It would obviously still be a trap option if you had learnt the spell and bought the spike and the mallet the first time you go through, then went back and this time healed the Chaos Warrior and broke the chain, as you would have still walked past the right door for that. Perhaps you would get the option to go back to the door in that case, but then that monster who appears but is not fought when you learn the word "Honour" would be summoned for real once you have opened that door, in a battle which you might survive, but she probably won't? It would at least to make the player in the end stretch feel any strong emotions besides frustration.
END SPOILER
Now, the remaining typos I spotted (I didn't try most of the post-acid trap options, particularly the ones which only appear with failed checks, so I would suggest ffproject personally gives them a second look.)
SPOILER
3
"that the on the western wall"
6
"What will you do: Open the door?" (no paragraph break)
7 – spaces between options and question marks.
39 – spaces between options and question marks.
45
"You whip out the warhammer and start to whack lumps of the crystal giant-man. (off?)"
50
"Will you continueor"
55
"few scraps of plain ill-fitting chainmail armour (plainly?)"
59
"in other words; it's transformations"
76
"but no sooner do I enter this terrible place than I have my sword stolen"
"the way you're going" you tell him with a frown." (period.)
"as I speak." you tell him."
86
"but it holds fast. Thenit"
120
Attack him regardless – missing question mark
156
"clean of his hoofed feet"
157 and offer you no danger." his voice is cracked and weak. +
" I will fight back" The"
177
"(of enemies anyway, traps, are another matter):"
180
"atquite incredible speeds"
192
"a similarly restrained silent, warrior" (unneeded comma?)
194
"Try the tunnel ? (extra space.)"
199
"my last line in defence," (of?)
"the ABOMINATION" (missing period.)
"Its misshapen body (is?) covered in"
203
"a life-size painting of a beautiful, young, dark-skinned women" + "149-168AC"
214 "The women doesn't seem surprised" + "Deduct one LUCK point ." (extra space.) + "Use these spells on any enemies you suspect of being false by selecting it below" - singular/plurar confusion.
223 "amongst its body-parts."
226 "as best you can,"
227 "You may nevertheless try another question :"
228
"and its heading straight towards you." + "What will you do, fight this giant or run north as the Sentinel is quickly backing you into this tunnel." (Question mark?)
241
"And is reaching for you" (a pronoun might be missing here?)
244
"and shout 'Begone!'."
255
"seem unbearably loud"
273
"painted on the skull of some huge animal is , "To a" (space.)
288
"than a humans speech."
318
"all right, all right!" - capitalization.
"Your heart is full of goodness warrior...what little help I can.' (inconsistent quotation marks.)
"has come a little to late for me"
320
"most defiantly a monster;"
321
"and heaven knows - you'll need it!"
327
"which will you try ?" +spaces between the options and question marks.
330
"until you think you may finally of found something of interest"
337
"where will you search: the Rhino-Man?," + may be setting some sort of trap, (a?)
338
"it's only purpose in life"
354
"I can help you.".
363
"When ever you encounter a situation"
365
"whilst wiping tears from your face ,when, "
369
"you scream in the creatures face."
375
"A completely harmless (and?) rather cute animal" + "and covered in thick dark, brown fur." (may need another comma?)
379
"Give him the potions ?"
"he's a particularly thirsty fellow." the snake winks at you."
385
"If ever you think"
"The door isn't locked though, very strange ..."
399
"absorb the poor things good-fortune."
411
"when you here a strange, soft noise"
422
"your former opponent carefully.He begins" + "Just then, with out so much" + "Ignoreit?"
430
"(and hopefully not in to Hell.)"
448
"The women is chaotic;"
463 - hoping for the best. (question mark?)
477
" a fate worse then"
479
"and far from pleasant ..."
483 "you pass into a bone filled tunnel where you observe a rat casually munching (on?) a piece of cheese."
466
"Because you've forgot all"
483
"ignore the thing and carry on ..."
486 + 167 + 108 - spiders are not insects, come on!
