Read the instructions when you get it. It says use it when you find someone who may be able to identify it for you. There aren't too many Trogs around who can identify potions now are there...
Also, I've got growing ideas for an adventure set at the close of the nineteenth century. You are an agent of Queen Victoria, trained to tackle situations believed by the less open minded to be impossible. A colony in Africa is reporting the rise of strange cultists with practices reminiscent of voodoo and hoodoo. Their victims seem to return as voodoo zumbis, however their greatest weapon is the swarms of all-consuming locusts tearing north. They seem determined to raise... well, that's the beginning bit. Also, you can train in different specialities for it.
Stop waffling on about making gamebooks and actually make them!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I've done 191 references for the first shadowcaster book at the moment. It may be longer than 400 pargraphs. Also any feedback about war of deities is welcome. I'll be doing the trilogy again soon. I don't think the other one will be aprt of it as that was really a practice.
Stuart Lloyd Sun May 11 22:22:59 2008 General Chat
Whoa, sorry Sagittarii! I guess I have been repeating about 50 gamebooks on here. All I want to know is...A: How old is Titan since Time was released. My guess is 2,284 years but I'm uncertain. Also, should I send part 1 of I am Zombie in separately or send the entire thing in when it's finished?
When it's finished. Unless part one is complete in itself (like Bodies In The Docks).
Um...why do bits of the site keep going down? It's seemingly impossible to even leave messages or play gamebooks online. The last few months aren't going to dissapear again are they?
I don't know, I've emailed the hosts to try to find out. To get the recent loss of a couple of weeks' worth of guestbook messages into perspective, it's only the second time this has happened in five years. So it's unlikely to happen, but obviously you shouldn't make a guestbook message your only record of something important.
UPDATE - The hosts don't really know what the problem is (they are still investigating), but they have moved the site to a different server. Hopefully the performance will now improve.
Does the Wizard's shadow speak? Yes, it asks for gold when you meet it, or it won't let you pass. How much money does it want to cross the lake? From recollection, either 1 or 2 GP. If you don't have the money, it'll suck away 2 stamina as payment.
Thanks, Haoie, I forgot about the stamina payment. I'll change things. I'm only up to 230 paragraphs now, but it looks like its going to be much longer than 400. I've tried to make the book quite non-linear and it also has a skill system. However, I will carry on and I hope will enjoy the finished product!
Okay, as chapter 1 of 'I am Zombie' draws to a close I'm starting Devourer Rising. It's the late 19th century one, featuring plenty of espionage and different skills available. Also, 'I am Zombie' part 1 is complete in itself, with a single conclusion, however your performance in it alters your success later. Also, since much of it's build up of suspense it may seem dull on its own, so should I wait until it's finished?
You know your work best. Just decide yourself what will provide the best experience for your readers.
Factors to consider: 1. Waiting to complete the series will allow you to change earlier parts if you need to make changes to work in with the later parts 2. Waiting to do a final edit of the series as a whole will result in a tighter, more unified work. 3. People who visit this site are impatient for new gamebooks or parts thereof. 4. Even if you send in Part 1 now, and want to change it later, this should be ok since there is unlikely to be an online version of Part 1 before you finish writing the rest of the series. The files on the Downloads page can be easily updated. 5. Sending in Part 1 will allow readers to give you feedback about the stroy, especially if you have a non-standard game system.
P.S. Some early feedback about Devourer Rising: To my taste the title is a bit standard, uninspiring, and hard to say :)
Thanks Ullyses. Perhaps I'll send an 'example' version of I am Zombie designed to not give away secrets and perhaps add some thrills for a climax of part 1 to get some feedback. Also, Devourer Rising was titled not as a cliche but because the 'Devourer' is in fact a key partof the adventure, and it 'rises'. I guess if the title leaves you a little uninspired, an alternative relevant title would be Heart of the Abyss or suchlike. I don't want to include some totally irrelevant tile, you see. Also, though I'm keeping my cards close to my chest with it, I've now involved some voodoo cult related mysteries in Cape Town, as well as enigmatic 'conspiracy theory government villains' and the odd touch of steampunk traditions. Also, thank you for 'Wrong Way go Back', which I hugely enjoyed. I particularly liked the villain.
I've now adapted Al Sander's gamebook for online play. Note that this adaptation is not based on the very latest version - available on the downloads page - as I had already done most of the work by the time I received it.
Thanks very much for the new Beggars title. I haven't played through it fully, but it's very reminiscent of Impudent Peasant in both the reduced statistics and the day-day system.
Is Andrew Wright going to do a sequel to Isle of the Cyclops? I think a series of sub-adventures each on a different island of the archipelago would be great, especially if they could be linked in a non-linear way, i.e: 'You can leave the isle of bleuch, to go to the isle of eurk play 'Armpit of the Orc' and if you wish to go to eeeeh play 'Gob of the Goblin'. I loved how non-linear the adventure was.
Oh, and I have a tiny complaint. I appear to have been neglected. On the 'Credits' bit of the homepage I'm not credited for 'The Wrath of Cain'. I don't want to be a thing but it's the way the world currently is (in that I'm not there, not in that I'm a thing). Also, 'I am Zombie' has inspired me to do a 'Year of the Dead' series set around the zombie plague of that adventure. I'm inspired for slightly smaller scale occurences to do with survival with the zombies raging outside the towns and cities.