Rebels Of The Dark Chasms |
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bcyy Mon Apr 16 06:55:44 2012 |
Hi everyone, I think I've given up on Rebels of the Dark Chasms. If anyone could find a path which guarantees a 30% chance of beating the game, even with perfect initial rolls, a walkthrough would be appreciated. Failing that, any way to complete the game would do. |
bcyy Tue Nov 20 12:25:51 2012 |
@C-Star: Really? Does that mean you completed Rebels Of The Dark Chasms? I didn't, and I'm pretty sure I've exhausted all permutations of choices. How did you do it? I keep dying in the chase after breaking the alpha female character out of prison, providing that the lava section doesn't get me before that. By the way, I agree that Hellfire is pretty hard - I only managed to beat it by reverse engineering a solution from the word version. |
C-Star Tue Nov 20 17:29:42 2012 |
It's been a while ( about 7 months actually) since I won that, so memory's a bit fuzzy. How do you keep dying? I vaguely remember
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bcyy Wed Nov 21 07:45:47 2012 |
I don't remember that well - it's been about a year since I last fell into the lava and made a rage quit.
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bcyy Wed Nov 21 07:50:42 2012 |
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C-Star Wed Nov 21 08:36:34 2012 |
I remember the junction, but not which one is right. One had a jump that you-know-who cannot do. She just dies. That option is wrong. Anyway, i think what happened is...
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Drekketh Fri Jan 23 09:26:03 2015 |
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Drekketh Fri Jan 23 10:02:16 2015 |
Yeap I did it! However all the credits go to Mr. Taylor for writing up such a wonderful gamebook! |
Tammy Tue Mar 17 01:46:13 2015 |
Ungrateful goblins!
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Terry Thu Jun 11 06:51:54 2015 |
Awesome. Very nice |
André Tue Feb 14 15:39:51 2017 |
Nice one! Thanks for that |
David O Tue Aug 15 21:20:27 2017 |
Good story. I will try to win next time |
bluejuice915 Tue Nov 21 20:17:14 2017 |
This had a great story line. I'm not usually a big fan of bottle necks where you have to do something specific to win, but it does make for a nice challenge in finding those things. Having the unseen mechanic of time limit was an interesting twist as well. The battles were well balanced, which was also nice. 94/100 |
RogueOne Fri Nov 24 17:19:27 2017 |
Done! |
Esteban Sun Jan 6 22:14:39 2019 |
Thank you for this wonderful story and webpage. |
paul Fri Mar 8 12:17:10 2019 |
damn my greed, sunk in the mud! |
Mage Mon Oct 18 05:44:23 2021 |
Am I right that 1 of the 2 paths in the very first section already leads to a delayed failure? Kind of a waste to devote so many sections to what looks like a doomed adventure. Also, the companions feature is interesting, but also a waste because the optimal/true path doesn't actually make use of them.... |
Beaver-Dam Sun Jul 9 13:51:33 2023 |
Great story, however, It was hell to get through ! Of course there’s a great ending if you are willing to restart enough times (because you WILL die) but you need the luck of Loki to get there. I’ve seen plenty of other gamebooks and choose-your-own-adventure but this made everything else look like Skyrim on Novice while you’re here playing Darksouls on steroids. When I finally reached the end, it felt like I wanted to jump out of my skin I was so pumped. Great gamebook, I’m never playing this again. |
Beaver-Dam Sun Jul 9 14:01:47 2023 |
I’ve spent so much time chewing the dwarf out for dying, I’ve nicknamed him Ratnugget. |
Beaver-Dam Thu Jul 20 10:33:51 2023 |
I’ve spent so much time chewing the dwarf out for dying, I’ve nicknamed him Ratnugget. |
YARD Wed Sep 13 07:03:58 2023 |
So, this was quite an adventure. Neither the best nor the worst on here; in fact, quite far from either! There's a lot of good atmosphere: I particularly liked how the skill checks took your non-human nature into account, or how companions could force you into doing things the certain way. In general, the encounters felt very appropriate to the location. At the same time, there are also no memorable characters to be found, and few surprises in writing. There are some unwelcome surprises in gameplay, though, as while the choices directly in front of you usually lead to logically predictable outcomes for once, (in sharp contrast with something like Hellfire/Riders of the Storm, where the opposite of logical action was more often than not the right one), it is only through blind luck or the process of elimination that you are going to discover which path and series of turns in the road will actually let you win. I.e. the most important item needed to win is found in an incredibly contrived manner. Perhaps Chasms of Malice somehow justifies that find, but I doubt it.
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There are other encounters where the 150-ref size feels limiting, as your choices seem overly constrained - i.e. that moment early on when our only options after encountering a goblin are to stay and watch or leave, and no way to just attack immediately while he's distracted? Granted, most of them are on paths that are already dead-ends, but they still stick out in the moment. I.e.
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One of the worst things, though, is that
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Some other weirdness.
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YARD Wed Sep 13 07:05:08 2023 |
And I once again ran out of comment space, so proofreading has to be in a separate comment.
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