)
366
"a large, cathedral like building." + "And the other, he is here?" (is he here?) + "Is this some sort of trap?" (a trap?) +"Now, chose a door" (choose?) + "The one you seek to destroy"
395
"a large hole turn out of its hull" (?)
425 Perhaps he will prove right in time. (be proven right?)
460 "you wipe their slimy grey blood of your sword" (besides the typo, there's also the matter of you potentially fighting this with a mace.
"she bid you follow a different Master"
END SPOILER
YARD Sun Aug 27 09:37:30 2023
One last thing: in 40 (and the previous ref), there is no check in case you have no gold on you whatsoever. They also do not bother with the Gold Brooch, though if you already went on this path, the Brooch appears useless anyway?
It doesn't really make any difference, but I changed it so that it now takes account of you having no gold. It's reasonable to infer from context: "Your money or your life" that the robbers are only after gold pieces, not all gold items in general, so the brooch doesn't need to be an issue.