1) The character who IS present at 112, 5 or 77 spends most of his time in "polemics against Governor Brandon and the 'Secret Merchant Elite'".
2) At 77, he demands proof that "you're not one of them".
3) At 84, the scrolls explicitly mention "the Secret Merchant Elite", as well as encouraging the fight against Brandon.
4) Ergo, it seems obvious that your character would try and present those scrolls as a proof. Even if their presence would somehow backfire, it makes no sense to hold onto them and not show them in this situation.
END SPOILER
Another observation.
SPOILER
At 124, you lose 2 Stamina if you have no weapon, 1 Stamina if you have a dagger...yet, if you have an Axe, you still lose 2 Stamina instead of 1 or even none?
Further, at 2: "Your fresh water has run out and you endure more of the Sun. Hunger also sets in - lose 1 STAMINA point." - wouldn't a waterskin have at least SOME impact on this?
END SPOILER
Some more grammatical details:
58
"that catches your eye is the barbers." (apostrophe?) + "which may be interesting :" (space).
68
"runs away to the leg that you can now see." (to a leg?)
I have already seen many comments on other works' threads warmly refer to this tale, and I can certainly see why! Like his first work on here, Lair Of The Troglodytes, it's a cleverly written and humorous look at the low-powered side of Titan. Unlike it, it's a lot less restrictive - while your limited options in that story were mostly well-justified by the inherent weakness of the character, being automatically forced to march to Chief's Lair sooner or later felt like an overkill.
That, and being a human peasant fighting goblinoids is clearly more relatable than being a troglodyte warrior to a typical reader as well. While some of us may malign this inherent bias, it's hard not to admire the details here, like player's regular preoccupation with the weather and having to deal with leaks in his roof all the time. The concerns and preoccupations of only somewhat wealthier farmers and merchants come alive on the page as well, along with all the locale descriptions.
It's a pity you cannot attempt to use the torch to either set the goose tree on fire or to generate smoke to scare off the bees, but then again, the torches are already essentially the most useful thing you start off with by far. After all, bow and arrow is rather underused when compared to, say, what you could do with in A Saint Beckons (written nearly two decades later, I know.) I was hoping you could attempt to use it against the final boss, or at least against more of his forces before the big battle begins.
And I suppose everyone who had played this to completion knows that he fishing rod is practically a trap option, not only making it harder to win the more you use it, but even a typical fishing day is actually far MORE dangerous than a typical job board day. (To the point that a "spend the entire week fishing and see the town destroyed" or "spend all but one day fishing, survive" challenge might make sense.) I am surprised that you are not able to just abandon the fishing rod and flee, and must fight to death every time instead.
Now, typos. Firstly, there are excessive spaces again (a lot of the earliest submissions seem to have them?)
7, 9, 11, 21, 31, 33, 34, 41, 45, 53, 55, 60, 64, 68, 77, 79, 80, 83, 85, 89, 90, 91 - extra space between the options and the question mark or period.
2
"whose antadorned surfaces" (hyphen?)
8
" a large, crowlike bird" (hyphen?)
15
" cooks what appears to be the remains" (tense?)
23
"it has more than four legs,"says" (missing space.)
24
"You may fire an arrow at the RAVEN, but the it is a difficult target to hit."
27
" Also, by doing so in such weather lessens the risk of us setting all this corner of Allansia aflame" (is "by" necessary here?)
37
"of his two remaining dogs. " (extra space.)
39
"small, fireblackened figure" (hyphen?) + "near to you" (is "to" needed here?) + "and dressed like some sort of sneak-thief." (a?)
46
"of once what was its neck."
47
"you may eat one meal , two meals or nothing." (extra space.)
57 - mentions multiple carcasses even if you had only fought one carrion bug.
66
"the prospect of a day of unpaid idle however," (idleness?)
68
"You job would be"
79
"Galana the Gardner" (?) + "its highcolumned galleries" (hyphen?) + a strangely placed paragraph break.
Forgot to enter a name before hitting submit the last time, and it seems that this erases "the victor's star" from your post when you do re-enter your name. Oh well.
