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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




Eliot
Sat Feb 5 11:09:40 2005
I'm Writing A Gamebook
That website with the software on it is useless. It's in a foreing language! It looks cool (the picture at the bottom, anyway), though. I that what you got on this site?

By the way, That adventure I was writing, I have stopped it now, because it wasn't hanging together properly. I have started another one where you climb a mountain, but it follows a system like Arimies of Death - not the normal FF rules. Would it work on this website?
No, the ADVELH software is nothing to do with this site, and it appears to be quite highly regarded. If you're frightened of a bit of French you needn't worry, the programme itself has an English version as the picture shows.

I don't know the rules of Armies Of Death, so I can't say whether it would work here or not.

Matt
Mon Feb 7 06:59:17 2005
I'm Writing A Gamebook
Armies of Death has the same combat rules, but you would have a number representing the people in your army. Then if you were in a battle you would roll a dice against a battle table, and it would tell you how many people were killed.

Eliot
Thu Feb 10 15:02:52 2005
I'm Writing A Gamebook
Yes, I think that's right.
As described, it sounds fairly straightforward.

Gamebook Fanatic
Fri Feb 18 09:05:53 2005
Lair Of The Troglodytes
Hi, this is a really great site. I actually discovered this site a couple of months ago, although I was so engrossed in playing the online gamebooks that i neglected to post my compliments here till now. :P Anyway, great job, and I hope there would more updates of new gamebooks in the near future.

Reading the reviews posted here earlier, I also saw two spoilers/solutions posted for Lair of the Troglodytes. but neither of them lead to the most successful endings. Of course, they were posted more than a month ago, so the writers have probably already found the best solution. Just thought I'd add my own version here:

SPOILER  
END SPOILER


Hope this would be of some help to other players who are stuck. Short as this gamebook is, I still took a long time before i succeeded.

Eliot
Fri Feb 18 14:52:41 2005
I'm Writing A Gamebook
How are you doing whith that Lord of the rings game book, Matt. Is it going to be very long? (100 references should suite it fairly well - bellow that number is quite short)

Matt
Sat Feb 19 08:04:59 2005
I'm Writing A Gamebook
Been slack for a while. I'm going to do some more now. I'm on paragraph 87, in which your character is on Rohan's West Border. The only problem is, one successful path through the book is shorter than the other - something I will do differently if I do a different book in future.

Holden
Wed Mar 2 23:50:28 2005
I'm Writing A Gamebook
I'm trying to come up with a book idea. I sorta know the rules now, but the thing is, I'm trying to come up with a great idea. I think it'll be a modern-day type of book in which you're a world hero going around the earth to save towns, villages, and big cities. What does everyone think?

matt
Fri Mar 4 06:55:11 2005
I'm Writing A Gamebook
Give it a try.

Eliot
Thu Mar 10 15:14:23 2005
I'm Writing A Gamebook
GFI

Gaetano
Mon Mar 14 21:23:28 2005
House Of Horror
Greetings to all. This is the first time in several months that I've checked the site, and I must say (judging by the heavy posting) I'm thrilled with the amount of interest that it's drawing. Thank you to the admistrator (I'm sorry, I can't find your name!) for your maintenance, quick responses and support.

I really didn't think 'House of Horror' was that difficult when I wrote it. It's interesting to see the disconnect between myself as the writer and the way people actually react when reading the book. I think the difficulty with HOH is that it's counter-intuitive in a couple of places; in other words (and I'm guilty of this many times when I read gamebooks) you get used to taking a certain pathway repeatedly through part of the book because it 'feels' like the right one, so you don't explore other possible options.

If anyone is thinking about reading 'House of Horror', or for those who have failed a few times but want to come back, here are a few general hints:

1) The story CAN be completed even with the lowest character scores. So if you find yourself facing an "impossible" fight, you should explore a different pathway.

2) One of your adversaries plays an important, recurring role.

3) FF fans will doubtless recognize some similar situations to 'House of Hell' (FF #10), but modeling your decisions based on what you did in that book might not be a good idea.

And don't forget that you can email me for a walkthrough if you ever need it. My email address is posted in the story's introduction.

Thanks to everyone who has read and posted (especially the female readers! It's cool to see that Fighting Fantasy and more generally interactive fiction can have a varied following).

