Sorry about that. Will pay more attention in the future to the buttons. I know this'll be a question you've often heard, but are there any plans to put more books online? Have you figured out a way of sorting the combat in isle of the cyclops yet? Also, has andrew right considered writing a full length book for the site? Someof the senarios in the black lobster look promising especially the one about the wizard yaztromo.
With Isle Of The Cyclops, it isn't just the rules that are a problem, but its concepts of freer movement and open-endedness. I would like to do something with it, but I haven't decided exactly what yet.
Luck saves lives in combat Tue Jan 24 16:50:19 2006 General Chat
Why are you so insitent on not letting people use luck in combat? Its not a stupid option, I have died sevral times in these books because you would not let me! They were designed so that people could use luck. I mean this program is cool and all, but why did you neglect this and insist on doing so?
Personally, I don't like the fact that luck is even a part of the equation to begin with. I'd rather live or die on my own merits.
A lot of game books and RPGs use luck, I'm just not a fan of it at all. But since it is, I try to get as much luck as humanly possible. *grin*
S
Luck Saves Lives Fri Jan 27 21:11:42 2006 General Chat
Ditto, I always perffered the Fate system in the Skyfall books, even if book 1 and 2 were cruddy. But Luck is an important part of the ff system, and when the writers design it be used as a strategic option, and when it can mean the difference between life and death, it should not be cut out
LuckSavesLives Fri Jan 27 21:57:01 2006 General Chat
Oh, reading through thte pages, You could make luck in combat an item. You use it, it rolls as normal and takes a luck off your stat
I don't think it's a matter of not the administrator not wanting to use luck in combat on the site; I think it's that it's a programming issue. At any rate, even if he wanted to, it would be a ton of work, I'm sure, to go back and reprogram all of the adventures, especially for a site that he maintains on his free time. Keep in mind also that all of the adventures can be accessed from the link section, so you could print them out and play them with whatever features you like.
It's a bit of both. I don't think it would be quite as hard as you describe, but it's not trivial either. I have no interest in adding the feature, so any time I have available to spend on this site simply isn't going to be used for this purpose.
Elf Of Power Mon Jan 30 18:31:12 2006 General Chat
Does any one knew how to finish Creature of havoc
Gamebook Fanatic Wed Feb 1 14:48:42 2006 General Chat
You can try looking in www.advancedfightingfantasy.com. I believe there's a solution for this book available there. There used to be one in www.fightingfantasy.com as well, but I think the owner redirected that site.
shadowdragon Fri Feb 10 03:13:02 2006 General Chat
Heh, long silence.
Wade Crawley Fri Feb 10 03:58:27 2006 General Chat
Very enjoyable site. A couple of hours flew by while perusing the stories.
Just read The Black Lobster. Its fun and well written, but seems really, really unfair. How the hell are you supposed to survive the final chapther? Those 2 fights would be almost impossiable, even if you could use luck, but without it your just plainly screwed. And having read the text verison (theirs no way out of said fight!), the ending seems contrived and thrown together
Actually, there is a way out of the final fight, but you need to make the right choice in an earlier chapter to get a secret reference. You only have one chance to make that choice, and once you miss it, it's gone. You might want to play through the book again to look for it. Since the book is pretty short, it's not that hard to find. If not, here's the answer:
SPOILER
When you are first given the choice to talk to a list of people in the bar (the cook, the barmaid, the pirate, merchant, the guardsman), choose to talk to the guardsman, and he will tell you exactly how much gold you need to bribe the trolls with. You must choose to talk to him first, since he leaves right after your first conversation.
END SPOILER
But yeah, I agree that if you choose to fight, it's pretty hard to win, since your starting skill can never be higher than 9.
Except that you still have a good chance of losing to the dwarf unless you rolled the max. score of 9 as your Starting Skill, because you have to fight with a -2 penalty against a Sk 7 opponent, which means your Skill can never be higher tha his. And once again, unless you have a starting Skill of 9, you don't really have that much of an advantage against the Skill 10 Troll, even with the axe.
If you are lucky and got a 9 Starting Skill, by all means, go for the Axe and the 'cool' ending. The bribery ending is the 'safe' route for those who start with a lower Skill score. (If you started with Sk 7 you have about 1 chance out of 100) That's the nice thing about this book: you get the choice of either completing without a fight, or you can go for a fight if you want a good challenge.
What a cracking good site. Thisll keep me occupied. Ive been a fan of the books for some 18 years, and still have lots of 2nd edition origionals. Even tho im about to hit 30 years old, (shhh), you cant beat the escapism of Fighting Fantasy and all its followers.
Sadly, the definitive Fighting Fantasy website, Mark J. Popp's fightingfantasy.com, no longer exists. Following the disappearance of Hugh Eldred-Grigg's site I had anticipated something like this happening, so I made a copy. For anyone who is interested, this can be found on the downloads page.
Please note that I have no intention of supporting it, so don't complain to me about broken links etc.