Five out of five for originality alone. Easily one of my favourites just because this little crude drunken gem stands out so nicely from the more common "raid dungeon, kill dragon" fare, showing what else there is possible in the format. I enjoyed Outsider! and A New Day a lot, too, don't even start to get me wrong. I have to say I love all those innovative approaches though, keeping it fresh either by means of innovative mechanics, or the choice of the subject matter (as here).
Well, after posting, in The Dead World I came across the sections about
SPOILER
the Golden Sword with the Maim-Blade, which seems to be a two-sided laser sword; and the section where the protagonist is accused of objectifying Umumoolamatoo. It's still true for Pomplompotom, who so far is more of a McGuffin than the Golden Chest, at least until the beginning of Return To G15-275 (I haven't read further yet)... but maybe that's going to change big time on that honeymoon adventure we've been made to anticipate?
END SPOILER
And then after finishing Dead World, I come onto the start for Return To G15-275, with the image suggesting a fork in the road. Or, space, ok. So, all topics I brought up have been covered. How about that for coincidences.
Very well written, again, and beautifully imaginative. Thank you!
Great epic story! I had to play out all paths I could find, not wanting to miss any of it.
Not that I know too much about it, my experience being mainly the FF books I could source at our local library back when I was a kid, but: This is easily one of the best, as far as I'm concerned. Much more of a real story than what I remember from those FF books, and I even enjoyed those life advice passages. Simply a complete and accomplished YA fantasy novel, in the form of CYOA. Great stuff.
To answer a few of your questions: - The original WWGB was never rewritten. The issue as I recall it was that too many of the choices were based on luck (e.g. do you want to go left or right down these identical corridors). But it's a short adventure anyway. - The orc story was one that I started but haven't touched for years after pausing gamebook writing. It was turning out to be very long, and complicated and throughly awesome, although I might have a different view if I read it now. It would be a shame to never finish it, but if I was to resume writing gamebooks again that particular title would be 6th of 7. - As an update on the WWGB series, at the end of Return to G15-275 there are three endings which I originally intended as all valid, creating three starting scenarios for the final episode. I subsequently changed my mind about that, and started on a multidimensional adventure that would bring all of the alternate realities back into the singular storyline. Therefore, if I was to finish the WWGB series it would be: the shortish (150) multidimensional adventure, the final episode that would be the biggest and most complicated as it brings together all of the threads from the previous adventures, and then the secret additional episode about taking a honeymoon on a gamepark planet where YOU are the hero. - Incidently, the 7 gamebooks and the writing priority I mentioned above are the three episoides of the WWGB (all about one third done), the sequel to Ravages of Fate (about half done), the sequal to the sequel to the Ravages of Fate (planned), the orc adventure (one third done), and a bigger and better version of deathtrap dungeon (one third done). As you can see, I am very good at starting things and not finishing them. I am also not planning to resume gamebook writing anytime soon, but I haven't given up on the idea completely. I still write a lot, I am just writing other things. - A general comment about the WWGB main character; it will probably be no surprise that the entire series, and even the individual episodes to some extent are unplanned. The main character was conceived as the most mundane and common trope of all: the loser who aspires to get together with the object of his attraction. From there, I just asked myself 'what would be funny?' While I wouldn't recommend analysing the character or trope very deeply, I would say that as the stories are written from his perspective, the female characters are objects because his attraction to them is more about what he defines as success for himself, i.e. 'getting the girl' which is an entirely self-centred pursuit that does not involve knowing or even caring about the female characters at all. Even his ultimate goal of pursuing a relationship with a shapeshifter (who can take whatever form HE wants) underlines that his pursuit is entirely about his own self and he has little awareness of the female characters as people. This is not to say that I wrote the series with this in mind or to make this point, that's just how I see the juvenile male mind working (or at least it's how my mind mind worked when I was a teenager). Hopefully it's quite clear that the main character of WWGB series is immature, no matter how much SKILL he has. The remaining episodes (if they are ever completed) do contain more complete female characters with their own independent concerns and choices, but again not because I was trying to grow the main character, I'm still just following what I think is funny and trying to do something different with each episode.
Went thru several endings by opening new tab on critical choices, and i have to say, so far i prefer the Necromancer ending. 'Cause at least i had a good chance of taking over the world!!!