Sorry, I must be missing something..... did you mean that the Blck Lobster can now be played online? Because I can't find the link to it on your homepage. Have I misunderstood, or is not really online yet? Or is the link on another page. Thanks.
Yes, the link's there. Second from the bottom on every page. If you can't see it you could try 'reload' on your browser.
I've just tried the Black Lobster, definitely not my kind of gamebook. I'm not saying it's bad, it's just doesn't fit in my conception of what a gamebook should be.
PHIL SADLER:
It's truly is a shame you've decided not to write gamebooks anymore. Your third book would've been a masterpiece!
ADMIN:
I've got my own gamebook but I'd like to know just how different it can be, stat wise? I don't use skills, endurance or luck. Could you still put it online? It's got a completely new and original combat system and a spell casting system as well.
Thank you.
E.
There are very few people who have written two full-length amateur FF gamebooks. Even if Phil sticks to his guns and doesn't write another one he'll already have written way more than his fair share.
If you send me your gamebook I'll be happy to put it on the downloads page (this also goes for anyone else). Whether there would be an online adaptation depends on all the usual factors, although as it apparently has completely different rules it may not be possible anyway.
If it's complex to implement as a rule, you're the one to judge, I have no programming knowledge whatsoever.
However, if it's rather simple and could be implemented, why not?
Now I understand that your «Gut Feeling» tell you not to allow luck in combat, but is that really reasonable? I mean, if the original books allow luck and you program them, why not implement this feature as well, even if you don't personally agree with it?
I think it should be up to the author to decide how their game is played, shouldn't?
Don't get me wrong, I think this place is really awesome and you do offer something great to the community. I'm certain you are not programming all of this for yourself, which is why I find it strange to be against something that seems to be such in high demand. If it was implemented, people could still refuse to use LUCK in combat, it's not like it's compulsory.
Just some thoughts.
E.
You are attributing things to me that I simply did not say. I suggest you go back and re-read the discussion I had with Phil Sadler. I don't really have anything else to add to that.
It's up to the author to decide whether or not they want their gamebook on my site. But it is up to me alone to decide how I implement it, and I am generally as faithful to the rules as is feasible. If any author subsequently wants their work removed, it will be.
Thanks for the compliment - however bear in mind that this website grew out of a programming project. To some extent, I did write it for myself, and the fact that some people like it is a bonus. I suspect that this is the case for most other websites, and indeed for creative work in general.
Several of you'ver heard of me, but here I am with a question on Riders of the Storm. After fighting the Triniter, I walk on, only to be swallowed by something which says I'm damned. What does this mean? How do I avoid or destroy the shadow steeler?
"On Riders of the Storm. After fighting the Triniter, I walk on, only to be swallowed by something which says I'm damned. What does this mean? How do I avoid or destroy the shadow steeler?"
SPOILER
You must find and use either the torch (for a tough fight with him) or the fire sword (for an easier fight). It must be said that the fire sword is harder to find though.
After the thing they call the nameless horror, I have a problem with a gentlemen who wishes to shake my h hand. When I decline, he kills me, and when I shake, he kills me. What item do I needd?
After you meet the Dice Creature for the second time, go west. The text will tell you that there is a massive boulder in the area. You need Trinitour to move the boulder.
END SPOILER
Cemal Onur Donmez Tue Aug 16 08:37:51 2005 General Chat
Hello,
I have read many of the online gamebooks, and I was wondering how I could put some of my own on this website. If you could tell me it wold be great.
Onur.
There is no mechanism for you to enter your gamebooks for online play. If this is what you want you could try http://www.fightingfantasy.org, but the way it works here is that I take gamebooks and convert them to the online format myself.
If you have written any gamebooks, then by all means send them to me and I will be happy to put them on the downloads page at least. I can't promise an online adaptation, whether that happens depends on how good I think they are, how close the rules are to standard FF, and how much free time I get.
A minor bug in Impudent Peasant: there is at least one situation in which you have the option to eat a meal even if you don't have any. Doing so gives you the Stamina points and leaves you with 255 meals!
I've found and fixed three manifestations of this bug, hopefully there aren't any more. Thanks for bringing it to my attention.
And in addition, my thanks to the authors of the books as well for their work, which (in some cases) even exceeds the quality of many of the original fighting fantasy gamebooks
Hi! I stumbled accross this place accidentally, and I gotta say it's cool. I was doing some research for making one of these babies out of JavaScript (which I'm still learning), and now I'm wasting my time here instead of poking my code with a big stick.
Congratulations on the site. Must've taken a bit of work.
I think it only took a couple of months to get it up and running originally, but I was unemployed at the time. I don't know much about Javascript, and make only minimal use of it here, but this link may help you in your research: http://www.robinjohnson.f9.co.uk/adventure/hamlet.html. It's a text adventure written in Javascript.
When I start a adventure my rolls for skill, luck, and stamina are always the same is this normal?
It's improbable, unless you're playing Lair Of The Troglodytes. If clicking on Reload doesn't solve the problem, maybe clearing the browser cache will.
Thanx for your web site. It's been great to experience the world og FF again. I read them all as a kid (years ago it seems). However, what I remember clearest about the books were their visual side. -Their illustrations. My favourite book "city of thieves", I thought, had such a keen sence of invironment not only beacause of its storytelling but also because of the illustrations. I wish these online versions could have more illustrations. That would be cool.
greetz.
I agree. For the first few books I adapted I did try and find pictures, but the process is very time consuming and I eventually lost interest in this activity. Also, I don't really like using artwork without permission, as is generally the case unfortunately.
The ideal situation would be amateur illustrators stepping in - but these seem to be even rarer than amateur gamebook authors.