Regards,
Gaetano Abbondanza



Paul
Mon Mar 21 22:17:42 2005
General Chat
I like your site, but I think should add an option let people do the combat roles themsleves, so you can go back if you die unfairly. It'd also let you use luck in combat (I got killled because you removed that!)
Thanks. The luck in combat feature will almost certainly never be added, though you are not the first person to request it, it seems to be a popular rule.

You are however the first to suggest that the players should do their own dice rolls. The trouble with this one is that it makes the software virtually redundant, you may as well just read the book.

How do you die unfairly anyway?

Pauk
Thu Apr 7 12:50:35 2005
General Chat
1: Why won't you add luck? Do you hate that part of the rules so much? I think it adds stratergy to a combat
2: say your going up with foe with vastly inferior but you get screwed by the die and die because of it
It's not a question of hate, simply that the rule is (in my opinion) more trouble than it's worth. I suspect that it has virtually no bearing on the outcome of the vast majority of fights and I can't think of a good way to incorporate it into the user interface. And although the rule is quite simple in its basic format, authors often introduce variations, usually relating to different weapons.

I think that the possibility of getting screwed by the dice is a fundamental aspect of any game involving dice.

Phil Sadler
Tue Apr 12 14:42:35 2005
General Chat
I'm sorry but I think that Luck is a fundamental aspect of FF and I've always missed its appearance on your pages, but I understand that it must be difficult to implement.

However, I disagree with your statement that, "I suspect that it has virtually no bearing on the outcome of the vast majority of fights", because I'm afraid to say that it most certainly does.

In fact, without the Luck attribute, most of the tough combats in most FF books, become a bit too tough (especially mine).

This is even more true in my second book where certain combats become all but impossible without being able to resort to the statistic in question.

Now, I personally have no knowledge of Java or anything like that, but I'm sure that someone who reads your pages does and I wonder if they would be able to help you implament said statistic?
Funnily enough I had Hellfire in mind when I wrote the previous reply - I think that it has a fight you can only win by using LUCK. I forget exactly what I did to get round it.

I stand by my general statement though, which I admit is based on gut feeling rather than statistical analysis. I can see that if your LUCK starts very high this may afford you a few extra points of damage against one opponent. But it doesn't have to fall very far to become useless, and you may need to rely on it outside of combat. I suppose it all depends on how readily you can regain LUCK.

I'm not ruling anything out in future, but realistically it's never going to be the highest thing on the list. I apologise in advance to all "LUCK in combat" fans.

Jeff Sinasac
Tue Apr 26 00:17:06 2005
Midnight Deep
Took me 5 tries, but I just beat Midnight Deep. That was a lot of fun. Thank you, Hugh.

ffproject
Sat May 7 06:08:42 2005
News
Anyone who has attempted to visit the site within the last week or so will have noticed that it wasn't there. This was caused by the hosts failing to renew the domain name despite taking my money for doing so.

I'm now in the process of moving to a different host, which may take another couple of weeks. In the meantime the site will hopefully continue to work, but any messages posted to the guestbook from now on (and maybe the last few already posted) will probably be lost when the switch finally takes place.

ffproject
Sat Jun 4 10:24:31 2005
News
Finally, everything is transferred to the new host and there should be no problems from now on. As I indicated above, the most recent guestbook messages have been lost, which sadly means the interesting dog-related discussion is gone forever.

As I didn't set up the email correctly until today, it may be that some emails have also been lost. If you have sent me an email within the last month or so and received no reply that's probably what has happened. Sorry about that.

ffproject
Sat Jun 4 10:26:17 2005
Impudent Peasant!
Impudent Peasant!

I've added Andrew Wright's new gamebook to the site, both in its original format (see the downloads page) and the online format.

Creed Malay
Sun Jun 5 14:53:38 2005
General Chat
Aw. I hate missing out on dog related discussions. Someone fill me in, do.

Kirtdude
Sun Jun 5 20:54:47 2005
General Chat
Um... I'm not sure you want to know. On a lighter note, I just played Impudent Peasant. It was a really fun game book, but how the heck do you win? Any help would be apreciated.

Kirtdude
Sun Jun 5 21:17:53 2005
Impudent Peasant!
Yay, I finally beat Impudent Peasant, it was actaully a fairly easy gamebook. It was rather fun though.
I have one other problem. I can't seem to beat Midnight Deep. Can someone help me? I always get to the ruins, but I die because I didn't follow the path I chose or something like that. CAn somebody please help me?