Speaking of stars: the more works I check out here, the more I am interested in seeing a fourth kind of post-run symbol. There is currently a star (victory), shooting star (all-challenge victory) and a skull for everything else. I think it would be nice to see a symbol for the endings where the character does not reach the initial stated goal, but also doesn't fail catastrophically, with outcomes ranging from acceptable to arguably better than the main ending(s). I am thinking of
SPOILER
The Defender, Necromancer and Count endings of Outsider!, "go adventuring with a skeleton" ending of A Princess of Zamarra (perhaps some other intermediate endings too), the adventuring and rule alone endings of Melchion's Week, one or two endings of A Day in the Life, and perhaps even the Kneecapper ending of Lair of the Troglodytes.
END SPOILER
White flag would be an acceptable pictogram, I guess, though some stylized flower might be even cooler (since a lot of those endings are comparatively peaceful next to the primary ones.)
Not a bad idea. I'll have a think about a suitable symbol.
Not easy. Needed to go through the downloadable version to figure out that I had to retreat immediately and kill the beast. The most annoying part was counseling the couple.
Wow, this is the first gamebook I won on the first try, and with SKILL of 7 to boot! I didn't try too hard, and really expected to get killed by the options somewhere down the line, but nope, somehow the most important skill checks got passed, and the whole thing worked!
In all, Bad Moon Rising certainly warrants its "easy" rating. Personally, I prefer at least the difficulty of Impudent Peasant! (where some wrong choices can still kill even really early on), up to about A Princess of Zamarra, with the upper end of difficulty like Hellfire and Soul Tracker requiring the ability to anticipate some extremely arbitrary logic more than anything else. Still, while this is about as easy as Tomb of the Ancients, Bad Moon Rising is a far superior work, with a much stronger sense of location and a far better defined protagonist (not to mention more interesting supporting cast.)
There's only so much to say about a winning run of <50 refs, so I might as well post what I have encountered so far right now, to preserve this moment, and proofread the other paths later.
SPOILER
At 12, no option to walk away from the iron grille and go either east or west? (Not that it appears necessary to win.)
12, 16, 17, 29, 33, 41, 78 - extra spaces before question marks.
1
"Out in the torch lit street, walking quickly, your cloak and Jakob's great-coat" (shouldn't hyphenation be reversed here, going from great-coat to torch lit?)
5
" it's ragged little feet"
7
"The right hand wheel"
12
"looks far too heavy for you to think of moving," (it?) + "right hand" (twice) and "left hand".
13
"begin to hit it open palmed." (hyphenation?)
17
"It's off white" (hyphenation?)
24
"to discard the shield ," (extra space.)
26
" with a tall vaulted ceiling." (Comma?) + space before the final comma and a question mark.
29
"The corridor is low ceilinged" (hyphenation?)
30
"you notice a couple of torches strapped to the walls, and, after a short struggle, manage to get it lit." (them?) + "is a another grid-style portcullis" + "by two stone lions heads" (?) + space before the final comma and a question mark.
32
"The wheel spins round bonlessly." (?)
35
"two open mouthed lions" + "wider set" + "Peering into their maws, but it's difficult to see much inside either of them." (Shouldn't it be "You peer" or something?) + space before the final comma and a question mark.
42
"- deduct one stamina point." (not capitalized?)
44
"isn't enough to let you see (how?) deep it is."
62
"Billy's other henchman's gaping open mouthed at his screaming boss" (hyphen, and the apostrophes are weird.)
72
"and his two thugees" (?)
77
"foot of the grave-marker - a stout stone podium, on top of which lies a carving of a tall, stern faced man made of some rough looking, dappled grey rock." - again not sure about where hyphenation is present and absent.
"It's started to rain" (?) + "overgrown south-east corner" + "reading the grave-stone" + "The whole front-plate" (is all this hyphenation necessary?)
So, this is the URL where I got the Spider-Man bug:
(DELETED)
I think the bugs to do with POSSESSIONS might be caused if their presence is combined with some of the things you do not need on the true ending path? Then again, perhaps I really did not look hard enough that time.
