The Golden Crate |
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RogueOne Tue Dec 12 20:46:13 2017 |
I've encountered what I assume is a programming bug. Halfway through the adventure, the "USE" button disappears from below my inventory. This makes doing things like
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I have continued into the Golden Crate from the previous installments, if that makes any difference. |
I've fixed it now. The USE button is meant to disappear at that point (to stop you switching weapons) but it now returns immediately after the DOG-BOT fight. Thanks for pointing this out. |
RogueOne Wed Dec 13 18:37:20 2017 |
Done! |
Joel Thu Jan 11 17:14:00 2018 |
Can someone please just say the code for the Golden Crate? I can't remember it and I will lose my place if i restart. I keep seeing people asking for it and the only answers they get are "Oh you saw it earlier". If I wanted to go back and look I would have done that already |
bob Mon May 21 13:29:14 2018 |
the adventure, the awesomeness, the frustration and despair continue. im strangely inclined to like this even though i should hate it. marvellous writing |
jermaine jenas Wed Jan 2 05:06:32 2019 |
i had a 6 shot blaster in a knife fight and got killed? |
Aquacassiae Wed Jan 16 14:10:10 2019 |
What does a member of the Galactic Board cannot be seen without?
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You learn this in Planet Of the Spiders. |
paul Thu Mar 14 20:01:53 2019 |
killed in combat :( these are great gamebooks though. |
oakley Sun Mar 22 03:50:15 2020 |
cool |
William Sat Nov 21 03:38:49 2020 |
Hi, I'm not sure if anyone's maintaining this anymore but I just wanted to say that it's actually impossible to get advanced blast rod/energy whip training because basic training apparently doesn't carry over from WWGB. In fact, it doesn't seem possible to even get basic blast rod training since you apparently need to have the energy whip with you for the option for energy whip training to show, and you don't get the blast rod until killing the space pirate guard. In addition, I'm unable to buy any of the weapons at the shop, but maybe they're just there for flavor? I'm not sure if there's something I'm missing, but I just wanted to let you know. |
There is no basic training in Wrong Way Go Back. I'll look into the other things. |
William Sun Nov 22 05:41:49 2020 |
Oh oops, I meant Planet of the Spiders. Thanks for correcting me! Also, I just realized that I didn't actually have the energy whip with me when I was checking if my training carried over, which means that either way I wouldn't have seen that option, so I'm not sure about that and will have to check. |
William Mon Nov 23 22:53:52 2020 |
Okay, confirmed: You can get the advanced training if you have the energy whip with you, my mistake. The other things I said still stand, though. |
charlotte Fri Nov 12 12:08:21 2021 |
didnt understand it |
YARD Mon Sep 25 18:33:26 2023 |
In some ways, this actually felt somewhat easier than the previous installment. Granted, that was probably mostly due to getting used to the series' tricks than anything else. Some time was probably saved by reading the comments on Planet of the Spiders, which revealed a small, yet useful detail
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And the experience of Hellfire helped too, partly due to the same "you keep finding things on various paths that are really useful, but not useful enough vibe" (though the previous instalments also had that, it didn't feel remotely as extensive) and partly due to a (thankfully?) rarer element, that of
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Altogether, though I would say that in a way, it actually feels like a better Hellfire (not to mention a substantial improvement over its own predecessor) in that you have to do some comparable things to win (including one parallel that is a bit of a spoiler, yet immediately obvious once you get there), but it feels far more satisfying here to get closer and closer to the winning path, simply because this does not have a final boss who effectively does much of the work of removing their own defences for you. Plus, the check that avoids you failing post-boss-battle in Planet of the Spiders and the pathway to neutralize it was undoubtedly funny, yet also truly arbitrary. Here, it actually feels pretty clever once you figure it out. Plus, while the antagonists here are less interesting than in the previous one, and the runnning gags continue to be very hit-and-miss, robot encounters (including that completely skippable one) more than offset this with their impeccable logic (or "logic"). Mechanical things.
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And proofreading.
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YARD Mon Sep 25 19:18:17 2023 |
I have avoided checking out the comments for this one and the previous one after resorting to it for the first, where I got stumped by certain items being at "Continue" prompts instead of getting used automatically. Here, though, I still discover something new that way. Namely:
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