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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




Ulysses
Thu Mar 13 12:08:44 2025
Gamebooks
@Durbidalla

First and foremost you should write the kind of gamebook you want to write.
If you've happy to consider my opinion, I would answer your questions as follows:

I would summarise my advice by saying that you want to give the main character a reason for undetaking an adventure that the reader is interested in seeing develop. At the end of the story you want to reward the reader with the ending, not just that character; therefore you want to engage the reader in the adventure from the outset. For example, the main character being appointed by the Sages of Salamois to undertake the mission can be a very rich and engaging start to your story, be it as dramatic as the main characater being plucked from obscurity because of a prophecy, or just as simple as being hired in a tavern because they are a famous exotcist. Giving the main character a reason or motive just makes it a more complete experience.

Because you are writing a gamebook, you do want your reader to 'inhabit' the character to some extent, so to leave room for that you either need to avoid proscibing an entire pesonality, or have some broad character strokes that most people can relate to. What determines 'too much personality' is if the choices you are offering the reader would not be viable choices for the character you have defined. The story still needs to be driven forward by the reader's choices, not by your main character's personality.

Since you are introducing the Faith System, I would suggest introducing the in-universe role of faith for the character, to present how they see challenges as tests of faith. This doesn't need to be elaborate or detailed; if you want to start your story on the side on the mountain, you can have your character look down at the village in the valley far below and recall how the villagers claimed that acending the mountain was impossible, only a madman would try...but armed with your fath you had no dount you would suceed.

Finally, I do suggest you introduce your world-building as it is encountered by your main character. My initial comments were prompted by long detailed paragraphs of information that I ended up skipping over because it was a long list of things I don't care about --- until your story makes me care about them. Your writing gives the impression that you think a lot about the setting of your world, and that level of detail is importanrt for you to know so you can introduce it when it is needed, but the reader does not need an infodump at the beginning before they even know what the story is and if they are interested in it.

Anyway, I hope those comments are helpful. I'm not an expert, just a guy with opinions.

Gus
Thu Mar 13 09:17:35 2025
The Dead World
Skull - non-optimum ending reached
I died very easily, my carachter was a weakling

tuppence
Sun Mar 9 12:41:30 2025
A Shadow In The North
Skull - non-optimum ending reached
What an enjoyable read.
thank you kindly.

Durbidalla
Fri Mar 7 10:58:15 2025
House Of Horror
I played this adventure as well. I have some negative criticism to write about, but it absolutely doesn't mean that I detest the gamebook or think it is bad. On the contrary. House of Hell, like Deathtrap Dungeon, is a title that made me a big fan of the gamebook medium as a whole. The idea of a prequel is delightful.
My observations are under spoiler since I may spoil some aspects of the adventure to anyone reading the guestbook thread before playing.

SPOILER  
END SPOILER

Durbidalla
Fri Mar 7 09:33:26 2025
Gamebooks
By the way, the reason why I decided not to write about this deserter's escape gamebook, is because I am creatively stumped about a couple of critical key plot elements. For instance, the main character gets to be imprisoned in a cell on the logistics department building of the orchard domain, instead of the prison block near the vineyard where any male foreigner is normally assigned to stay (since they're enslaved by the Maenads). I cannot think of a good explanation on why the main character gets special treatment on the get go. And why the logistics department leader doesn't directly invite the main character in her office if he can be of special use. In my mind, the first part of the adventure should involve him to escape a cell and walk across a second story wraparound porch until he eventually finds this office. It is more compelling in a storytelling standpoint to me. More than just have him already at the office and share a conversation with the lady.

Of course, I can directly disregard everything and make the main character into an ordinary enslaved guy, but then again, I don't see how a leader would feel compelled to use him as a political pawn, as she conspires to steer the micro nation in any particular direction. After all, why would she entrusts critical information to a random slave who may only weaponize it to rebel and escape? It'd endanger the chief's Maenad's agenda more than anything. There has to be a mutually benefitial deal going on between the deserter guy and that chief Maenad. I just don't manage to define it in a satisfactory way.

Durbidalla
Fri Mar 7 08:43:38 2025
Gamebooks
Mmm, if I understand correctly, you recommend me to write more extensively about characterization, for at least the first paragraph? Does it mean, have the reader relate more with the main character, so that they get more engrossed with the world building elements I feed them? Should I write more about what personally and dramatically connects the main character to the stakes and what eventual emotions may complicate his quest? Do you think it's a bit plain that the main character in my draft is only driven to act because he is appointed by the sages of Salamonis? And last question, do you think it'd be a better idea to strew world building's exposition as the adventure treads along, through the character's reflection?

I am very pleased with your feedback. As a writer, my outlook can be different of that of a reader, I get it. If I didn't consult you, I probably would have gone on a trajectory where this gamebook ends to be a well written but rebarbative grind. Before I can continue, I need you to answer these five questions. They may hold sway to how I flesh out the first and some other key paragraphs. I might even add a sub-quest depending on how I repurpose the character.

Recharger
Fri Mar 7 04:21:34 2025
The Curse Of Drumer
Skull - non-optimum ending reached
Nice story! Perhaps a little heavy on the dialogue but fun and spooky.