Also, I am glad to see that some typo fixes have already happened by now! Now that I finally know how to win, I can focus more on the text specifically, and have to offer some more.
SPOILER
2 - "But they soon leave. ." (extra period at the very end, an whole line down.)
7 - Walk west ?
12
"It looks at you, its face a mask of blood" (I thought it had two heads?)
108
" it has a demonic human face ... and a deadly bite."
123
"Then you walk in up to your waste" + "But it's probably nothing. You tell yourself." (Does this need to be two sentences?) + " is a fine looking silver mace" (hyphen?)
134
"All you have do now is defeat it ..."
154
"- it's not real after all." (Perhaps "not animate"? It is still a physical object, after all.) Also not sure if "war-hammer" needs a hyphen.
173 - the first two options are missing question marks.
194
"You consider running ... but a previously hidden rock-door" + " There are 2 objects behind the growling Manticore one of which glints provocatively" (comma?)
203
"with jet black hair" -shouldn't there be a hyphen here?
212
"But please go ahead ... I'm feeling hungry."
217
"As you reach the body of the Werewolf it changes back into the man it once was, he looks far less threatening now, peaceful even." (run-on sentence: perhaps needs to be split in two, or something other than commas?)
221
"your short rest as best you can"
263
"as good as dead ..."
276
"laughing high above you ..."
294
"a tall, scruffy white-haired young woman." (missing comma?) + " is apparently unarmed ... and strangely silent."
302
"and ... AARGH!" + "gets up and backs you into a corner ..."
303
"It's strange ... but the further"
336
"two pale skinned men" (hyphen?)
355
" your now useless weapon" (hyphen?)
366
"you wish you were that creature ... it is some time" + " complete with large red, handle" (missing "a" and a comma in the wrong place?)
367
"and he bids you, "Get lost."."
395
" you realise you're trapped ..."
405
"and ... find some!" (Also, perhaps "throw an item" should say "throw a rock", to make it clearer you are not wasting a Possession by trying this?)
433
"never solved anything ... unless you're a demon." + "before you can even think about saying, "So what?" "The latest version," (shouldn't there be SOME punctuation between two different quotations?)
456
" If ever you think you've found" (?) + ""Is it ... useful?" + "Yeah ... sure it is!" + "his name ..."
458 - spaces between question marks and the last three options.
463 - "to look down at you causing you to freeze in cold terror." (comma?)
483
"and carry on ..." (space)
515
"each with a picture of animal" (an?)
END SPOILER
I think I have in fact discovered one way in which this version is harder than the document due to interface specifically, and it's hardly what I would have expected.
SPOILER
At 426, the original writes out that the amount he wants is determined by a 2D6 roll, while here, you can easily assume that the amount is the same every time, only hidden. After going with 10+ most failed attempts to be on the safe side, I first went down to 9 and then to 8 on the winning run. Emboldened, I attempted 8 on this playtesting run as well, only for it to be insufficient (and to lose because I forgot to turn south at a key point.)
END SPOILER
Lastly, I just want to say that
SPOILER
When 299 describes cat's claws as ninja weapons, I was at first convinced that what you were REALLY supposed to do with them was to offer them to a librarian. Oh well.
Similarly, it's weird that you are told no-one has ever made it past the "Honour" password, yet once you are in Trinitour's room, there are a whole lot of dead and tortured warriors regardless? Did so many of them get captured by his servants and brought there?
END SPOILER
Thanks for the URL, I've fixed the Spider Man bug now. It is an issue associated with clicking on USE at a mid-fight reference, so I wouldn't be surprised if there are other instances of it out there.
I was able to beat this one by immediately scrolling to the bottom of each page (to avoid the stomach-churning descriptions) and refusing to say anything.
After checking out the remaining options, I really appreciate that here, traps are not eternal, and actually degrade and rot! While I certainly agree with one of the other comments there isn't exactly character development or the like going on, the only example where I can recall it happening in a slmilarly-sized story was A Midwinter Carol, where it was extremely awkward. (Brings to mind some critical arguments that adult personalities are typically sufficiently strongly formed that character development ends up unrealistic more often than not.) Refs like 14 are fun enough to read that all is forgotten.
