Wonderfull story with a distinct Lovecraftian feel. I died just as things started to get interesting though. But i will definitely replay this. Good work!
Lorian Thu Nov 24 17:51:38 2016
Way to win
SPOILER
Docter, knife usage, elephant gun, libary use.
END SPOILER
Yaztromo Fri Jun 2 01:14:43 2017
I love re-playing this, from time to time...
no name Tue Jun 13 08:21:30 2017
Hmm, too short for my liking, and the ending seems to be rushed. I would play through book 2 if there is such a thing, though. Stats for my game: Skill, 12, HP, 17, Luck, 7, Sanity, 11
CplFerro Tue Jul 11 22:53:53 2017
Atmospheric and well-written but the program didn't let me use my Tommy-Gun so I died.
Gavin Thu Jul 13 03:47:39 2017
Back in the day Per Jorner used to take the Michael about how part of the plot line of this was you couldn't have your tommy gun in polite society.
Mark Thu Jul 13 18:25:09 2017
Combat is bad, literally no damage done each round but I was taking damage just fine
Manfred Thu Jul 13 22:41:59 2017
I was amazing story and game. I wish I had not used the first aid kit, and had used the throw the kinfe before the kill me.
I probably play again later,because i really want to know why the woman appears and whats on the plan of the cultists.
My first attempt Fri Jul 14 00:24:05 2017
Well, I got played for a fool... guess I'll try again
bluejuice915 Tue Nov 21 19:24:44 2017
Wow. Extreme kudos for the intricate gameplay and diversity with occupation and proficiency. This is one of those well written stories that teases you with little bits you pick up each time you run through it. Battles and weaponry was impressive too. Good job hooking me through the end. 99/100
RogueOne Tue Nov 28 23:54:01 2017
Done!
Slipper Fri Dec 29 17:38:41 2017
Aaaaargl, these cultists are brutal!
A very nice experience to play Bodies in the Docks, but why Gilgamesh in the role of Dagon? He is not related to water or sea in my knowledge.
jason Sun Dec 31 18:30:19 2017
Liked the story and the HP Lovecraft setting. Combat seemed a little unfair however. There should be an option to runaway if you don't believe you can win.
Mr. Reaper Wed Jul 25 22:30:57 2018
Well, that was lame. I go to the town, do lots of investigating, meet a guy on the docks to learn more, then get attacked by two cultists each with skill 7. My skill is 11 (great), but I have a -3 modifier for some reason in this fight, so I get killed, even though I should be an incredible fighter -- I took the Brawling skill. My Stamina was 19 (average) but there was little chance I could win this fight vs 2 opponents while suffering a -3 modifier.
Lame lame lame to end the game with my very first fight.
Andrč M. Pietroschek Wed Oct 10 21:16:01 2018
My quest to make Simon Osborne return, do a revision or grant license for us to patch it up, continues...
There is so much wonderful artwork about the Cthulhu myth by now, and not half of it greedily commercial stuff.
Anonymous Fri Feb 15 09:58:44 2019
I really like the plot of the story! I just find it extremely difficult to move on the story sometimes and it took me a while to work it out... But otherwise it's really great!
paul Sat Mar 9 11:56:46 2019
killed fightng cultists :(
Yaztromo Sun Aug 4 11:24:53 2019
I run this gamebook as an RPG adventure various times during these last years, but this time I had a surprise: the players actually asked me a copy of a map of Portsmouth (as it was in the 20s), as it is mentioned in the game. Fair enough, I thought, and, with the help of internet, I quickly summoned it. I was greatly surprised to see that the docks in Protsmouth do not go directly into the ocean, but they go into a river that goes into the ocean through some kind of lock (have a look at it: https://maps.francisfrith.com/pop/portsmouth-1919_pop809907.png) This way the sea born creatures have to queue with all other boats to get access to the docks through the locks!!! Is this going to spoil all narrative? How can I explain it in a meaningful way?
Yaztromo Sun Aug 4 14:17:31 2019
I am using this gamebook as a basis for a RPG adventure (it's not the first time), but this time the players asked me a map of Portsmouth as mentioned in the text. Fair enough, I thought and I found on line a map of Portsmouth dated 1919 (a century ago!) and I was very surprised when I realized the the port (and docks) of Portsmouth isn't directly open to the ocean! They are rather on a river (on the back side of Portsmouth, to make it easy) and that river is connected to the ocean through a key. I think this may impact the action in this adventure, as the lovecraftian fish-heads will have to queue wit merchant boats outside the key until they are allowed to pass... what do you think?