Patrick, i was going to ask that, but i think it's obvious. the publishers (Puffin or whoever owns them now) are likely to sue through breach of copyright...
i'm also working on my own one too, it's based upon the first part of Trial of Champions -that is before it became a cheap imitation of Deathtrap Dungeon...
if you guys accept submissions, i'd be happy to forward a copy when i'm done :)
Ive reached the acid river and am aware i have to answer a girls riddle in order to teleport myself back to the start....... however i cant seem to find the young lady anywhere.... the only girl i can think of is the one selling potions but no matter how many i buy she doesnt mention a riddle......
Hi Mercs! Glad you're having fun playing "House of Horror". It is pretty difficult, you are correct. But I promise you that it can be solved, even if you have terrible player stats. So keep that in mind.
If at some point in the future you'd like a walkthrough, go ahead and email me. Have fun!
guys can anyone submit something to this site? i've had a battered old copy of warlock of firetop mountain for 20 years now (it was second hand when i got it too!), and have always wanted to do my own version. some amazing ones on here, although i want to shoot the guy who did the House of Hell one, as it's impossible! normally they start you off with something easy, but that one throws you straight into the deep end from the start!
anyway, fantastic site and one i will be spending too much time on for the next 40 years (mainly trying to finish them all!). great work and a huge thumbs up!
Thanks for the replies! I see it seems quite unlikely to see Way of the Tiger here, but will keep my fingers crossed... Btw, the authors of the series ar Mark Smith and Jamie Thomson.
Gaetano, thanks for the link. The site looks very interesting but take ages to open. But I will definitely check it out. Unfortunately, Way of the tiger is in pdf format there, what I was looking for was something more interactive like the presentations here. Thanks again, though ;)
I am a big fan of gamebooks and admire the work put in here! I have a humble request though: my favorite gamebook from my youth was the Way of The Tiger Series. If I see it online, I will be most grateful. Anyways, I realize the differences from FF, but still it's not so extreme that it would require a complete new program...
Btw,"The Black Lobster" rules!
All I know about Way Of The Tiger is that it existed, so I can't say how much work an online version would represent. But it could only happen if the writer(s) gave permission and provided an electronic copy, and I had enough free time to do it. So it's not completely out of the question, but probably quite unlikely to happen. Thanks for the compliment though.
Thankyou very much for your advice Gaetano and Phil. I've played through the books you both have on here and very much enjoyed and admired them. Thanks again, you've been a great help and I will make suitable tweaks to reflect what you've said. You gave me exactly the answers I was seeking. To Question, you have my sympathies. I can appreciate how much work you may have lost and wish you well in completing your book.
I have some stats here regarding some of the official books as well as my own...
Instant deaths:
Deathtrap Dungeon (400 refs): 32 Temple of Terror (400 refs): 24 Riders of the Storm (400 refs): 37 Creature of Havoc (470 refs): 47 Hellfire (500 refs): 38
Perhaps some of these deaths should be inflicted on the reader if he fails at a very important test or does the wrong thing in an equally important situation and especially if he lacked an item at that point which could have helped him though.
Unavoidable fights:
Hellfire: 15 Deathtrap Dungeon: 15 Riders of the Storm: 16 Temple of Terror: 20 Island of the Lizard King: 20
I think it's best to try and make the fights interesting by messing around with your enemy's abilities (such as making them able to inflict Luck/Skill/Initial damage or being able to kill you in a certain number of rounds or gaining stamina/skill themselves during the fight, and so on.)
I should also try not to have too many very easy fights because they are just plain dull to participate in if the enemy has no chance of ever doing any damage. To illustrate this I would suggest that if you have any enemies with a skill of 7 or less then might I suggest giving them some sort of advantage such as very high stamina or the chance to 'steal' stamina off of you or the chance to call for reinforcements and so on.
First off, don't try to limit your book to a set number of paragraphs; just let it take its course, and if it's 474 or 515 or 870 paragraphs, it's perfectly fine.
There is no set formula for how much of your book should contain the 'true' path vs other encounters; most people don't like for a book to be too linear. The later FF books, while having good storylines, were guilty of this, IMO. I guess you have to ask yourself if you plan to make the 'true' path the only path through book, or the optimal path? I myself would make an optimal path through the book where any character, no matter how bad his initial stats, would be able to get through, while stronger characters would be able to stray and get through by fighting tougher battles. I think that most players did not enjoy figting that many battles in the original series, but of course it is much easier playing through battles on this site.
The number of instant deaths to include is tricky. I think most players are ok with a fair number as long as they aren't gratuitous.
But the best advice to be given, which has been said before, is simply to write a book that you would enjoy playing. You can certainly ask people to play test it as you get nearer to finishing to get feedback; however I think that in this format an interesting story idea is more important than mechanics. Have fun, and don't worry too much about structure (other than making sure that all of the links are correct and that you have internal consistency).
I'm at almost 200 references now but am anticipating finding it hard to stick to 400 while maintaining my projected plot (I am only a third of the way through) and avoiding it being too linear. It's difficult to find solid advice on writing books such as these but I am interested in the challenge. I do wish it to be reasonably authentic though. What I would like, if anyone can help, is advice on how much non-essential parts of the book should be. In other words, if I have one true path through the book with several different options within, what percentage of its total references should this roughly be? Also, I'm curious what number of 'instant deaths' in a 400 reference book is deemed as 'conventional'. In addition, how many 'forced combats' in such a size book are generally accepted to be 'about right'. I know there is scope for variation in such things but any input would be appreciated as I am not of the original FF generation and am only familiar with 5 of the original series.