Planet Of The Spiders |
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Phillip Mon May 2 14:46:04 2016 |
Good writing but insanely hard. I think i lost interest in ff book as a kid because some were also too damn hard. |
BOB Sat Nov 26 07:36:58 2016 |
How do you complete it? |
MadRol420 Sat Mar 11 12:28:56 2017 |
HOLLY S***. That was hard... I finnaly made it, looking at almost all the spoilers but hell i would never finish it without checking them. It was an awsome experience. |
Migo Tue May 16 02:40:01 2017 |
That was a lot of fun and better than the previous ones in this series. The sandwich thing is my only complaint. There were no clues as to which is the correct sandwich. Thumbs up! |
RogueOne Tue Dec 12 19:11:45 2017 |
Done! |
AA Thu Jan 4 06:14:35 2018 |
The chess game luck roll is impossible. Failed 10 times consecutively. |
Bob Fri May 18 14:01:25 2018 |
The adventure continues. oh man i love that stats really don't matter all that much and its decisions that make it. and the writing means you don't mind getting your options wrong as it is funny!!! |
Johnathon Wise Thu Sep 27 09:39:20 2018 |
Poor ending |
Spider of the Planet Thu Sep 27 09:43:36 2018 |
I got rekt by a palace guard |
paul Wed Mar 13 20:40:21 2019 |
should have learned some arachnonese :( this is a verygood one! |
bluejuice915 Mon Jul 1 20:11:24 2019 |
That took far longer than I was expecting. Took a while to get the right ending because I kept finding things that worked but were ultimately wrong. Namely
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Grade: 96 |
RelaxedOrange Sun Oct 11 17:48:03 2020 |
This was a step in the right direction from the prequel, but not much of one. The writing continues to be very humorous and original, and this time there is a lot more content to the story as well. All of this was a welcome addition and I did end up enjoying it overall. Having said that, the “game” part remains virtually unbeatable. The biggest problem is that it requires repeated trial-and-error in order to awkwardly stumble your way across the finish line. There is no way that you could make your way through this using only logic, skill, planning, or even just by being lucky! The only way to win is by losing over and over again, and even then you probably won’t figure it out. I did actually enjoy the story in the end, but my advice is once again to just cheat and read the comments after you run out ideas. |
YARD Sun Sep 24 08:23:48 2023 |
.......................... All I have to say is: how is this rated "medium" in difficulty, again? Yes, it's not as arbitrary as the first one, where you have something like a 16% chance of failing midway through REGARDLESS of your stats (with an additional chance of failing due to poor skill alone) and THEN an additional, completely unavoidable 33% chance of failing that's due to completely arbitrary limitations alone
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Yet, it ultimately has an extremely narrow path to victory all the same, where only a couple of deviations are TECHNICALLY allowed, yet in practice leave you with negligible chances of winning fairly, and you have to make incredibly arbitrary guesses to find out the true path.
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I decided to check the other works' ratings here again, and altogether, they feel less explicable than ever. Completely trivial Curse Of The Yeti and Any Port In A Storm are rated with the same difficulty as this one? HOW?! So are A Saint Beckons, Beggars Of Blacksand, Below Zero Point, Bloodsworth Bayou and Garden of Bones, which do have some trap paths, but it's way, way easier to spot them and you spend much, much less time on them before getting to the right path, which is trivial. Hunger Of The Wolf and Shrine Of The Salamander are a bit harder than those, but still much easier than this one: you are much less likely to find yourself guessing "what am I doing wrong now?" I am also REALLY unsure about A Knight's Trial, A Princess Of Zamarra, Midnight Deep and Rebels Of The Dark Chasms rated harder than this one. I feel that they are at most the same. Maybe it's hindsight speaking, but the House of Horror felt much easier: once you get to the wrong path which gives you meta-knowledge (which I don't THINK requires anything much more than to stumble upon the right room), then winning becomes a matter of passing a LUCK check and not getting mauled too badly in an even-skill fight early on (plus making the right choice close to the end, obviously) with the rest largely sorted by then. And the only thing which makes Bodies in the Docks even close to "fairly hard" is the balancing of the final fights, so you at most need to throw a few runs against the wall doing the same things until the dice fall in your favour. |
YARD Mon Sep 25 18:02:06 2023 |
Did I forget to post the proofreading entry after it failed to fit the word count as usual, or did it just get caught up in the filter again? Either way...
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