I find this the best way...correct me if I am wrong.
SPOILER
spoiler 1. Wake up(in my opinion Skuznut's worst decision ever) 2. Go to Shunga's Gambling Den, try to win 1 tusk(though this isnt compulsory). 3. Buy 1 Moss Dumpling and 2 Puff Balls. 4. Go to the Guardroom and run for the tunnel, find Bosha's Gourd. 5. Fight a VENEMOUS SNAKE and gets its skin. 6. Go to Illkya and show her the Gourd by useing it. 7. Go to te Chief and swap your snakeskin for a Bronze Dagger. 8. Go to the Big Room, use your Growth Potion and attack the ADVENTURER. 9. The Potion will wear off...read the happy ending! (No, you do not die)
END SPOILER
That any good?
I think that's the same ending reached in a slightly different way.
I had a go at Midnight Deep but I died at 184. So far! The 400 referrences + books on this site take a Really long time to play; personaly I like the shorter ones. I am working on a 100 refference book at the moment, but wether it will be ready soon, (or wether I will actually finish it) is another question.
OK, I can only allow so much flexibility with Lord of the Rings: The Third Age. Anyone here interested? If so, say what you would like to be able to do in my book. So far you can:
SPOILER
Stay at Minas Tirith and be called to war at Helm's Deep, go to Rivendell and use the Ring of Power to try and overthrow Sauron, go to Rivendell and set out with the Fellowship
As to its length, it is currently 30 paragraphs and I have got as far as(depending on which route you take)
SPOILER
Helm's Deep(called to war by Rohan) Helm's Deep(journeying back to Minas Tirith when you choose to use the Ring) Eregion(setting out with the Fellowship to destroy the Ring)
Midnight Deep is cool, I read it and got as far as the city of Tempest, then my LUCK points ran out. As for the items, when do you actually use any of them?
And LOTR TTA will have you travelling a lot if you want to, for any who are interested. (Someone must be!)
Just my opinion of course, but I would have thought LOTR was more suited to a Sourcery style epic. It's a big book and they cut a lot out to fit it into three long films. You may find you don't do it justice in 30 paragraphs...
Perhaps you should split it into three gamebooks of 400 (even 500?) paragraphs?
400 to 500 paragraph gamebooks take a very long time to finish. if you work really hard on a gamebook you can (possibly) finish it in a month, but the normal time is 4 to 6 months. making 3 books would mean 1500 paragraphs, wihch at 10 a day is just under half the year (and that is at 10 paraghraphs every single day, including weekends). Sorcery! is an amasing epic, but would take a really long time to write.
Bodies In The Docks is really reallyreallyreally hard (I ran out of different ways to say it - without being complicated). If anyone has any tips could you please pleasepleaseplease put them in this guestbook, 'cos I'm having loads of trouble with it.
Valid opinion, but I have tried to write long books before - after a while, I forgot about them. Plus, the game The Third Age is built to combine three films into one, so I think the book should too. And dont worry - it will be, in fact already is, much longer than 30 paragraphs. Anyway, the shortest route skips out practically all of the Fellowship, although it may not be very rewarding to choose that route.
Hey guys, do any of you know how to make a gamebook? Just wondering./ I have some great ideas, but I can't write them into gamebooks because I don't know how.
> Hey guys, do any of you know how to make a gamebook? Just wonderomg./ I have some great ideas, but I can't write them into gamebooks because I don't know how.
Yes. First of all, think up a plot for your book: if you don't do this, you find yourself wondering what to do next, and it takes a lot longer to finish. Then, write your ideas down. edit thgem until you have the BACKGROUND for your book. Write the rules, then you will know what penalties to make, and how to make fights. (NOTE you do not have to do this, if you are sticking to FF rules) Then flowchart the book, so that you know just what will happen where. then, start writing your adventure!
TIPS: 1. Don't write too much all the time: you will get bored very quickly (I do about an hour a day, but I shouldn't do any more!). 2. Make all your ideas your own: an adventure that is another book rewritten, is boring. 3. Makew the plot interesting: no boring tunnels with no different routes and nothing to do.