First things first, though - some comments have already mentioned this many years ago, but I have to confirm that at 78, "Go east ?" seemingly redirects back to 78.
SPOILER
27 + 46 - space before the final comma and a question mark.
Won, but it was a tiring and not very interesting process. Mostly a matter of collecting gems and guessing which direction to go in or which block to step on.
Well, well, well, this is a 54-ref work, and apparently it was intentionally written as a prologue rather than something truly standalone. I wish these limitations weren't there, but I would say it does about as well as it could even in their presence!
In particular, I really like the way this work makes skill checks feel as not just a formality, or perhaps a way to suddenly fail that you just have to hope to pass, but as genuinely gruelling struggle against numerous obstacles from your character. Out of what I have seen to date, only Nye's Song really captured this feeling this strongly. (Although my beloved A Princess of Zamarra, as well as The Word Fell Silent and Soul Tracker, also come to mind if effective use of skill checks is to be discussed.)
That, and ref 2 is one of the most impressively written bad endings I have ever seen. The others, such as 36, are really good as well. There is also a decent amount of variation for such length, including near the end.
However, it is funny that
SPOILER
Background says Diuron is presumed dead after he was captured by mutant goblins, but that whole episode somehow doesn't warrant even a single mention during your reunion. I did like that if you have managed to break through to him, he'll not only be at his weakest (while you'll be weakened if you do not talk to him at all before the fight), but there's an extra ref with a prayer over his body.
I am also curious about how Chaos is treated here. Not only does this story insist on writing it in lowercase (as well as "warriors of chaos" in the bad ending), unlike Hellfire, but the portrayal is different as well. Warriors of Chaos in Hellfire seemed far more energetic and independent-minded in Hellfire: the second one didn't seem to manifest existential anguish and depression both Diuron and the evil player show, and the first didn't ever seem to have her will overridden in the manner seen here. I do not know enough about the canonical books to even know when Chaos was introduced into the setting (and if it was before or after it entered Warhammer, since the two franchises started around the same time), let alone how it was portrayed there, so I wonder which of these FFP stories is closer.
END SPOILER
Lastly, I should note that it's considerably better proof-read than some of the other similarly-old and similarly-sized works, which have somehow managed to be absolutely littered with various grammatical issues in spite of their short length. However, it is not completely free of such issues either. (To day, Bloodsworth Bayou might have been the only one that was free of them.)
SPOILER
Background:
"Less than a year ago, Salamonis was threatened itself" (itself threatened?) + " find out first hand" (firsthand?) + "and (the) lack of aid by your people." + "you have only enough food" + "it could take you weeks yet to locate" (is "yet" in the right place?)
2 - "a well used" (hyphen.)
4 - "even you own clan!"
4, 5, 8, 9, 55 - spaces before question marks.
5 - " in mid scream"
7 - missing question mark at the end.
8 - "to almost half way up" + "to take in the implication this damage" + "less hide bound" (?) + the lack of a question mark in the penultimate sentence.
9 - "about half an hours walk" + "at right angles to the one you're in," (?)
11 - at least the last two sentences need to end with question marks instead of periods.
20
"as best you can." (as?) + the long sentence with three "enough"s is hardly ideal writing.
34, 42 - "dark edged axe"
36 - " so bone deep tired."
37
"How could I be such a fool." (question mark?) + "something unhuman" (inhuman? And would a dwarf even use either word in the first place?) + " dark tinged axe"
Yet another fun, bite-sized adventure on here! Also my first to be set in Port Blacksand: I think there are at least three on here from it, including this one? (And all of similar length, for that matter.)
