Garden Of Bones |
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H Fri Oct 31 14:49:40 2014 |
Liking it so far, but I get the impression I might need to be a bit more careful. |
Carl Sun Nov 2 10:52:05 2014 |
For Robert Douglas; Was this intended to be a demo/quick adventure?
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I presume you mean Alec Worley rather than Robert Douglas. None of the gamebooks are 'demos', whatever that means, but they are all different sizes. For example, The Diamond Key has 1000 references, Garden Of Bones has 50. If you want to know how big a gamebook is before you play it, you can look here. You know that you have reached the best ending if you get a "CONGRATULATIONS / You have completed..." message - which, in this case, you will have done.
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Robert Douglas Mon Nov 3 18:13:43 2014 |
@ Carl, Sorry, I'm not the author of Garden of Bones. I did actually give it a try a good while ago, got killed very early on. It's very well written with some good ideas. |
Richard Evans Sat Dec 6 21:45:49 2014 |
Lots of fun...
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Erika Thu Jan 8 15:05:17 2015 |
It was a very scary hyperfiction |
kitkat Sun Jan 18 04:43:02 2015 |
you cant pick your ending like at all :P |
Decklin Wed Feb 25 02:03:05 2015 |
love this game |
Jonathan Sun Mar 22 01:38:58 2015 |
A nice, concise and well written adventure. |
Babap Sun May 31 01:24:37 2015 |
I really like this story, and the fact that it has
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The thing is: the final battle is too difficult, and there is no way to weaken the "boss", so very often players will get stuck there. |
chase Tue Aug 4 07:19:24 2015 |
i think you should put a checkpoint into each of these stories it sucks having to restart every single time. im not going to restart. in fact i think im done reading these stories. dont get me wrong they are great but once again the time it takes me to read it all and then go back to the same place i was at. its unbearable. |
Robert Douglas Tue Sep 15 12:41:19 2015 |
@ Chase, I can understand your frustration, however you can actually 'bookmark' your progress within an online gamebook on FF Project. It's similar to manual saving in video games. Bear in mind that saving at a particular point wouldn't guarantee success as the player might have missed a vital item, note, or choice further back. Paperback gamebooks were no less different as regards restarting from the beginning and determining the correct path - not to mention favourable scores and lucky die rolls make a difference. Many veteran fans would certainly remember the many hours spent in finally achieving success. But then, persisting to overcome a difficult challenge is a huge part of the gamebook idea; some fans have complained in the past that some adventures were too easy! Jonathan Green's 'Knights of Doom' is one example of hard difficulty, yet the in-depth writing, world atmosphere, and brilliant illustrations are entertaining enough to play through at least several times. Sometimes death entries in themselves were very memorable and ingenious (featured in all FF titles). |
TheStabbyBrit Sun Sep 27 17:28:41 2015 |
Seems odd that there is apparently no way to help the girl AND find the mandatory items required to complete the adventure.
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Still, I've played the hell out of this, so I can't knock it too much. I just wish there was a bit more of it! |
Rose Sun Jan 10 18:02:01 2016 |
Oh my god, second time I've tried to complete this and then died in combat. So annoying! |
nasu Sun Dec 18 06:50:07 2016 |
this took literally 2 minutes and i took the scythe just cus lol |
Hud Tue Jan 3 21:02:44 2017 |
Died within minutes, loved it |
MadRol Fri Feb 17 15:35:38 2017 |
Well... That was quick! |
bluejuice915 Tue Apr 4 15:14:14 2017 |
A good quick game. I literally completed this during school out of boredom, without maping. It was good. Quality plot, skilled execution, and variety of choices in how to win. I'm hoping I missed a insta-death near the end, because those are always a nice touch. Very good though. Grade: 99 |
RogueOne Fri Nov 3 13:37:06 2017 |
Done! |
Pristha Thu Aug 2 00:17:04 2018 |
cool how it feels like I'm the person |
paul Fri Mar 15 17:35:42 2019 |
killed by skellies. |
Metodej Fri Mar 22 17:41:23 2019 |
Finaly i get into this ffproject. Garden of bone is short, damn good written and hard as fvck. Played 5th time and still cant finish it! |
Drekketh Tue Feb 11 07:30:41 2020 |
Although a short and relatively easy adventure, prose and writing is beautiful. |
AW Mon Apr 13 14:27:10 2020 |
Miss these books |
Winner Thu Sep 17 13:00:55 2020 |
first try |
Mage Thu Oct 21 02:01:33 2021 |
Another one down! |
Cable Fri Nov 25 15:39:26 2022 |
Got em |
YARD Thu Sep 14 14:06:26 2023 |
Another one of the bite-sized 50-ref adventures on here. I maintain that the format is nearly always too small, and at least 70 are needed (i.e. Lair of the Troglodytes) to help avoid the right path feeling insubstantial, as seen with many comments here. Perhaps the only exception I recall is The Cold Heart Of Chaos, which had a more reasonable main path length due to being a lot more linear (and heavy on skillchecks) than this and most other stories of this size. Well, and I guess Impudent Peasant! felt good at 50 refs and quite a bit of freedom, but it did seem to have a lot more text per ref than is usual for these stories as well. The background here is VERY heavy on references to canon books, possibly setting a record of sorts. The adventure itself feels like Bad Moon Rising where your character can actually die - and not just because both are set in tombs! Besides that, I found the writing of some "action scenes" really reminiscent - refs like 6 or 45 (or the ultimately doomed alternative to 45) are just really cool. Generally, the writing flows well, there are a lot more incidental characters than you might expect from its length and they all do their best to leave an impression, and the final bad ending is actually quite impressive. I also like that unlike too many other stories, this one has been pretty thoroughly proofread already. At the same time, I am really glad that there are two possible ways to win - in part because viable choices are good, sure, but mostly because one of those ways makes absolutely no sense.
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Some other encounters also seem weird, particularly considering your stated background.
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Some comments on the mechanics as well.
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Lastly, I mentioned that the story has already been proofread quite well, so there's not much for me to point out this time.
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