Gavin
Wed Mar 5 04:49:23 2025
Gamebooks
I agree that world building can be granted too much prominence. Pratchett, who is otherwise far from a favourite of mine, reckoned he used to just have the heroes run down random streets he made up.

Ulysses
Wed Mar 5 00:12:20 2025
Gamebooks
@Durbidalla

Writing what you find inspiring is most important. If I had have gotten back to you sooner I would have recommended the first story because it decribed the main character's dilemma very well: they are on the run trying to escape a pursuer and stumble into something that will complicate their attempts to escape. You may have a similarly compelling character dilemma for the second story, but it didn't seem to be included in the synopsis.
The only feedback I will give, which is only my own opinion based on the very few things you have shared is a general comment that world-building can become too prominent, especially at the beginning of a story. Generally, the characters of the story (even in a gamebook) are what readers relate to and give a reason to care about the details of the world the characters inhabit. In the example of your story, I care less that there is a cult trying to reawaken an evil popess, and more about why the main character is the only one who can meet the threat, and why they want to or have found that responsibility thrust upon them.
Hopefully that is helpful!

Durbidalla
Tue Mar 4 09:02:33 2025
Gamebooks
Well, I decided to write The Azurean Horde. I think this one inspires me the most. I have yet to write fully the backstory prologue, but I can still tease you with the very first paragraph. Make sure to tell me what you think or return feedback if I can bring some needed corrections...


SPOILER  
END SPOILER

ffproject
Mon Mar 3 18:23:06 2025
News
More AI pictures, this time for Bodies In The Docks, Bad Moon Rising, Isle Of The Cyclops and Planet Of The Spiders.

Gavin
Sun Mar 2 21:16:15 2025
General Chat
Meanwhile Magdalena, the sequel to Potters Field is now available.

https://www.amazon.co.uk/dp/B0DYYY4LX3?ref_=ast_author_dp

Gavin
Sun Mar 2 21:14:52 2025
General Chat
It does relate to Bob Howard's death and is based on a comment about Bruce Lee from one of 3 people in the kung fu world I would not deal with ever again; so this doesn't give me second hand joke much of a recommendation.

Durbidalla
Sun Mar 2 19:44:20 2025
Gamebooks
For this one, I thought of a Faith system. Since you are an exorcist fighting a demonic faction nestled in the depths of the Totenchak temple, faith is a factor as important as the blessed artifacts you use or magic. It is different of luck, which will be tested only as you face perils not related to encounters. You throw two dice. Only once per request. If they both have a score superior to 3, you have enough faith to overwhelm an enemy trying to unleash a curse, charm you or thwart your attempt at exorcism. Thanks to this, you sometimes defeat a foe without having to draw your sword. Failure in Faith test can result in stamina loss, or against the main antagonists high-priestess Fehedra and Mebari, the Duke of the Lower Celestial Sphere, death.

Durbidalla
Sun Mar 2 17:56:40 2025
Gamebooks
I have thought of another adventure, but I will have to choose one of them to focus one.

Title: The Azurean Horde
Synopsis: Unexplainable events of great magnitude are happening in Northern Allansia. The storm God Suhk is furious, unleash terrible thunderstorms, wrecking havoc upon crops and causing scarcity of food. Besides, the blue dragons, ordinarily confined to the skies, are pushed away from their habitual habitat. The clergy of Salamonis have noticed a worrisome detail, as their contacts with the mountainous temple of Totenchak have abruptly ceased. Nearby it, the fearsome Popess of the Sky Demons was sealed in eternal glaciers, during the war of the wizards. The sages of Salamonis fear that order of the Azurean Horde, an once disbanded secret society at her service, is near to resurrect her. Not only would Allansia experience a general rarefaction of oxygen, but the legions of the Popess, exiled in the highest sky spheres, would claim the land as their own. Only you, a powerful warring exorcist, can set off to Totenchak and avert another critical threat to the world...

Which adventure would you prefer? I have a preference for this one, personally. I have already in mind the two correct paths and the wild goose path leading to a game over.

Stuart Lloyd
Fri Feb 28 16:35:29 2025
Lindenbaum Competition
Entries to the 2024/2025 Lindenbaum competition are closed.
We have had 16 entries this year!
The entries will be available on the 10th March.

bcyy
Fri Feb 28 15:58:11 2025
General Chat
Come on, Gavin! Give us a clue!
Does it have anything to do with his death?

A.E.Johnston
Thu Feb 27 06:01:53 2025
General Chat
Just managed to submit my gamebook for the 2025 Lindenbaum Competition for 2025- It is "Scopes" and quite a difference from the last gamebook I submitted.

I cannot recommend GBAT Gamebook Authoring Tool enough! Is a super useful tool!

ffproject
Sun Feb 23 14:45:47 2025
News
I've had another play with AI art, this time using ImageFX. There are now illustrations for Impudent Peasant!, Wrong Way Go Back, Garden Of Bones and Bloodsworth Bayou. The technology has moved on since I last tried this, and these are pretty good.