Before I say anything else, I must note it was quite amusing to see that Valience got such a fanclub for herself in the comments of this thread! While you gotta love anyone who can decapitate a SKILL 12 creep menacing your character in two blows (certainly didn't expect this as what is often the first encounter in a "fairly easy" gamebook!), I am a little surprised Angela Luna from Soul Tracker didn't seem to gather quite as much devotion. Then again, that was probably the byproduct of most people's opinion on Soul Tracker getting overwhelmingly coloured by "What do I have to do to get past DESTRUCTION: 3?", leaving little room for reflection on anything else. As far as non-playable female characters on here go, I found it a little sad to see Autumn Moon of Nye's Song or Grauch of A Princess of Zamarra (or the Princess herself, for that matter) go rather unremarked upon even in their own threads.
As for the story itself, I'll say that I still consider the 50-ref format just a little too small altogether for this medium. Yet, this work is one of the best at working with this size. To me, it's almost on par with Andrew Wright's Impudent Peasant! in that regard, the latter pulling ahead mainly because in its marketplace scene, the things you could buy were all useful in at least some sense. In here, half the items that are purchasable are either awaiting that sequel, or are simply red herrings. Even so, it feels more comfortable with this length than either Bad Moon Rising or The Cold Heart of Chaos, both of which feel like episodes clipped out of a larger story; fine episodes, but lacking in internal development all the same.
At the same time, I must say their authors, Davy Stedham and Al Sander, were all significantly stronger writers in a literary sense, same as Andrew Wright. Their ~50 ref managed to make even minor refs feel vivid, and while there are flashes of that here as well (the poor ending at 6 is surprisingly poignant, and I liked the option to run away and avoid getting framed) it's clearly on a level below them altogether. I don't know where Victor Cheng was born and whether English was first or second language for him (as it is for me), but at the end of the day, the words on the page are still there.
Having that said, I must also give him credit for being a lot better at proofreading than some of the other authors here, including the aforementioned ones. Relatively few typos/grammar issues here this time.
SPOILER
Background
"well fed"
1
"a peg legged man."
10 "You leap out of the shadows surprising him." (comma?)
11
"not interested in a street fight; only in their ill-gotten gains and run away as you arrive." (not sure about this punctuation?) + "to ponder on his advice." (?)
15
"rather sorrowful looking houses"
17
"some sort of deal" (?)
19
"splashes on to his face."
20
"you are hard pressed" (?) + "whom the new combatant is," (?)
22
"painted on to its flanks." (?)
24
"is most off putting."
32
"the green robed wizard"
41
"You fell two of the creatures"
44
"rows of vicious looking spikes" + "the contents on to the iron bars"
P.S. Since I had to mention Soul Tracker, it seems like at least some of its typos are still unfixed? I.e. " you stifled chest" in EXPULSION: 2"
END SPOILER
Less important observations.
SPOILER
At 39, "Job done, he tells you that he will bring the horseshoes over tonight to avoid getting mugged in the street." Streets are really safer at night in Blacksand?
At 28, Snake Ring is not added to POSSESSIONS (not that it matters.)
At 32, how does Monro manage to spit through a closed visor?
Lastly, I know finding page images is hard, so I won't draw attention to hair being golden instead of dark. Yet, I found that while the horse and the armour are very well-drawn, the shield seems to be bent in half, as if it was either rubber, or simply broken to the point of near-uselessness? I don't expect a replacement, but I wanted to comment on this anyway.
With regards to the previous comment: I highly recommend Peter F Hamilton's excellent Night's Dawn trilogy. Approximately 3,300 pages of pure sci-fi fun in space opera form. And I didn't regret one page of it; time well spent. Such a read was long overdue because of previous commitments. And I would do so all over again. Meantime, I'm due to start the sixth instalment of Earth's Children, at 800 pages in length. On the other hand, perhaps you don't quite have the patience to read even a fraction of that? Seriously, I've never understood why some gamebook readers don't simply sit back and take a more relaxed attitude to enjoy a colourful narrative and story - something which has taken the author many non-profit hours to create, write, and edit. Just skipping all that fun only to focus on the options, and then get angry at failing, only once at that, speaks volumes about a person's overall character. Giving up at the first hurdle. It's very sad that too many people will be going through life missing out on too many important things. So many life lessons gamebooks have to offer, yet nevertheless they go over certain heads.
