Rebels Of The Dark Chasms

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YARD
Wed Sep 13 07:03:58 2023
Star - optimum ending reached
So, this was quite an adventure. Neither the best nor the worst on here; in fact, quite far from either! There's a lot of good atmosphere: I particularly liked how the skill checks took your non-human nature into account, or how
companions could force you into doing things the certain way. In general, the encounters felt very appropriate to the location. At the same time, there are also no memorable characters to be found, and few surprises in writing.

There are some unwelcome surprises in gameplay, though, as while the choices directly in front of you usually lead to logically predictable outcomes for once, (in sharp contrast with something like Hellfire/Riders of the Storm, where the opposite of logical action was more often than not the right one), it is only through blind luck or the process of elimination that you are going to discover which path and series of turns in the road will actually let you win. I.e. the most important item needed to win is found in an incredibly contrived manner. Perhaps Chasms of Malice somehow justifies that find, but I doubt it.

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There are other encounters where the 150-ref size feels limiting, as your choices seem overly constrained - i.e. that moment early on when our only options after encountering a goblin are to stay and watch or leave, and no way to just attack immediately while he's distracted? Granted, most of them are on paths that are already dead-ends, but they still stick out in the moment. I.e.

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One of the worst things, though, is that

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Some other weirdness.

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YARD
Wed Sep 13 07:05:08 2023
And I once again ran out of comment space, so proofreading has to be in a separate comment.

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