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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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House Of Horror




jaja
Wed May 9 08:09:55 2018
HEYYHEYYHEYY

Ray
Thu Jun 28 10:25:33 2018
Skull - non-optimum ending reached
Loved it, very much like the House of hell.

The start i tried to go back to my car and it would not start, and then i was autopiloted straight back into the house. i feel maybe that part can be fleshed out a little more, perhaps have him try to walk through the woods meet something supernatural out there and desperately try to get back into the house or sit in his car till the morning or try to find a way into the house from another direction, or obviously knock to be let in again. just having him wanting to leave and the car not start feels a little forced optionless. But i love it and i want to play again so must be good :)

A google user
Wed Jul 4 15:24:51 2018
Skull - non-optimum ending reached
Cool. Love ff.

anonmyonf
Thu Aug 2 00:25:09 2018
i got scared to death too much

paul
Fri Mar 8 16:16:52 2019
Skull - non-optimum ending reached
NOT MY EYES! that was fun!

Leo
Wed Mar 13 09:00:51 2019
Skull - non-optimum ending reached
There is legit not i can do in fights

TSD
Thu Jun 20 10:52:41 2019
Skull - non-optimum ending reached
Nice work!

matt
Mon Dec 16 09:56:42 2019
Skull - non-optimum ending reached
darn

Arron
Tue Jan 7 23:10:53 2020
Skull - non-optimum ending reached
Well, i should have learned from the Original House of hell. Dont drink white wine lmfao

Laura
Wed Jun 17 22:05:29 2020
Star - optimum ending reached
Yey I did it! With lots of help from the comments

Bowser
Wed Mar 17 13:31:58 2021
Skull - non-optimum ending reached
Too hard... Add a return to previous decision button plz.

Mage
Mon Oct 18 08:13:48 2021
Star - optimum ending reached
Great prequel.

Mariah Arcade
Thu Oct 21 22:03:14 2021
Skull - non-optimum ending reached
It was terribly enjoyable, I am definitely going to read more of these!

*Spoiler*

I liked that ghost lady a lot lol.

-Mariah <3

j
Wed Dec 29 04:18:34 2021
Skull - non-optimum ending reached
great first attempt, resulted in death! :)

Annabel
Mon May 16 23:03:03 2022
Skull - non-optimum ending reached
I didn't last long but superb description and story, I'm hooked and playing again straight after. 5*

luis lozano
Sat Dec 31 05:31:23 2022
Skull - non-optimum ending reached
quick n great love it!

luis lozano
Mon Jan 30 02:55:20 2023
Skull - non-optimum ending reached
quick n great love it!

ZMFC
Thu Jun 22 01:22:15 2023
Skull - non-optimum ending reached
So the chalice was poison. Oh well, it was fun!

YARD
Thu Sep 21 14:29:35 2023
Star - optimum ending reached
Excellent!

It's a little hard to talk at length about what makes this work so good, because on the first glance, it is after all, "just" a story about a guy trapped in a mansion worshipping an evil demon. Yet, it is remarkably well-balanced: great pacing (it doesn't even take that long to work out how to get to the "second-best" failure ending), good scene-setting writing (ref 11 is an exception, being rather too straightforward), and consistently interesting encounters. This includes both the obstacles, and the more talkative characters. In particular, I dreaded approaching the room with Aldo and Anna because (ghostly) kids are often a one-note chore in horror, yet it's a surprisingly great moment!

The best character was definitely Anselmo, though, and I doubt I was the only who thought that way! I really like that this story was unafraid to have a bit of humour like that football fan, and actually make it work within the context of the story. (Which still features plenty of unexpected pain like what your character can suffer at 405, or ref 79.) Likewise, I LOVE refs 23 and 144. That kind of a bait is bit of a low blow, I guess, but is still hilarious. Even more so when considering you literally need meta knowledge from failed runs to win - and the writing itself acknowledges that.

Yet, the difficulty felt just about right altogether - I won this without having to resort to checking the guestbook (let alone "right-clicking"/bookmarking), and I really don't think this should be marked as the same difficulty as Phil Sadler's two gamebooks. Perhaps it's just me getting better at these things, but then again, Golem Gauntlet (also marked "hard" here) was one of the first ones I have beaten, and I have also done that without hints. Both of them can be won just through the process of eliminating wrong options (although Golem Gauntlet does feature some brutal skill checks), and neither has ANYTHING like the requirement to USE a limited resource at very specific refs to win - a resource which can be wasted pointlessly, or even in a way which seems to benefit you only to fail later on (Metal Sentinel, anyone?) Not to mention that neither has anywhere near that many trap items, or the ability to exchange quest-crucial items for useless ones without knowing the difference. Perhaps a "very hard" category just for the Hellfire/Riders of the Storm pair is in order?

Anyway, for this work, if there's a particular flaw with the writing, I would say it's how our character is an insurance agent or something, yet his emotional response to fighting and killing others in combat is about the same as that of basically all the hardened adventurers of Titan (i.e. none.) A very common flaw to be sure, but I still feel the need to mention that. There are also a few moments where the writing feels a little constrained, but thankfully a lot less than in most comparable works. I.e.

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A few mechanical issues.

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YARD
Thu Sep 21 14:33:37 2023
Finally, proofreading.

SPOILER  
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