Thanks for playing this and I'm glad you enjoyed it. I think it was inspired by a competition, or maybe just the thought of what it would be like to grow up in a typical Allansian village, with all the potential carnage on your doorstep. I did do it as a play-by-post with 6 playtesters on the original FF forum I believe, which was fun. Apologies for all the errors!
This was the first amateur Fighting Fantasy adventure I ever planned and wrote, using the advice on Mark Popp's very old fightingfantasy.com website (of which there is a copy in downloads section I believe). I was living in Bangkok as an young English teacher, and would sit at the pool drinking beer and planning it all out. It was fun to write and plan and I'm glad you enjoyed adventuring in it! :-)
This was pretty good. I especially liked the spells. Provisions don't restore as much stamina as I expected, but there were enough opportunities to either buy more food or gain stamina.
After beating In The Footsteps Of A Hero the other day, I decided to power through the other two Blacksand-set stories on here in short order, and here we are!
Not sure how I feel about this one. On one hand, I absolutely LOVED seeing that reference to Demons of the Deep - up until I found this website, it was one of the only two original gamebooks I ever came across. (The other one was Seas of Blood - I guess my initial exposure to Fighting Fantasy was rather atypically marine-themed!) And I still enjoy adventures with low-powered and atypical characters a lot. Chapter titles are also a nice addition - I was at first wondering if it was going to go all the way with ref names, like Soul Tracker, but I guess not.
At the same time, it feels rather arbitrary altogether. Halron's alcoholism (why would a tavern-keeper need any real money in the first place, anyway?) strangely doesn't come into play much, when compared to even the author's own Lair of the Troglodytes. Perhaps it would have been too much of a retread, but then there wouldn't be the addition of recurring characters from Andrew's previous two stories. Unexpectedly, they are not particularly welcome here. as they appear implausibly dumbed down compared to their previous iterations. It's also strange that you have no choice but to talk to them (and lie to them out of spite), yet the follow-up from that inevitable action is completely skippable, in a way which doesn't make much sense.
SPOILER
If you go to sleep upstairs, does this somehow prevent Raitharve from reaching your tavern that night? Does she suddenly decide not to disturb you while you are asleep? Or did SKILL 10 adventurer got scared off by a guy who is most likely well weaker than her, since he lost to a SKILL 9 troll?
END SPOILER
On the other hand, the final encounter is both all-but-unskippable, and doesn't make much sense. If it was that easy for someone like them to exhort taverns, how did you even get by for so long? And surely even they would have been able to understand that since your establishment generates money, they could keep coming back and claiming at regular intervals (since if you couldn' repel them once, why would you succeed the next time?) All the railroading towards that battle simply isn't very satisfying. Out of the two endings, the one which involves the axe is just not very interesting (with even a few works on here featuring variations on this ending) or even hopeful (as the character doesn't come across particularly suited for that life, to say the least). The other ending is a lot better, but the path to it is not very satisfying.
SPOILER
If their late mother was this important, I feel like they would have mentioned her on their own already, not caring what you would think? It's also funny that Thord doesn't care about Raitharve or the extortionist, yet charges into a doomed action against a Troll.
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The key conversation in the lead-up to that ending option really needed to be more involved, with more dialogue options to navigate before pulling this off. Sadly, the supporting characters don't get much of a chance to be remembered, since their encounters are rather one-note due to their brevity. I think that this would have likely worked better with the adventure
Finally, proofreading.
SPOILER
CHAPTER ONE - BREAKFAST AT ALLIERTÉ'S + CHAPTER TWO - THE LUNCH (LIVE, AT THE BLACK LOBSTER) + CHAPTER FOUR + 8 + 19 + 21 + 28 + 37 + 41 + 44 + 56 - extra spaces before question marks
"that you possibly think could be a pirate"
40 – “swing his battle-axe” – not swings? 42 – " green-skinned SERPENTS” – not green-scaled? Drunken Enhance spell is excellent!