Hellfire and Riders of the Storm got me stumped for weeks. They were both great (albeit maybe a bit hard). I think one of the reason why the online version is way harder is that you don't have a choice in certain life or death situation. For if you die because you've done or haven't done something, then, by logic, you know what you will have to do next time around. This really helps out.
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For example, for the Fire Sprite and the crushing ceiling, you could only get it by sheer luck in the online version. There was no clue whatsoever that attacking the old man would mean your death later on.
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Anyway, thanks for providing both great adventures for all of us.
Thanks for the kind words. I certainly agree that the online versions are, by their very nature, even tougher than the 'plain text' versions. And, let's be honest, they were pretty tough to begin with ;) I have no real idea how the online version works though (I have no experience with any kind of web design) but I gather that certain things that worked well in the books are just a bit too much hassle to implement here.
The topic of cheating has been mentioned (twice, I think). I admit that in my youth I found it all too easy to "accidentally" read the wrong paragraph in a Fighting Fantasy book, and since the internet came along I have always thought that HTML was perfectly suited to implement them.
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However it is possible (as I'm sure FFBC knows) to cheat on these online versions too. Although there's no reasonable doubt about it - you have to go and intentionally do something against the spirit of the adventure, and even then you'll probably need to have some programming experience.
I won't go in to the really bad stuff (which, by the way, I only tried out on an adventure I had already finished), but if you reload a page that has rolled some dice (the stat generation screen for example, a luck test for another) then you will get different values.
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I could make it much harder to cheat online, but ultimately you would always be able to cheat by referring back to the original text.
Fantastic I have been searching for a ff game online and this is great well done with ffprojest. Is it possible to download the program and play it off line?
Ok thanks anyway i would be interested if anyone knows of a system that is. Sometimes it is more fun playing these and developing your imagination than playing games with full realism and graphics.
I have about 40 FF books, lots of different editions. I used to go to Albert Gaits in the Freshney Place shopping centre, in Grimsby, every saturday afternoon, and buy one. I've bought others from second ahnd book shops and market stalls. I haven't even looked at one in ages, and had totally forgotten about them until recently. My favourite one is the one where you were taking part in a contest where you had to get through this dungeon/maze thing. I also liked the one with the lizard king guy on the front. I always used to cheat at them. I would, as a habit, flick forward to see what page to turn to, making them, in effect, narratively fragmented novels.
Sorry there was no explanation. Play-by-mail was an old way of playing roleplaying games such as AFF and D & D but without all being together at the sametime the Games master would send out information to the players by post and they would post back there decisions, moves and ideas it was quite a long drawn out process that was made extinct by on-line gaming. I feel that the same could be done using the detailed simplicity of Advanced Fighting Fantasy rules, via email. I havent got a adventure set yet but i thought i would test the water.
That was just awesome. I used to read that kind of book in France. I had two favorite ones, but I don't remember the names anymore.
The first series was +9 books. You are a samourai and you would fight monsters. I don't recall but I think they were no spells. In the first book your goal was to fight some god or demon or someone really powerfull. On the cover of the first book, you would see what your target is... some monster looking at the reader.
The second series was 4 books and was my favorite of all of them. I think it was called "sorcellery" or something. You are a mage and you had to remember EVERY single spells in order to succeed. Not only that, but you needed some ingredient to cast your spells. And each time you cast a spell you lose some life. Your goal was to reach a citadel and kill a powerfull magician. First you had pass some small forests haunted by evil elves and have to find a way to get in some castle. The second book is about the castle. Somehow nobody can take the NORTH door, but a few citizen knows the part of the code to pass the door. You need to find out who they are and ask them. Then you would be able to pass. One of the last "guy" you needed to ask was some kind of divinity. You had to kiss him in the correct order and finish by the mouth. If you missed it, he will shoot you a poison dart in your mouth and you will die. In the 3rd book, you had to catch 7 snakes before they reach the citadel and alert your coming to your nemesis. And in the 4th book, you had to get in the citadel with the help of someone (forgot), and figure out a way to get to the bad guy and kill him. The bad guy was deguised as someone else, but anyhow... once you kill him, it is over. This serie was too hard so I had to cheat quite a few times.
Oh and there is also this series which is not as good but was quite fun where you are a ninja... and you could learn stuff like agility that allow you to jump around, or throw of poison dart. In the first book, you had to kill 3 bad guys. You HAD to start to kill the first guy by dropping poison in his mouth while he sleeps, and then kill someone else, and the third guy was a mage. Later on during the serie, you become a powerfull king and end up fighting a war. This serie was very hard, and cheating was almost required if you wanted to win.
Oh the old times :)
Thomas PS: If you want to reach me for more info, my email is thomas_n1@sbcglobal.net.
Suggestions: - It would be nice if you could scan the pictures. They were really good and they give a better ambience. - It would be even better if the file were zip or rar file , rather than EXE. I dunno a lot of people who would trust EXE files... could be a trojan you know... but I know there is none but still...
Just my two cents.
I don't have a scanner.
The idea was to make the files on the Downloads page self-extracting so you didn't need to have WinZip. But I think you're right, if I ever get round to it I might post uncompressed versions.
Great site - but it would be good to see some of the 'classics' like Warlock, Citadel of Chaos, FOrest of Doom, The Crypt etc.
Cheers. This would only happen if the writers gave permission and provided me with electronic copies, and as they are still attempting to sell them I don't think that this is likely. Not that I've asked admittedly. I'm more interested in the amateur gamebooks than the originals anyway.