How comein Wrong Way Go Back, you get cremated at the end even ifyou get past the parent-bot within the time limit. I've searched the ship for another way but failed
Just found this site guys and im blown away! Been on a FF nostalgia trip and am loving revisiting my major childhood hobby. A ny contacts to colin_oaten1@hotmail.co.uk
However, regarding PotS: If you follow the right path, even a LUCK of 7 will not prevent victory. Preserving LUCK was the other 'interesting game mechanism' I included in PotS. Originally there was another statistic that was akin to FEAR in House of Hell/Horror. But I decided to just use LUCK penalties instead.
Following the correct path also makes the final confrontation an almost-even contest for a SKILL 7 character. Furthermore:
SPOILER
If you follow the correct path, the final confrontation is the only combat you will have to go through.
END SPOILER
Thus low-stat charcacters will only find the going difficult if they stray from the correct path.
Wrong way, obviously, had a frantically paced atmosphere, charged with suspense, due to the whole time limit. It was quite easy to complete with low statistics. Spiders, on the other hand, is far more laid back, at times off the way humerous - think sandwiches, and a lot more unforgiving when it comes to statistics, especially luck. And that's what comes to mind at the moment.
The sci-fi series (as yet unnamed) of which WWGB and PotS are part was originally conceived as a series of short, yet difficult adventures each with an interesting game mechanism. WWGB has a time limit, and PotS has sandwiches. The 'interesting game mechanism' didn't really work in PotS as the story grew beyond its original scope. It worked to an even lesser extent in the 3rd installment: The Golden Crate (completed, but going through checking) which was originally supposed to feature a disposable blaster with only five shots. When you chose to use them would determine the path of the story. But this story grew beyond its original scope as well, and was in danger of becoming a full-length gamebook before it was finished. With episode 4 The Hypertrout (also going through checking) I managed to bring things back to 60-odd references and include a game mechanism that I can't describe without giving things away. The remaing episodes: Contractual Obligation, Return to G15-275, and Voyage of the Profiteer are yet to be written, but will each feature an interesting game mechanism, and bonuses for playing the previoius titles in the series. The main theme of this series is your quest to get a girlfriend, a task which requires you to save multiple planets in the galaxy before you suceed.
Since we're on the subject of announcing new gamebooks, I might as well spring my own bit of news. I've just completed a new, 400 section gamebook called "Soul Tracker." I'm quite excited about it. It's currently hand written in a notebook, so I'm in the process of typing the whole thing out and doing some final editing. It will take me at least a month (perhaps 2) to have it finalized, but when I do, I will submit it to the site for the 'downloads' section.
It's completely different from House of Horror, actually its different from any gamebook I've ever read (and I've read quite a few). I won't give much away, at any rate it's rather difficult to describe. It's a rather strange hybrid of detective noir / horror / cyberpunk / western. Yeah, weird, but hopefully in a good way.
Nice, will the series have a common theme (Apart from the main character)?
Just finished 'Shadowcaster' by Stuart Lloyd, however, I doubt Stuart wants me leaking secrets, so I can smugly know heaps of stuff you don't and keep quiet (hee hee hee...) suffice to say it's very good, featuring...oops, sorry, I'd better not give anything away. Anyway, Ullyses, good luck with book 3!
Yes, FF37 does give a good amount of detail into the lake itself and the surrounding area. There's even a colour map at the front of the book. FF37 is personally one of my favs.
Is it possible to have a forum on this website? Then we can have different sections for each thing. Also, it may stop spam.
Maybe I was unnecessarily pessimistic before, the previous spammer seems to have gone quiet now (or else I am successfully filtering it out). I now have the means to more thoroughly delete messages (you may have noticed that the number of messages has decreased), so any recurrence of the situation where only a few messages were visible should only be temporary.
Construction and especially maintenance of a forum is something that I do not have time for. Furthermore, I suspect that keeping a forum spam-free is a far harder task than doing it for a simple guestbook. Certainly they all seem to need an army of moderators to keep them tidy.
Whoa, man! weirdness is engulfing the guestbook with its writhing tendrils. Sorry Testing, but there's not even 6 messages any more! 4 alone!
There's no weirdness - just a lot of deleted messages. The problem is spam, and there seems to be quite a lot of it all of a sudden. Hopefully the situation is not unsalvageable, but there is the distinct possibility in future that all messages will have to be inspected before they appear.
Sadly so, however there are several online encyclopedias on Fighting Fantasy, which include some info on the area, them, Titan and the FF books themselves give some info, then Stuart and I have extrapolated the rest.