ffproject.com Picture



home
faq
rules
links
downloads
guestbook
contact


gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

RSS Feed Twitter

Gem Runner

by Simon Christopher Chapman


Background
Crystal man
Artwork © Gary Ward and Edward Crosby
Guided by the Elders, the leaders of your society on D'Karr, your people have gathered and stored in the Wall of Knowledge all that has been learnt about your world and what is simply referred to as "the space beyond". As a Level 2 construct, you have yet to be allowed even limited access to the Wall, being instructed for now to simply gather more crystals for use in information storage. While your fellow constructs are content with their role and alternate between work and hibernation, you are not.

What to do? This has never happened before in a thousand generations of constructs. Insurrection is unthinkable - the Wardens would seize you, your memory crystals would be wiped and you would be reprogrammed into an obedient, unquestioning drone. You suddenly decide on a plan: if you could enter one of the Learning Prisms undetected, you might be able to reach the Wall of Knowledge. Once there, you may be able to find answers about yourself and the source of your discontent. A dangerous plan, but the only plan you have.

The question now is how? During your routine trips past the closest Learning Prism, you noticed a slight gap near the apex of the structure. It might be possible to climb up the side of the crystals, and then slide down into the Prism itself. At the thought of this plan you are filled with a strange sensation, which seems to drive you on. At the commencement of the next hibernation cycle, you quietly slip away and make your way to the Learning Prism. Your plan works perfectly, as you are able to ascend to the apex of the Prism and slide down into a soft pile of crystal dust. Suddenly there is a sound off to the side. A Warden!

This massively built being is a Level 4 construct, and three times your size. Each Warden is also equipped with a large crystal lance... which is now leveled at you! More strange sensations flood over you as another Warden enters the chamber from another doorway. This Warden holds an object you have only even seen as a hologram in tutorials – a Dimension Gem! Realizing you are now caught between the two Wardens, you duck as the first fires a beam of invisible force from its lance. Your entire form shakes as the beam passes over you and strikes the other Warden, knocking it off its feet and shattering the Dimension Gem. A sudden flood of energy explodes outward and for a moment everything turns white...

When your vision clears, you find yourself alone, in what is now a very different room. The walls, floor, ceiling and even doors have changed. There is no sign of the Wardens. The last thing you saw was the Dimension Gem shatter, and deduce the energies released have altered the very structure of the Learning Prism. What now?
[Play] [Comments]