Devil's Flight |
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Haoie Sun Dec 16 01:23:56 2012 |
The chokepoint is the run or die fighting scene. Something to do with a triangular key looks to be the solution. I'm guessing I need to rouse the captain into action to get the key but I can't figure out how? |
C-Star Sun Dec 16 11:34:14 2012 |
I had the exact same problem as you. The door with the triangle lock is a 'bittersweet' ending, and not the true one. If you rouse the captain, you won't take this route at all. I'll give you a hint.
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Ibrahim Tue Dec 18 11:58:18 2012 |
@C-star Thank you for that, I figured that the guy you needed to chase at the beginning was key because he
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C-Star Tue Dec 18 17:36:20 2012 |
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Ibrahim Wed Dec 19 03:13:36 2012 |
@c-star Thanks again, I managed to complete the game, I just had to pay attention a little more closely to the conversation with the man in the deep sleep chamber. The irony of what happens to you after you defeat the alien leader though beggers belief and left a sour taste in my mouth. I still prefer Soul Trapper, a much more satisfying work with multiple pathways to the happy ending, Devil's flight depends too much on being successful with your observation and cybernetics. |
C-Star Wed Dec 19 08:04:46 2012 |
Yeah i know, that part was really stupid. And as for the fear score, I was scared to death several times, but all those times I was taking the wrong path. On the true path, I didn't come close to 10 fear. |
Gaetano Wed Dec 19 18:26:18 2012 |
Hi Ibrahim, are you referring to the end, when you can either
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As far as choosing your skills, you're correct that
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Thank you for your comments, as always- feedback is always appreciated. |
Ibrahim Thu Dec 20 09:21:26 2012 |
@Gaetano Your welcome, it was a good game if rather rough going, but to me it doesn't have the appeal of Soul Tracker which I've played through a number of times. If you asked me to put my finger on what makes ST tick for me, I couldn't though congratulations on such a fabulus game. |
Aiken Fri Dec 21 15:26:16 2012 |
@ Ibrahim/Gaetano To be fair, without at least one astonishingly annoying and unfair snatching-defeat-from-the-jaws-of-victory instadeath of furious doom, FF just isn't FF. If you don't like it, there's always choose your own adventure. ;-) |
pi4t Tue Feb 12 13:21:03 2013 |
Section 161 of Devil's Flight seems to have a broken Fear point, which isn't added to the player's stats. |
Jesse Wed Mar 20 04:01:11 2013 |
Greetings! I just found this site and took a liking to the first game I tried "Devil's Flight". I was wondering if it is even possible to win this game or if there are no good endings? I only get 4 fear points before I die of fright (7 if you count neurostuff) but it runs out too fast for you to want to fully explore everything. Aside from that and the med kits I haven't really found any use for any of the items either. Best I can do is kill the enemy leader and go down in a blaze of glory. No walkthrough or information on this game either. Any one ever beat this game? |
pi4t Thu Mar 21 11:27:29 2013 |
Yes, it is beatable. Could you tell me (using spoiler tags, so people don't have to see it) where you're trying to beat him? Most likely, you haven't got the assistance of certain people. I'll give you a few hints in different spoilers. I'd suggest looking at only one at a time, and only looking at the next one if you get stuck. To get the best ending,
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To find this out, you need to
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The
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Personally, I always died of lack of options or stamina long before my fear got too high. Avoid things which increase your fear, such as investigating someone who's probably dead, if you can help it, and you should be fine. |
ben Thu Dec 19 12:55:09 2013 |
awesome |
Krossx Sat Jan 17 20:05:24 2015 |
I Kept Dying From Fear? |
isaac Thu Jun 11 01:35:59 2015 |
lame |
Jason Mon May 23 12:51:14 2016 |
Yet another game from Gaetano Abbondanza that I just can't stop playing. Wish I'd found out about this game a long time ago. I keep frightening myself to death, or receive what I like to call the "embrace of acid death," but after reading some comments, I'll try some other options. Finally, I'd like to extend my thanks once again to Andy for creating this great site with all these cross-platform games. Being able to play these games on my Mac and iPhone with VoiceOver using the Alex voice really adds to the experience for me, as it's almost like it introduces something close to emotion a human narrator would, if he or she were reading these games as stories. Anyway before I ramble, I'll end here. |
Jack Mon Aug 29 11:42:05 2016 |
How can you can get the battery AND captains name?
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Gaetano Fri Sep 2 15:17:31 2016 |
@ Jack If you scroll through the previous comments, you can get hints regarding the captain's name. As far as the battery,
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intense Sun Sep 4 18:07:50 2016 |
I got scared to death by some aliens |
spider from mars Tue Sep 13 16:10:23 2016 |
I was doing well until I...har har har |
bluejuice915 Sun Mar 26 18:39:53 2017 |
Great story. While having to find the correct path was annoying, as mentioned by others, the elaborate understory was genius. The fear level was slightly low for exploring and killed me several times, but proved to be fine for the right path. The battles were tough, but searching and mapping were pleasant. Good job, if tough and somewhat unlikeable for some people. Grade: 98 |
RogueOne Mon Oct 23 21:36:05 2017 |
Done! |
Wilf Sat Jun 2 17:31:07 2018 |
Section 167 contains incorrect spellings of "Lambda". Also, you reach it by administering a dose of Neuroxin to a woman, but no deduction of Neuroxin doses is made on your Possessions list. |
Thanks, this is now dealt with. I have assumed that "Lamda" is the correct version as there are more instances of this spelling throughout. |
yuu Thu Sep 27 10:36:17 2018 |
good game because you can speck out yours skill point were you want and its a good story |
paul Tue Mar 19 17:43:34 2019 |
bums, dehydration in the brig :( i like ths one, nice and mysterous. |
YARD Tue Sep 19 06:46:25 2023 |
Well, I had pretty high expectations for this after Soul Tracker, which I enjoyed quite a lot, and knowing that this was written some time after. Promisingly, it also has no names like Drago Darkheart, though naming your ship a Norwegian word for Devil is almost equally on the nose. Unfortunately, I found this to be a real disappointment altogether. I would go as far as to say that I hated it by the point I won for the first time, but then checking out the other, dead-end options helped to redeem it somewhat. One of the issues is actually to do with the way it was adapted. I downloaded the text version to check, and saw that you had TEN FEAR points. Having finished the whole thing, I agree with the earlier comments that's too much, but reducing it to just 4 FEAR points goes way too far in the other direction. In practice, it means that on one of the two paths, your Astro-Geologist keels over and dies after seeing just a couple of dead bodies (yes, I know you are supposed to minimize your exposure to them to win), unless you chug basically all of that Neuroxin almost immediately, and it just feels wrong - not scary, but merely annoying and implausible. I think it would be way better to have it at 6 points, but make a few more events give FEAR points. I.e.
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However, the more fundamental issue is that you are an Astro-Geologist, you were sent out to investigate a ship where, as you are told in the very first ref, potentially every system could be broken...and you go ahead and do that WITHOUT EVEN A FLASHLIGHT, without rubber-insulated gloves (according to ref 105), and, more importantly, WITH NO OXYGEN MASK OF ANY KIND, even though by far the most plausible reason for what happened to the ship is that it suffered a breach and/or air purification broke? A whole instakill skill check only exists because of this stupidity, as well as one of the ways to get captured for a midway encounter, one which REALLY doesn't justify all the railroading leading up to it.
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As I said, it's unfortunate that not only is there only one path to victory, but it's the path that's a lot less interesting and altogether worse-written. It involves more crew interaction (particularly on the dead-end paths) and it feels so constrained. I.e.
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It also has what might be the worst-detailed ref - ref 134. Mounted on what? Drops down through what? Was it loud or quiet? Is that normal for ships like that to have that kind of thing, or is it jury-rigged? You don't really get many answers. |
YARD Tue Sep 19 06:49:09 2023 |
One thing I do like is that you cannot render yourself completely safe to any skill checks. I had a run where the virtual dice have really hated me, and so even with 10 Perception and Cybernetics, I still failed three of those checks in a row. For a horror game, that feels appropriate, and the ultimately optimal build to maximize your odds of victory
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is just the right kind of counter-intuitive. Proofreading:
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